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-rw-r--r--src/mesa/swrast/s_context.c1
-rw-r--r--src/mesa/swrast/s_span.c18
-rw-r--r--src/mesa/swrast/s_texfilter.c2
3 files changed, 6 insertions, 15 deletions
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index f24f4fc59b2..e7c2ace32c7 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -289,6 +289,7 @@ _swrast_update_specular_vertex_add(GLcontext *ctx)
#define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \
+ _NEW_PROGRAM_CONSTANTS | \
_NEW_TEXTURE | \
_NEW_HINT | \
_NEW_POLYGON )
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index fa8ca1d0e26..0e2793b4740 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -1297,7 +1297,6 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
span->primitive == GL_LINE ||
span->primitive == GL_POLYGON ||
span->primitive == GL_BITMAP);
- ASSERT(span->end <= MAX_WIDTH);
/* Fragment write masks */
if (span->arrayMask & SPAN_MASK) {
@@ -1310,12 +1309,12 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
}
/* Clip to window/scissor box */
- if ((swrast->_RasterMask & CLIP_BIT) || (span->primitive != GL_POLYGON)) {
- if (!clip_span(ctx, span)) {
- return;
- }
+ if (!clip_span(ctx, span)) {
+ return;
}
+ ASSERT(span->end <= MAX_WIDTH);
+
#ifdef DEBUG
/* Make sure all fragments are within window bounds */
if (span->arrayMask & SPAN_XY) {
@@ -1356,15 +1355,6 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
if (ctx->Stencil._Enabled || ctx->Depth.Test) {
if (!(span->arrayMask & SPAN_Z))
_swrast_span_interpolate_z(ctx, span);
-
- if ((span->arrayMask & SPAN_XY) == 0) {
- if (span->x < fb->_Xmin || span->x + span->end > fb->_Xmax ||
- span->y < fb->_Ymin || span->y >= fb->_Ymax) {
- printf("Bad span clipping at %d, %d\n", span->x, span->y);
- return;
- }
- }
-
if (ctx->Stencil._Enabled) {
/* Combined Z/stencil tests */
if (!_swrast_stencil_and_ztest_span(ctx, span)) {
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index 0067d3eeb73..6b1f9346475 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -138,7 +138,7 @@ lerp_rgba_3d(GLfloat result[4], GLfloat a, GLfloat b, GLfloat c,
* If A is a signed integer, A % B doesn't give the right value for A < 0
* (in terms of texture repeat). Just casting to unsigned fixes that.
*/
-#define REMAINDER(A, B) ((unsigned) (A) % (unsigned) (B))
+#define REMAINDER(A, B) (((A) + (B) * 1024) % (B))
/**