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-rw-r--r--src/mesa/swrast/s_drawpix.c6
-rw-r--r--src/mesa/swrast/s_pointtemp.h10
2 files changed, 7 insertions, 9 deletions
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c
index 8e97b619bf2..5d4093f32c0 100644
--- a/src/mesa/swrast/s_drawpix.c
+++ b/src/mesa/swrast/s_drawpix.c
@@ -125,7 +125,6 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
GLint skipPixels = unpack->SkipPixels;
GLint skipRows = unpack->SkipRows;
GLint rowLength;
- GLdepth zSpan[MAX_WIDTH]; /* only used when zooming */
GLint zoomY0 = 0;
if (unpack->RowLength > 0)
@@ -185,13 +184,8 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
return GL_TRUE;
}
else {
- /* setup array of fragment Z value to pass to zoom function */
- GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMaxF);
- GLint i;
if (drawWidth > MAX_WIDTH)
return GL_FALSE; /* fall back to general case path */
- for (i=0; i<drawWidth; i++)
- zSpan[i] = z;
/* save Y value of first row */
zoomY0 = IROUND(ctx->Current.RasterPos[1]);
diff --git a/src/mesa/swrast/s_pointtemp.h b/src/mesa/swrast/s_pointtemp.h
index f21f4f634dc..1ae1c946ff1 100644
--- a/src/mesa/swrast/s_pointtemp.h
+++ b/src/mesa/swrast/s_pointtemp.h
@@ -63,10 +63,10 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
#if FLAGS & (ATTENUATE | LARGE | SMOOTH | SPRITE)
GLfloat size;
#endif
-#if FLAGS & ATTENUATE
+#if FLAGS & RGBA
+#if (FLAGS & ATTENUATE) && (FLAGS & SMOOTH)
GLfloat alphaAtten;
#endif
-#if FLAGS & RGBA
const GLchan red = vert->color[0];
const GLchan green = vert->color[1];
const GLchan blue = vert->color[2];
@@ -134,12 +134,16 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
#if FLAGS & ATTENUATE
if (vert->pointSize >= ctx->Point.Threshold) {
size = MIN2(vert->pointSize, ctx->Point.MaxSize);
+#if (FLAGS & RGBA) && (FLAGS & SMOOTH)
alphaAtten = 1.0F;
+#endif
}
else {
+#if (FLAGS & RGBA) && (FLAGS & SMOOTH)
GLfloat dsize = vert->pointSize / ctx->Point.Threshold;
- size = MAX2(ctx->Point.Threshold, ctx->Point.MinSize);
alphaAtten = dsize * dsize;
+#endif
+ size = MAX2(ctx->Point.Threshold, ctx->Point.MinSize);
}
#elif FLAGS & (LARGE | SMOOTH | SPRITE)
size = ctx->Point._Size;