diff options
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r-- | src/mesa/swrast/s_context.c | 7 | ||||
-rw-r--r-- | src/mesa/swrast/s_span.c | 13 | ||||
-rw-r--r-- | src/mesa/swrast/s_triangle.c | 4 |
3 files changed, 13 insertions, 11 deletions
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 71389c698f2..9f3d21f91d1 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -29,6 +29,7 @@ #include "main/bufferobj.h" #include "main/mtypes.h" #include "main/samplerobj.h" +#include "main/state.h" #include "main/stencil.h" #include "main/teximage.h" #include "program/prog_parameter.h" @@ -109,7 +110,7 @@ _swrast_update_rasterflags( struct gl_context *ctx ) rasterMask |= FRAGPROG_BIT; } - if (ctx->ATIFragmentShader._Enabled) { + if (_mesa_ati_fragment_shader_enabled(ctx)) { rasterMask |= ATIFRAGSHADER_BIT; } @@ -289,7 +290,7 @@ _swrast_update_specular_vertex_add(struct gl_context *ctx) swrast->SpecularVertexAdd = (separateSpecular && ctx->Texture._MaxEnabledTexImageUnit == -1 && !_swrast_use_fragment_program(ctx) - && !ctx->ATIFragmentShader._Enabled); + && !_mesa_ati_fragment_shader_enabled(ctx)); } @@ -504,7 +505,7 @@ _swrast_update_active_attribs(struct gl_context *ctx) attribsMask = ctx->FragmentProgram._Current->info.inputs_read; attribsMask &= ~VARYING_BIT_POS; /* WPOS is always handled specially */ } - else if (ctx->ATIFragmentShader._Enabled) { + else if (_mesa_ati_fragment_shader_enabled(ctx)) { attribsMask = VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_FOGC | VARYING_BITS_TEX_ANY; } diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 81835636a57..47a73e99f3d 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -39,6 +39,7 @@ #include "main/imports.h" #include "main/image.h" #include "main/samplerobj.h" +#include "main/state.h" #include "main/stencil.h" #include "main/teximage.h" @@ -143,7 +144,7 @@ _swrast_span_default_attribs(struct gl_context *ctx, SWspan *span) const GLuint attr = VARYING_SLOT_TEX0 + i; const GLfloat *tc = ctx->Current.RasterTexCoords[i]; if (_swrast_use_fragment_program(ctx) || - ctx->ATIFragmentShader._Enabled) { + _mesa_ati_fragment_shader_enabled(ctx)) { COPY_4V(span->attrStart[attr], tc); } else if (tc[3] > 0.0F) { @@ -524,7 +525,7 @@ interpolate_texcoords(struct gl_context *ctx, SWspan *span) if (needLambda) { GLuint i; if (_swrast_use_fragment_program(ctx) - || ctx->ATIFragmentShader._Enabled) { + || _mesa_ati_fragment_shader_enabled(ctx)) { /* do perspective correction but don't divide s, t, r by q */ const GLfloat dwdx = span->attrStepX[VARYING_SLOT_POS][3]; GLfloat w = span->attrStart[VARYING_SLOT_POS][3] + span->leftClip * dwdx; @@ -565,7 +566,7 @@ interpolate_texcoords(struct gl_context *ctx, SWspan *span) else { GLuint i; if (_swrast_use_fragment_program(ctx) || - ctx->ATIFragmentShader._Enabled) { + _mesa_ati_fragment_shader_enabled(ctx)) { /* do perspective correction but don't divide s, t, r by q */ const GLfloat dwdx = span->attrStepX[VARYING_SLOT_POS][3]; GLfloat w = span->attrStart[VARYING_SLOT_POS][3] + span->leftClip * dwdx; @@ -977,7 +978,7 @@ static inline void shade_texture_span(struct gl_context *ctx, SWspan *span) { if (_swrast_use_fragment_program(ctx) || - ctx->ATIFragmentShader._Enabled) { + _mesa_ati_fragment_shader_enabled(ctx)) { /* programmable shading */ if (span->primitive == GL_BITMAP && span->array->ChanType != GL_FLOAT) { convert_color_type(span, span->array->ChanType, GL_FLOAT, 0); @@ -1009,7 +1010,7 @@ shade_texture_span(struct gl_context *ctx, SWspan *span) _swrast_exec_fragment_program(ctx, span); } else { - assert(ctx->ATIFragmentShader._Enabled); + assert(_mesa_ati_fragment_shader_enabled(ctx)); _swrast_exec_fragment_shader(ctx, span); } } @@ -1139,7 +1140,7 @@ _swrast_write_rgba_span( struct gl_context *ctx, SWspan *span) const GLenum origChanType = span->array->ChanType; void * const origRgba = span->array->rgba; const GLboolean shader = (_swrast_use_fragment_program(ctx) - || ctx->ATIFragmentShader._Enabled); + || _mesa_ati_fragment_shader_enabled(ctx)); const GLboolean shaderOrTexture = shader || ctx->Texture._EnabledCoordUnits; struct gl_framebuffer *fb = ctx->DrawBuffer; diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index 9e4f81e0e0a..a4113e5582b 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -1042,7 +1042,7 @@ _swrast_choose_triangle( struct gl_context *ctx ) */ if (ctx->Texture._EnabledCoordUnits || _swrast_use_fragment_program(ctx) || - ctx->ATIFragmentShader._Enabled || + _mesa_ati_fragment_shader_enabled(ctx) || _mesa_need_secondary_color(ctx) || swrast->_FogEnabled) { /* Ugh, we do a _lot_ of tests to pick the best textured tri func */ @@ -1071,7 +1071,7 @@ _swrast_choose_triangle( struct gl_context *ctx ) /* First see if we can use an optimized 2-D texture function */ if (ctx->Texture._EnabledCoordUnits == 0x1 && !_swrast_use_fragment_program(ctx) - && !ctx->ATIFragmentShader._Enabled + && !_mesa_ati_fragment_shader_enabled(ctx) && ctx->Texture._MaxEnabledTexImageUnit == 0 && ctx->Texture.Unit[0]._Current->Target == GL_TEXTURE_2D && samp->WrapS == GL_REPEAT |