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-rw-r--r--src/mesa/swrast/s_aalinetemp.h4
-rw-r--r--src/mesa/swrast/s_aatritemp.h4
-rw-r--r--src/mesa/swrast/s_nvfragprog.c2
-rw-r--r--src/mesa/swrast/s_span.c4
-rw-r--r--src/mesa/swrast/s_texture.c124
-rw-r--r--src/mesa/swrast/s_triangle.c70
6 files changed, 104 insertions, 104 deletions
diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h
index 66d127e2ddd..3a68e528a73 100644
--- a/src/mesa/swrast/s_aalinetemp.h
+++ b/src/mesa/swrast/s_aalinetemp.h
@@ -200,7 +200,7 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
#ifdef DO_TEX
{
const struct gl_texture_object *obj = ctx->Texture.Unit[0]._Current;
- const struct gl_texture_image *texImage = obj->Image[obj->BaseLevel];
+ const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel];
const GLfloat invW0 = v0->win[3];
const GLfloat invW1 = v1->win[3];
const GLfloat s0 = v0->texcoord[0][0] * invW0;
@@ -226,7 +226,7 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
if (ctx->Texture.Unit[u]._ReallyEnabled) {
const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
- const struct gl_texture_image *texImage = obj->Image[obj->BaseLevel];
+ const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel];
const GLfloat invW0 = v0->win[3];
const GLfloat invW1 = v1->win[3];
const GLfloat s0 = v0->texcoord[u][0] * invW0;
diff --git a/src/mesa/swrast/s_aatritemp.h b/src/mesa/swrast/s_aatritemp.h
index 2fb66faf72c..61ee6f2fbfd 100644
--- a/src/mesa/swrast/s_aatritemp.h
+++ b/src/mesa/swrast/s_aatritemp.h
@@ -187,7 +187,7 @@
#ifdef DO_TEX
{
const struct gl_texture_object *obj = ctx->Texture.Unit[0]._Current;
- const struct gl_texture_image *texImage = obj->Image[obj->BaseLevel];
+ const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel];
const GLfloat invW0 = v0->win[3];
const GLfloat invW1 = v1->win[3];
const GLfloat invW2 = v2->win[3];
@@ -217,7 +217,7 @@
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
if (ctx->Texture.Unit[u]._ReallyEnabled) {
const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
- const struct gl_texture_image *texImage = obj->Image[obj->BaseLevel];
+ const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel];
const GLfloat invW0 = v0->win[3];
const GLfloat invW1 = v1->win[3];
const GLfloat invW2 = v2->win[3];
diff --git a/src/mesa/swrast/s_nvfragprog.c b/src/mesa/swrast/s_nvfragprog.c
index e3679a270e1..1da14e80d18 100644
--- a/src/mesa/swrast/s_nvfragprog.c
+++ b/src/mesa/swrast/s_nvfragprog.c
@@ -78,7 +78,7 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
- const struct gl_texture_image *texImg = texObj->Image[texObj->BaseLevel];
+ const struct gl_texture_image *texImg = texObj->Image[0][texObj->BaseLevel];
const GLfloat texW = (GLfloat) texImg->WidthScale;
const GLfloat texH = (GLfloat) texImg->HeightScale;
GLchan rgba[4];
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index 118cec47e37..ee46f323076 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -361,7 +361,7 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span)
GLfloat texW, texH;
GLboolean needLambda;
if (obj) {
- const struct gl_texture_image *img = obj->Image[obj->BaseLevel];
+ const struct gl_texture_image *img = obj->Image[0][obj->BaseLevel];
needLambda = (obj->MinFilter != obj->MagFilter)
|| ctx->FragmentProgram.Enabled;
texW = img->WidthScale;
@@ -453,7 +453,7 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span)
GLfloat texW, texH;
GLboolean needLambda;
if (obj) {
- const struct gl_texture_image *img = obj->Image[obj->BaseLevel];
+ const struct gl_texture_image *img = obj->Image[0][obj->BaseLevel];
needLambda = (obj->MinFilter != obj->MagFilter)
|| ctx->FragmentProgram.Enabled;
texW = (GLfloat) img->WidthScale;
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c
index 2576a181c35..b5a4509c07e 100644
--- a/src/mesa/swrast/s_texture.c
+++ b/src/mesa/swrast/s_texture.c
@@ -886,7 +886,7 @@ sample_1d_nearest_mipmap_nearest(GLcontext *ctx,
for (i = 0; i < n; i++) {
GLint level;
COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda[i], level);
- sample_1d_nearest(ctx, tObj, tObj->Image[level], texcoord[i], rgba[i]);
+ sample_1d_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
}
}
@@ -902,7 +902,7 @@ sample_1d_linear_mipmap_nearest(GLcontext *ctx,
for (i = 0; i < n; i++) {
GLint level;
COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda[i], level);
- sample_1d_linear(ctx, tObj, tObj->Image[level], texcoord[i], rgba[i]);
+ sample_1d_linear(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
}
}
@@ -930,14 +930,14 @@ sample_1d_nearest_mipmap_linear(GLcontext *ctx,
GLint level;
COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda[i], level);
if (level >= tObj->_MaxLevel) {
- sample_1d_nearest(ctx, tObj, tObj->Image[tObj->_MaxLevel],
+ sample_1d_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
texcoord[i], rgba[i]);
}
else {
GLchan t0[4], t1[4];
const GLfloat f = FRAC(lambda[i]);
- sample_1d_nearest(ctx, tObj, tObj->Image[level ], texcoord[i], t0);
- sample_1d_nearest(ctx, tObj, tObj->Image[level+1], texcoord[i], t1);
+ sample_1d_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_1d_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
rgba[i][RCOMP] = CHAN_CAST ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
rgba[i][GCOMP] = CHAN_CAST ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]);
rgba[i][BCOMP] = CHAN_CAST ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]);
@@ -960,14 +960,14 @@ sample_1d_linear_mipmap_linear(GLcontext *ctx,
GLint level;
COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda[i], level);
if (level >= tObj->_MaxLevel) {
- sample_1d_linear(ctx, tObj, tObj->Image[tObj->_MaxLevel],
+ sample_1d_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
texcoord[i], rgba[i]);
}
else {
GLchan t0[4], t1[4];
const GLfloat f = FRAC(lambda[i]);
- sample_1d_linear(ctx, tObj, tObj->Image[level ], texcoord[i], t0);
- sample_1d_linear(ctx, tObj, tObj->Image[level+1], texcoord[i], t1);
+ sample_1d_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_1d_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
rgba[i][RCOMP] = CHAN_CAST ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
rgba[i][GCOMP] = CHAN_CAST ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]);
rgba[i][BCOMP] = CHAN_CAST ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]);
@@ -985,7 +985,7 @@ sample_nearest_1d( GLcontext *ctx, GLuint texUnit,
GLchan rgba[][4] )
{
GLuint i;
- struct gl_texture_image *image = tObj->Image[tObj->BaseLevel];
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
(void) lambda;
for (i=0;i<n;i++) {
sample_1d_nearest(ctx, tObj, image, texcoords[i], rgba[i]);
@@ -1001,7 +1001,7 @@ sample_linear_1d( GLcontext *ctx, GLuint texUnit,
GLchan rgba[][4] )
{
GLuint i;
- struct gl_texture_image *image = tObj->Image[tObj->BaseLevel];
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
(void) lambda;
for (i=0;i<n;i++) {
sample_1d_linear(ctx, tObj, image, texcoords[i], rgba[i]);
@@ -1034,12 +1034,12 @@ sample_lambda_1d( GLcontext *ctx, GLuint texUnit,
switch (tObj->MinFilter) {
case GL_NEAREST:
for (i = minStart; i < minEnd; i++)
- sample_1d_nearest(ctx, tObj, tObj->Image[tObj->BaseLevel],
+ sample_1d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
texcoords[i], rgba[i]);
break;
case GL_LINEAR:
for (i = minStart; i < minEnd; i++)
- sample_1d_linear(ctx, tObj, tObj->Image[tObj->BaseLevel],
+ sample_1d_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
texcoords[i], rgba[i]);
break;
case GL_NEAREST_MIPMAP_NEAREST:
@@ -1069,12 +1069,12 @@ sample_lambda_1d( GLcontext *ctx, GLuint texUnit,
switch (tObj->MagFilter) {
case GL_NEAREST:
for (i = magStart; i < magEnd; i++)
- sample_1d_nearest(ctx, tObj, tObj->Image[tObj->BaseLevel],
+ sample_1d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
texcoords[i], rgba[i]);
break;
case GL_LINEAR:
for (i = magStart; i < magEnd; i++)
- sample_1d_linear(ctx, tObj, tObj->Image[tObj->BaseLevel],
+ sample_1d_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
texcoords[i], rgba[i]);
break;
default:
@@ -1338,7 +1338,7 @@ sample_2d_nearest_mipmap_nearest(GLcontext *ctx,
for (i = 0; i < n; i++) {
GLint level;
COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda[i], level);
- sample_2d_nearest(ctx, tObj, tObj->Image[level], texcoord[i], rgba[i]);
+ sample_2d_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
}
}
@@ -1355,7 +1355,7 @@ sample_2d_linear_mipmap_nearest(GLcontext *ctx,
for (i = 0; i < n; i++) {
GLint level;
COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda[i], level);
- sample_2d_linear(ctx, tObj, tObj->Image[level], texcoord[i], rgba[i]);
+ sample_2d_linear(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
}
}
@@ -1373,14 +1373,14 @@ sample_2d_nearest_mipmap_linear(GLcontext *ctx,
GLint level;
COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda[i], level);
if (level >= tObj->_MaxLevel) {
- sample_2d_nearest(ctx, tObj, tObj->Image[tObj->_MaxLevel],
+ sample_2d_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
texcoord[i], rgba[i]);
}
else {
GLchan t0[4], t1[4]; /* texels */
const GLfloat f = FRAC(lambda[i]);
- sample_2d_nearest(ctx, tObj, tObj->Image[level ], texcoord[i], t0);
- sample_2d_nearest(ctx, tObj, tObj->Image[level+1], texcoord[i], t1);
+ sample_2d_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_2d_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
rgba[i][RCOMP] = CHAN_CAST ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
rgba[i][GCOMP] = CHAN_CAST ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]);
rgba[i][BCOMP] = CHAN_CAST ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]);
@@ -1404,14 +1404,14 @@ sample_2d_linear_mipmap_linear( GLcontext *ctx,
GLint level;
COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda[i], level);
if (level >= tObj->_MaxLevel) {
- sample_2d_linear(ctx, tObj, tObj->Image[tObj->_MaxLevel],
+ sample_2d_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
texcoord[i], rgba[i]);
}
else {
GLchan t0[4], t1[4]; /* texels */
const GLfloat f = FRAC(lambda[i]);
- sample_2d_linear(ctx, tObj, tObj->Image[level ], texcoord[i], t0);
- sample_2d_linear(ctx, tObj, tObj->Image[level+1], texcoord[i], t1);
+ sample_2d_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_2d_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
rgba[i][RCOMP] = CHAN_CAST ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
rgba[i][GCOMP] = CHAN_CAST ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]);
rgba[i][BCOMP] = CHAN_CAST ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]);
@@ -1436,14 +1436,14 @@ sample_2d_linear_mipmap_linear_repeat( GLcontext *ctx,
GLint level;
COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda[i], level);
if (level >= tObj->_MaxLevel) {
- sample_2d_linear_repeat(ctx, tObj, tObj->Image[tObj->_MaxLevel],
+ sample_2d_linear_repeat(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
texcoord[i], rgba[i]);
}
else {
GLchan t0[4], t1[4]; /* texels */
const GLfloat f = FRAC(lambda[i]);
- sample_2d_linear_repeat(ctx, tObj, tObj->Image[level ], texcoord[i], t0);
- sample_2d_linear_repeat(ctx, tObj, tObj->Image[level+1], texcoord[i], t1);
+ sample_2d_linear_repeat(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_2d_linear_repeat(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
rgba[i][RCOMP] = CHAN_CAST ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
rgba[i][GCOMP] = CHAN_CAST ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]);
rgba[i][BCOMP] = CHAN_CAST ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]);
@@ -1460,7 +1460,7 @@ sample_nearest_2d( GLcontext *ctx, GLuint texUnit,
const GLfloat lambda[], GLchan rgba[][4] )
{
GLuint i;
- struct gl_texture_image *image = tObj->Image[tObj->BaseLevel];
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
(void) lambda;
for (i=0;i<n;i++) {
sample_2d_nearest(ctx, tObj, image, texcoords[i], rgba[i]);
@@ -1476,7 +1476,7 @@ sample_linear_2d( GLcontext *ctx, GLuint texUnit,
const GLfloat lambda[], GLchan rgba[][4] )
{
GLuint i;
- struct gl_texture_image *image = tObj->Image[tObj->BaseLevel];
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
(void) lambda;
for (i=0;i<n;i++) {
sample_2d_linear(ctx, tObj, image, texcoords[i], rgba[i]);
@@ -1498,7 +1498,7 @@ opt_sample_rgb_2d( GLcontext *ctx, GLuint texUnit,
GLuint n, const GLfloat texcoords[][4],
const GLfloat lambda[], GLchan rgba[][4] )
{
- const struct gl_texture_image *img = tObj->Image[tObj->BaseLevel];
+ const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel];
const GLfloat width = (GLfloat) img->Width;
const GLfloat height = (GLfloat) img->Height;
const GLint colMask = img->Width - 1;
@@ -1538,7 +1538,7 @@ opt_sample_rgba_2d( GLcontext *ctx, GLuint texUnit,
GLuint n, const GLfloat texcoords[][4],
const GLfloat lambda[], GLchan rgba[][4] )
{
- const struct gl_texture_image *img = tObj->Image[tObj->BaseLevel];
+ const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel];
const GLfloat width = (GLfloat) img->Width;
const GLfloat height = (GLfloat) img->Height;
const GLint colMask = img->Width - 1;
@@ -1572,7 +1572,7 @@ sample_lambda_2d( GLcontext *ctx, GLuint texUnit,
GLuint n, const GLfloat texcoords[][4],
const GLfloat lambda[], GLchan rgba[][4] )
{
- const struct gl_texture_image *tImg = tObj->Image[tObj->BaseLevel];
+ const struct gl_texture_image *tImg = tObj->Image[0][tObj->BaseLevel];
GLuint minStart, minEnd; /* texels with minification */
GLuint magStart, magEnd; /* texels with magnification */
@@ -1923,7 +1923,7 @@ sample_3d_nearest_mipmap_nearest(GLcontext *ctx,
for (i = 0; i < n; i++) {
GLint level;
COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda[i], level);
- sample_3d_nearest(ctx, tObj, tObj->Image[level], texcoord[i], rgba[i]);
+ sample_3d_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
}
}
@@ -1939,7 +1939,7 @@ sample_3d_linear_mipmap_nearest(GLcontext *ctx,
for (i = 0; i < n; i++) {
GLint level;
COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda[i], level);
- sample_3d_linear(ctx, tObj, tObj->Image[level], texcoord[i], rgba[i]);
+ sample_3d_linear(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
}
}
@@ -1956,14 +1956,14 @@ sample_3d_nearest_mipmap_linear(GLcontext *ctx,
GLint level;
COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda[i], level);
if (level >= tObj->_MaxLevel) {
- sample_3d_nearest(ctx, tObj, tObj->Image[tObj->_MaxLevel],
+ sample_3d_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
texcoord[i], rgba[i]);
}
else {
GLchan t0[4], t1[4]; /* texels */
const GLfloat f = FRAC(lambda[i]);
- sample_3d_nearest(ctx, tObj, tObj->Image[level ], texcoord[i], t0);
- sample_3d_nearest(ctx, tObj, tObj->Image[level+1], texcoord[i], t1);
+ sample_3d_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_3d_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
rgba[i][RCOMP] = CHAN_CAST ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
rgba[i][GCOMP] = CHAN_CAST ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]);
rgba[i][BCOMP] = CHAN_CAST ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]);
@@ -1985,14 +1985,14 @@ sample_3d_linear_mipmap_linear(GLcontext *ctx,
GLint level;
COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda[i], level);
if (level >= tObj->_MaxLevel) {
- sample_3d_linear(ctx, tObj, tObj->Image[tObj->_MaxLevel],
+ sample_3d_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
texcoord[i], rgba[i]);
}
else {
GLchan t0[4], t1[4]; /* texels */
const GLfloat f = FRAC(lambda[i]);
- sample_3d_linear(ctx, tObj, tObj->Image[level ], texcoord[i], t0);
- sample_3d_linear(ctx, tObj, tObj->Image[level+1], texcoord[i], t1);
+ sample_3d_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_3d_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
rgba[i][RCOMP] = CHAN_CAST ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
rgba[i][GCOMP] = CHAN_CAST ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]);
rgba[i][BCOMP] = CHAN_CAST ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]);
@@ -2009,7 +2009,7 @@ sample_nearest_3d(GLcontext *ctx, GLuint texUnit,
GLchan rgba[][4])
{
GLuint i;
- struct gl_texture_image *image = tObj->Image[tObj->BaseLevel];
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
(void) lambda;
for (i=0;i<n;i++) {
sample_3d_nearest(ctx, tObj, image, texcoords[i], rgba[i]);
@@ -2025,7 +2025,7 @@ sample_linear_3d( GLcontext *ctx, GLuint texUnit,
const GLfloat lambda[], GLchan rgba[][4] )
{
GLuint i;
- struct gl_texture_image *image = tObj->Image[tObj->BaseLevel];
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
(void) lambda;
for (i=0;i<n;i++) {
sample_3d_linear(ctx, tObj, image, texcoords[i], rgba[i]);
@@ -2057,12 +2057,12 @@ sample_lambda_3d( GLcontext *ctx, GLuint texUnit,
switch (tObj->MinFilter) {
case GL_NEAREST:
for (i = minStart; i < minEnd; i++)
- sample_3d_nearest(ctx, tObj, tObj->Image[tObj->BaseLevel],
+ sample_3d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
texcoords[i], rgba[i]);
break;
case GL_LINEAR:
for (i = minStart; i < minEnd; i++)
- sample_3d_linear(ctx, tObj, tObj->Image[tObj->BaseLevel],
+ sample_3d_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
texcoords[i], rgba[i]);
break;
case GL_NEAREST_MIPMAP_NEAREST:
@@ -2092,12 +2092,12 @@ sample_lambda_3d( GLcontext *ctx, GLuint texUnit,
switch (tObj->MagFilter) {
case GL_NEAREST:
for (i = magStart; i < magEnd; i++)
- sample_3d_nearest(ctx, tObj, tObj->Image[tObj->BaseLevel],
+ sample_3d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
texcoords[i], rgba[i]);
break;
case GL_LINEAR:
for (i = magStart; i < magEnd; i++)
- sample_3d_linear(ctx, tObj, tObj->Image[tObj->BaseLevel],
+ sample_3d_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
texcoords[i], rgba[i]);
break;
default:
@@ -2141,13 +2141,13 @@ choose_cube_face(const struct gl_texture_object *texObj,
if (arx > ary && arx > arz) {
if (rx >= 0.0F) {
- imgArray = (const struct gl_texture_image **) texObj->Image;
+ imgArray = (const struct gl_texture_image **) texObj->Image[FACE_POS_X];
sc = -rz;
tc = -ry;
ma = arx;
}
else {
- imgArray = (const struct gl_texture_image **) texObj->NegX;
+ imgArray = (const struct gl_texture_image **) texObj->Image[FACE_NEG_X];
sc = rz;
tc = -ry;
ma = arx;
@@ -2155,13 +2155,13 @@ choose_cube_face(const struct gl_texture_object *texObj,
}
else if (ary > arx && ary > arz) {
if (ry >= 0.0F) {
- imgArray = (const struct gl_texture_image **) texObj->PosY;
+ imgArray = (const struct gl_texture_image **) texObj->Image[FACE_POS_Y];
sc = rx;
tc = rz;
ma = ary;
}
else {
- imgArray = (const struct gl_texture_image **) texObj->NegY;
+ imgArray = (const struct gl_texture_image **) texObj->Image[FACE_NEG_Y];
sc = rx;
tc = -rz;
ma = ary;
@@ -2169,13 +2169,13 @@ choose_cube_face(const struct gl_texture_object *texObj,
}
else {
if (rz > 0.0F) {
- imgArray = (const struct gl_texture_image **) texObj->PosZ;
+ imgArray = (const struct gl_texture_image **) texObj->Image[FACE_POS_Z];
sc = rx;
tc = -ry;
ma = arz;
}
else {
- imgArray = (const struct gl_texture_image **) texObj->NegZ;
+ imgArray = (const struct gl_texture_image **) texObj->Image[FACE_NEG_Z];
sc = -rx;
tc = -ry;
ma = arz;
@@ -2405,7 +2405,7 @@ sample_nearest_rect(GLcontext *ctx, GLuint texUnit,
const GLfloat texcoords[][4], const GLfloat lambda[],
GLchan rgba[][4])
{
- const struct gl_texture_image *img = tObj->Image[0];
+ const struct gl_texture_image *img = tObj->Image[0][0];
const GLfloat width = (GLfloat) img->Width;
const GLfloat height = (GLfloat) img->Height;
const GLint width_minus_1 = img->Width - 1;
@@ -2460,7 +2460,7 @@ sample_linear_rect(GLcontext *ctx, GLuint texUnit,
const GLfloat texcoords[][4],
const GLfloat lambda[], GLchan rgba[][4])
{
- const struct gl_texture_image *img = tObj->Image[0];
+ const struct gl_texture_image *img = tObj->Image[0][0];
const GLfloat width = (GLfloat) img->Width;
const GLfloat height = (GLfloat) img->Height;
const GLint width_minus_1 = img->Width - 1;
@@ -2590,7 +2590,7 @@ sample_depth_texture( GLcontext *ctx, GLuint unit,
GLchan texel[][4] )
{
const GLint baseLevel = tObj->BaseLevel;
- const struct gl_texture_image *texImage = tObj->Image[baseLevel];
+ const struct gl_texture_image *texImage = tObj->Image[0][baseLevel];
const GLuint width = texImage->Width;
const GLuint height = texImage->Height;
GLchan ambient;
@@ -2599,7 +2599,7 @@ sample_depth_texture( GLcontext *ctx, GLuint unit,
(void) unit;
- ASSERT(tObj->Image[tObj->BaseLevel]->Format == GL_DEPTH_COMPONENT);
+ ASSERT(tObj->Image[0][tObj->BaseLevel]->Format == GL_DEPTH_COMPONENT);
ASSERT(tObj->Target == GL_TEXTURE_1D ||
tObj->Target == GL_TEXTURE_2D ||
tObj->Target == GL_TEXTURE_RECTANGLE_NV);
@@ -2881,7 +2881,7 @@ sample_depth_texture2(const GLcontext *ctx,
{
const struct gl_texture_object *texObj = texUnit->_Current;
const GLint baseLevel = texObj->BaseLevel;
- const struct gl_texture_image *texImage = texObj->Image[baseLevel];
+ const struct gl_texture_image *texImage = texObj->Image[0][baseLevel];
const GLuint width = texImage->Width;
const GLuint height = texImage->Height;
GLchan ambient;
@@ -2996,7 +2996,7 @@ _swrast_choose_texture_sample_func( GLcontext *ctx,
const struct gl_texture_object *t )
{
const GLboolean needLambda = (GLboolean) (t->MinFilter != t->MagFilter);
- const GLenum format = t->Image[t->BaseLevel]->Format;
+ const GLenum format = t->Image[0][t->BaseLevel]->Format;
if (!t->Complete) {
return &null_sample_func;
@@ -3034,15 +3034,15 @@ _swrast_choose_texture_sample_func( GLcontext *ctx,
if (t->WrapS == GL_REPEAT &&
t->WrapT == GL_REPEAT &&
t->_IsPowerOfTwo &&
- t->Image[baseLevel]->Border == 0 &&
- t->Image[baseLevel]->TexFormat->MesaFormat == MESA_FORMAT_RGB) {
+ t->Image[0][baseLevel]->Border == 0 &&
+ t->Image[0][baseLevel]->TexFormat->MesaFormat == MESA_FORMAT_RGB) {
return &opt_sample_rgb_2d;
}
else if (t->WrapS == GL_REPEAT &&
t->WrapT == GL_REPEAT &&
t->_IsPowerOfTwo &&
- t->Image[baseLevel]->Border == 0 &&
- t->Image[baseLevel]->TexFormat->MesaFormat == MESA_FORMAT_RGBA) {
+ t->Image[0][baseLevel]->Border == 0 &&
+ t->Image[0][baseLevel]->TexFormat->MesaFormat == MESA_FORMAT_RGBA) {
return &opt_sample_rgba_2d;
}
else {
@@ -3863,9 +3863,9 @@ texture_apply( const GLcontext *ctx,
ASSERT(texUnit->_Current);
baseLevel = texUnit->_Current->BaseLevel;
- ASSERT(texUnit->_Current->Image[baseLevel]);
+ ASSERT(texUnit->_Current->Image[0][baseLevel]);
- format = texUnit->_Current->Image[baseLevel]->Format;
+ format = texUnit->_Current->Image[0][baseLevel]->Format;
if (format == GL_COLOR_INDEX || format == GL_YCBCR_MESA) {
format = GL_RGBA; /* a bit of a hack */
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index 3e429664670..ebbba34af5c 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -154,12 +154,12 @@ GLboolean _swrast_culltriangle( GLcontext *ctx,
SWcontext *swrast = SWRAST_CONTEXT(ctx); \
struct gl_texture_object *obj = ctx->Texture.Unit[0].Current2D; \
const GLint b = obj->BaseLevel; \
- const GLfloat twidth = (GLfloat) obj->Image[b]->Width; \
- const GLfloat theight = (GLfloat) obj->Image[b]->Height; \
- const GLint twidth_log2 = obj->Image[b]->WidthLog2; \
- const GLchan *texture = (const GLchan *) obj->Image[b]->Data; \
- const GLint smask = obj->Image[b]->Width - 1; \
- const GLint tmask = obj->Image[b]->Height - 1; \
+ const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \
+ const GLfloat theight = (GLfloat) obj->Image[0][b]->Height; \
+ const GLint twidth_log2 = obj->Image[0][b]->WidthLog2; \
+ const GLchan *texture = (const GLchan *) obj->Image[0][b]->Data; \
+ const GLint smask = obj->Image[0][b]->Width - 1; \
+ const GLint tmask = obj->Image[0][b]->Height - 1; \
if (!texture) { \
/* this shouldn't happen */ \
return; \
@@ -205,12 +205,12 @@ GLboolean _swrast_culltriangle( GLcontext *ctx,
SWcontext *swrast = SWRAST_CONTEXT(ctx); \
struct gl_texture_object *obj = ctx->Texture.Unit[0].Current2D; \
const GLint b = obj->BaseLevel; \
- const GLfloat twidth = (GLfloat) obj->Image[b]->Width; \
- const GLfloat theight = (GLfloat) obj->Image[b]->Height; \
- const GLint twidth_log2 = obj->Image[b]->WidthLog2; \
- const GLchan *texture = (const GLchan *) obj->Image[b]->Data; \
- const GLint smask = obj->Image[b]->Width - 1; \
- const GLint tmask = obj->Image[b]->Height - 1; \
+ const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \
+ const GLfloat theight = (GLfloat) obj->Image[0][b]->Height; \
+ const GLint twidth_log2 = obj->Image[0][b]->WidthLog2; \
+ const GLchan *texture = (const GLchan *) obj->Image[0][b]->Data; \
+ const GLint smask = obj->Image[0][b]->Width - 1; \
+ const GLint tmask = obj->Image[0][b]->Height - 1; \
if (!texture) { \
/* this shouldn't happen */ \
return; \
@@ -538,13 +538,13 @@ affine_span(GLcontext *ctx, struct sw_span *span,
struct gl_texture_unit *unit = ctx->Texture.Unit+0; \
struct gl_texture_object *obj = unit->Current2D; \
const GLint b = obj->BaseLevel; \
- const GLfloat twidth = (GLfloat) obj->Image[b]->Width; \
- const GLfloat theight = (GLfloat) obj->Image[b]->Height; \
- info.texture = (const GLchan *) obj->Image[b]->Data; \
- info.twidth_log2 = obj->Image[b]->WidthLog2; \
- info.smask = obj->Image[b]->Width - 1; \
- info.tmask = obj->Image[b]->Height - 1; \
- info.format = obj->Image[b]->Format; \
+ const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \
+ const GLfloat theight = (GLfloat) obj->Image[0][b]->Height; \
+ info.texture = (const GLchan *) obj->Image[0][b]->Data; \
+ info.twidth_log2 = obj->Image[0][b]->WidthLog2; \
+ info.smask = obj->Image[0][b]->Width - 1; \
+ info.tmask = obj->Image[0][b]->Height - 1; \
+ info.format = obj->Image[0][b]->Format; \
info.filter = obj->MinFilter; \
info.envmode = unit->EnvMode; \
span.arrayMask |= SPAN_RGBA; \
@@ -565,22 +565,22 @@ affine_span(GLcontext *ctx, struct sw_span *span,
case GL_ALPHA: \
case GL_LUMINANCE: \
case GL_INTENSITY: \
- info.tbytesline = obj->Image[b]->Width; \
+ info.tbytesline = obj->Image[0][b]->Width; \
break; \
case GL_LUMINANCE_ALPHA: \
- info.tbytesline = obj->Image[b]->Width * 2; \
+ info.tbytesline = obj->Image[0][b]->Width * 2; \
break; \
case GL_RGB: \
- info.tbytesline = obj->Image[b]->Width * 3; \
+ info.tbytesline = obj->Image[0][b]->Width * 3; \
break; \
case GL_RGBA: \
- info.tbytesline = obj->Image[b]->Width * 4; \
+ info.tbytesline = obj->Image[0][b]->Width * 4; \
break; \
default: \
_mesa_problem(NULL, "Bad texture format in affine_texture_triangle");\
return; \
} \
- info.tsize = obj->Image[b]->Height * info.tbytesline;
+ info.tsize = obj->Image[0][b]->Height * info.tbytesline;
#define RENDER_SPAN( span ) affine_span(ctx, &span, &info);
@@ -808,11 +808,11 @@ fast_persp_span(GLcontext *ctx, struct sw_span *span,
const struct gl_texture_unit *unit = ctx->Texture.Unit+0; \
const struct gl_texture_object *obj = unit->Current2D; \
const GLint b = obj->BaseLevel; \
- info.texture = (const GLchan *) obj->Image[b]->Data; \
- info.twidth_log2 = obj->Image[b]->WidthLog2; \
- info.smask = obj->Image[b]->Width - 1; \
- info.tmask = obj->Image[b]->Height - 1; \
- info.format = obj->Image[b]->Format; \
+ info.texture = (const GLchan *) obj->Image[0][b]->Data; \
+ info.twidth_log2 = obj->Image[0][b]->WidthLog2; \
+ info.smask = obj->Image[0][b]->Width - 1; \
+ info.tmask = obj->Image[0][b]->Height - 1; \
+ info.format = obj->Image[0][b]->Format; \
info.filter = obj->MinFilter; \
info.envmode = unit->EnvMode; \
\
@@ -832,22 +832,22 @@ fast_persp_span(GLcontext *ctx, struct sw_span *span,
case GL_ALPHA: \
case GL_LUMINANCE: \
case GL_INTENSITY: \
- info.tbytesline = obj->Image[b]->Width; \
+ info.tbytesline = obj->Image[0][b]->Width; \
break; \
case GL_LUMINANCE_ALPHA: \
- info.tbytesline = obj->Image[b]->Width * 2; \
+ info.tbytesline = obj->Image[0][b]->Width * 2; \
break; \
case GL_RGB: \
- info.tbytesline = obj->Image[b]->Width * 3; \
+ info.tbytesline = obj->Image[0][b]->Width * 3; \
break; \
case GL_RGBA: \
- info.tbytesline = obj->Image[b]->Width * 4; \
+ info.tbytesline = obj->Image[0][b]->Width * 4; \
break; \
default: \
_mesa_problem(NULL, "Bad texture format in persp_textured_triangle");\
return; \
} \
- info.tsize = obj->Image[b]->Height * info.tbytesline;
+ info.tsize = obj->Image[0][b]->Height * info.tbytesline;
#define RENDER_SPAN( span ) \
span.interpMask &= ~SPAN_RGBA; \
@@ -1062,7 +1062,7 @@ _swrast_choose_triangle( GLcontext *ctx )
GLenum minFilter, magFilter, envMode;
GLint format;
texObj2D = ctx->Texture.Unit[0].Current2D;
- texImg = texObj2D ? texObj2D->Image[texObj2D->BaseLevel] : NULL;
+ texImg = texObj2D ? texObj2D->Image[0][texObj2D->BaseLevel] : NULL;
format = texImg ? texImg->TexFormat->MesaFormat : -1;
minFilter = texObj2D ? texObj2D->MinFilter : (GLenum) 0;
magFilter = texObj2D ? texObj2D->MagFilter : (GLenum) 0;