diff options
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r-- | src/mesa/swrast/s_accum.c | 8 | ||||
-rw-r--r-- | src/mesa/swrast/s_bitmap.c | 9 | ||||
-rw-r--r-- | src/mesa/swrast/s_blit.c | 5 | ||||
-rw-r--r-- | src/mesa/swrast/s_buffers.c | 6 | ||||
-rw-r--r-- | src/mesa/swrast/s_context.h | 52 | ||||
-rw-r--r-- | src/mesa/swrast/s_copypix.c | 4 | ||||
-rw-r--r-- | src/mesa/swrast/s_drawpix.c | 12 | ||||
-rw-r--r-- | src/mesa/swrast/s_fog.c | 4 | ||||
-rw-r--r-- | src/mesa/swrast/s_fragprog.c | 75 | ||||
-rw-r--r-- | src/mesa/swrast/s_imaging.c | 20 | ||||
-rw-r--r-- | src/mesa/swrast/s_readpix.c | 12 | ||||
-rw-r--r-- | src/mesa/swrast/s_span.c | 4 | ||||
-rw-r--r-- | src/mesa/swrast/s_stencil.c | 6 | ||||
-rw-r--r-- | src/mesa/swrast/s_texcombine.c | 172 | ||||
-rw-r--r-- | src/mesa/swrast/s_texfilter.c | 99 | ||||
-rw-r--r-- | src/mesa/swrast/s_texstore.c | 15 | ||||
-rw-r--r-- | src/mesa/swrast/s_triangle.c | 11 |
17 files changed, 305 insertions, 209 deletions
diff --git a/src/mesa/swrast/s_accum.c b/src/mesa/swrast/s_accum.c index ff741777e75..c6c7dbf5cf0 100644 --- a/src/mesa/swrast/s_accum.c +++ b/src/mesa/swrast/s_accum.c @@ -550,7 +550,7 @@ _swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value) SWcontext *swrast = SWRAST_CONTEXT(ctx); GLint xpos, ypos, width, height; - if (SWRAST_CONTEXT(ctx)->NewState) + if (swrast->NewState) _swrast_validate_derived( ctx ); if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) { @@ -558,9 +558,9 @@ _swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value) return; } - RENDER_START(swrast, ctx); + swrast_render_start(ctx); - /* Compute region after calling RENDER_START so that we know the + /* Compute region after calling swrast_render_start() so that we know the * drawbuffer's size/bounds are up to date. */ xpos = ctx->DrawBuffer->_Xmin; @@ -595,5 +595,5 @@ _swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value) break; } - RENDER_FINISH(swrast, ctx); + swrast_render_finish(ctx); } diff --git a/src/mesa/swrast/s_bitmap.c b/src/mesa/swrast/s_bitmap.c index 35b34e654ff..5e7822cf323 100644 --- a/src/mesa/swrast/s_bitmap.c +++ b/src/mesa/swrast/s_bitmap.c @@ -50,7 +50,6 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap ) { - SWcontext *swrast = SWRAST_CONTEXT(ctx); GLint row, col; GLuint count = 0; SWspan span; @@ -61,7 +60,7 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, if (!bitmap) return; - RENDER_START(swrast,ctx); + swrast_render_start(ctx); if (SWRAST_CONTEXT(ctx)->NewState) _swrast_validate_derived( ctx ); @@ -132,7 +131,7 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, } } - RENDER_FINISH(swrast,ctx); + swrast_render_finish(ctx); _mesa_unmap_bitmap_pbo(ctx, unpack); } @@ -157,7 +156,7 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, ASSERT(ctx->RenderMode == GL_RENDER); ASSERT(bitmap); - RENDER_START(swrast,ctx); + swrast_render_start(ctx); if (SWRAST_CONTEXT(ctx)->NewState) _swrast_validate_derived( ctx ); @@ -224,6 +223,6 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, } } - RENDER_FINISH(swrast,ctx); + swrast_render_finish(ctx); } #endif diff --git a/src/mesa/swrast/s_blit.c b/src/mesa/swrast/s_blit.c index bc4b2ac6251..0e32cb8f653 100644 --- a/src/mesa/swrast/s_blit.c +++ b/src/mesa/swrast/s_blit.c @@ -737,7 +737,6 @@ _swrast_BlitFramebuffer(GLcontext *ctx, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { - SWcontext *swrast = SWRAST_CONTEXT(ctx); static const GLint buffers[3] = { GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, @@ -753,7 +752,7 @@ _swrast_BlitFramebuffer(GLcontext *ctx, return; } - RENDER_START(swrast, ctx); + swrast_render_start(ctx); if (srcX1 - srcX0 == dstX1 - dstX0 && srcY1 - srcY0 == dstY1 - dstY0 && @@ -789,5 +788,5 @@ _swrast_BlitFramebuffer(GLcontext *ctx, } } - RENDER_FINISH(swrast, ctx); + swrast_render_finish(ctx); } diff --git a/src/mesa/swrast/s_buffers.c b/src/mesa/swrast/s_buffers.c index 9e87d6d4857..af475ad8cb5 100644 --- a/src/mesa/swrast/s_buffers.c +++ b/src/mesa/swrast/s_buffers.c @@ -307,8 +307,6 @@ clear_color_buffers(GLcontext *ctx) void _swrast_Clear(GLcontext *ctx, GLbitfield buffers) { - SWcontext *swrast = SWRAST_CONTEXT(ctx); - #ifdef DEBUG_FOO { const GLbitfield legalBits = @@ -327,7 +325,7 @@ _swrast_Clear(GLcontext *ctx, GLbitfield buffers) } #endif - RENDER_START(swrast,ctx); + swrast_render_start(ctx); /* do software clearing here */ if (buffers) { @@ -347,5 +345,5 @@ _swrast_Clear(GLcontext *ctx, GLbitfield buffers) } } - RENDER_FINISH(swrast,ctx); + swrast_render_finish(ctx); } diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index a511d1c9a17..cdd6fa5048d 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -238,21 +238,43 @@ extern void _swrast_update_texture_samplers(GLcontext *ctx); -#define SWRAST_CONTEXT(ctx) ((SWcontext *)ctx->swrast_context) - -#define RENDER_START(SWctx, GLctx) \ - do { \ - if ((SWctx)->Driver.SpanRenderStart) { \ - (*(SWctx)->Driver.SpanRenderStart)(GLctx); \ - } \ - } while (0) - -#define RENDER_FINISH(SWctx, GLctx) \ - do { \ - if ((SWctx)->Driver.SpanRenderFinish) { \ - (*(SWctx)->Driver.SpanRenderFinish)(GLctx); \ - } \ - } while (0) +/** Return SWcontext for the given GLcontext */ +static INLINE SWcontext * +SWRAST_CONTEXT(GLcontext *ctx) +{ + return (SWcontext *) ctx->swrast_context; +} + +/** const version of above */ +static INLINE const SWcontext * +CONST_SWRAST_CONTEXT(const GLcontext *ctx) +{ + return (const SWcontext *) ctx->swrast_context; +} + + +/** + * Called prior to framebuffer reading/writing. + * For drivers that rely on swrast for fallback rendering, this is the + * driver's opportunity to map renderbuffers and textures. + */ +static INLINE void +swrast_render_start(GLcontext *ctx) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + if (swrast->Driver.SpanRenderStart) + swrast->Driver.SpanRenderStart(ctx); +} + + +/** Called after framebuffer reading/writing */ +static INLINE void +swrast_render_finish(GLcontext *ctx) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + if (swrast->Driver.SpanRenderFinish) + swrast->Driver.SpanRenderFinish(ctx); +} diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c index fc5990b261c..5ecfb1e90a9 100644 --- a/src/mesa/swrast/s_copypix.c +++ b/src/mesa/swrast/s_copypix.c @@ -899,7 +899,7 @@ _swrast_CopyPixels( GLcontext *ctx, GLint destx, GLint desty, GLenum type ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); - RENDER_START(swrast,ctx); + swrast_render_start(ctx); if (swrast->NewState) _swrast_validate_derived( ctx ); @@ -928,5 +928,5 @@ _swrast_CopyPixels( GLcontext *ctx, } } - RENDER_FINISH(swrast,ctx); + swrast_render_finish(ctx); } diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c index 7af3e3dad1c..700f76d4bc4 100644 --- a/src/mesa/swrast/s_drawpix.c +++ b/src/mesa/swrast/s_drawpix.c @@ -830,7 +830,7 @@ _swrast_DrawPixels( GLcontext *ctx, { SWcontext *swrast = SWRAST_CONTEXT(ctx); - RENDER_START(swrast,ctx); + swrast_render_start(ctx); if (ctx->NewState) _mesa_update_state(ctx); @@ -840,7 +840,7 @@ _swrast_DrawPixels( GLcontext *ctx, pixels = _mesa_map_drawpix_pbo(ctx, unpack, pixels); if (!pixels) { - RENDER_FINISH(swrast,ctx); + swrast_render_finish(ctx); return; } @@ -879,9 +879,9 @@ _swrast_DrawPixels( GLcontext *ctx, /* don't return yet, clean-up */ } - RENDER_FINISH(swrast,ctx); + swrast_render_finish(ctx); - _mesa_unmap_drapix_pbo(ctx, unpack); + _mesa_unmap_drawpix_pbo(ctx, unpack); } @@ -904,7 +904,7 @@ _swrast_DrawDepthPixelsMESA( GLcontext *ctx, if (swrast->NewState) _swrast_validate_derived( ctx ); - RENDER_START(swrast,ctx); + swrast_render_start(ctx); switch (colorFormat) { case GL_COLOR_INDEX: @@ -933,6 +933,6 @@ _swrast_DrawDepthPixelsMESA( GLcontext *ctx, _mesa_problem(ctx, "unexpected format in glDrawDepthPixelsMESA"); } - RENDER_FINISH(swrast,ctx); + swrast_render_finish(ctx); } #endif diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c index b9ba265db6d..77ed0cfef96 100644 --- a/src/mesa/swrast/s_fog.c +++ b/src/mesa/swrast/s_fog.c @@ -164,7 +164,7 @@ else { \ void _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span ) { - const SWcontext *swrast = SWRAST_CONTEXT(ctx); + const SWcontext *swrast = CONST_SWRAST_CONTEXT(ctx); GLfloat rFog, gFog, bFog; ASSERT(swrast->_FogEnabled); @@ -283,7 +283,7 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span ) void _swrast_fog_ci_span( const GLcontext *ctx, SWspan *span ) { - const SWcontext *swrast = SWRAST_CONTEXT(ctx); + const SWcontext *swrast = CONST_SWRAST_CONTEXT(ctx); const GLuint fogIndex = (GLuint) ctx->Fog.Index; GLuint *index = span->array->index; diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c index 525cf9d7245..c6601f5593d 100644 --- a/src/mesa/swrast/s_fragprog.c +++ b/src/mesa/swrast/s_fragprog.c @@ -33,6 +33,35 @@ /** + * Apply texture object's swizzle (X/Y/Z/W/0/1) to incoming 'texel' + * and return results in 'colorOut'. + */ +static INLINE void +swizzle_texel(const GLchan texel[4], GLfloat colorOut[4], GLuint swizzle) +{ + if (swizzle == SWIZZLE_NOOP) { + colorOut[0] = CHAN_TO_FLOAT(texel[0]); + colorOut[1] = CHAN_TO_FLOAT(texel[1]); + colorOut[2] = CHAN_TO_FLOAT(texel[2]); + colorOut[3] = CHAN_TO_FLOAT(texel[3]); + } + else { + GLfloat vector[6]; + vector[SWIZZLE_X] = CHAN_TO_FLOAT(texel[0]); + vector[SWIZZLE_Y] = CHAN_TO_FLOAT(texel[1]); + vector[SWIZZLE_Z] = CHAN_TO_FLOAT(texel[2]); + vector[SWIZZLE_W] = CHAN_TO_FLOAT(texel[3]); + vector[SWIZZLE_ZERO] = 0.0F; + vector[SWIZZLE_ONE] = 1.0F; + colorOut[0] = vector[GET_SWZ(swizzle, 0)]; + colorOut[1] = vector[GET_SWZ(swizzle, 1)]; + colorOut[2] = vector[GET_SWZ(swizzle, 2)]; + colorOut[3] = vector[GET_SWZ(swizzle, 3)]; + } +} + + +/** * Fetch a texel with given lod. * Called via machine->FetchTexelLod() */ @@ -40,20 +69,23 @@ static void fetch_texel_lod( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda, GLuint unit, GLfloat color[4] ) { - GLchan rgba[4]; - SWcontext *swrast = SWRAST_CONTEXT(ctx); const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; - if (texObj) + if (texObj) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLchan rgba[4]; + lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod); - /* XXX use a float-valued TextureSample routine here!!! */ - swrast->TextureSample[unit](ctx, texObj, 1, (const GLfloat (*)[4]) texcoord, - &lambda, &rgba); - color[0] = CHAN_TO_FLOAT(rgba[0]); - color[1] = CHAN_TO_FLOAT(rgba[1]); - color[2] = CHAN_TO_FLOAT(rgba[2]); - color[3] = CHAN_TO_FLOAT(rgba[3]); + /* XXX use a float-valued TextureSample routine here!!! */ + swrast->TextureSample[unit](ctx, texObj, 1, + (const GLfloat (*)[4]) texcoord, + &lambda, &rgba); + swizzle_texel(rgba, color, texObj->_Swizzle); + } + else { + ASSIGN_4V(color, 0.0F, 0.0F, 0.0F, 1.0F); + } } @@ -69,13 +101,14 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4], { SWcontext *swrast = SWRAST_CONTEXT(ctx); const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; - GLfloat lambda; - GLchan rgba[4]; if (texObj) { - const struct gl_texture_image *texImg = texObj->Image[0][texObj->BaseLevel]; + const struct gl_texture_image *texImg = + texObj->Image[0][texObj->BaseLevel]; const GLfloat texW = (GLfloat) texImg->WidthScale; const GLfloat texH = (GLfloat) texImg->HeightScale; + GLfloat lambda; + GLchan rgba[4]; lambda = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */ texdx[1], texdy[1], /* dt/dx, dt/dy */ @@ -85,14 +118,16 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4], 1.0F / texcoord[3]) + lodBias; lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod); - } - swrast->TextureSample[unit](ctx, texObj, 1, (const GLfloat (*)[4]) texcoord, - &lambda, &rgba); - color[0] = CHAN_TO_FLOAT(rgba[0]); - color[1] = CHAN_TO_FLOAT(rgba[1]); - color[2] = CHAN_TO_FLOAT(rgba[2]); - color[3] = CHAN_TO_FLOAT(rgba[3]); + /* XXX use a float-valued TextureSample routine here!!! */ + swrast->TextureSample[unit](ctx, texObj, 1, + (const GLfloat (*)[4]) texcoord, + &lambda, &rgba); + swizzle_texel(rgba, color, texObj->_Swizzle); + } + else { + ASSIGN_4V(color, 0.0F, 0.0F, 0.0F, 1.0F); + } } diff --git a/src/mesa/swrast/s_imaging.c b/src/mesa/swrast/s_imaging.c index 591857c3423..d6be3aa022e 100644 --- a/src/mesa/swrast/s_imaging.c +++ b/src/mesa/swrast/s_imaging.c @@ -39,7 +39,6 @@ _swrast_CopyColorTable( GLcontext *ctx, GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { - SWcontext *swrast = SWRAST_CONTEXT(ctx); GLchan data[MAX_WIDTH][4]; struct gl_buffer_object *bufferSave; @@ -51,13 +50,13 @@ _swrast_CopyColorTable( GLcontext *ctx, if (width > MAX_WIDTH) width = MAX_WIDTH; - RENDER_START( swrast, ctx ); + swrast_render_start(ctx); /* read the data from framebuffer */ _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer, width, x, y, CHAN_TYPE, data ); - RENDER_FINISH(swrast,ctx); + swrast_render_finish(ctx); /* save PBO binding */ bufferSave = ctx->Unpack.BufferObj; @@ -74,7 +73,6 @@ void _swrast_CopyColorSubTable( GLcontext *ctx,GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { - SWcontext *swrast = SWRAST_CONTEXT(ctx); GLchan data[MAX_WIDTH][4]; struct gl_buffer_object *bufferSave; @@ -86,13 +84,13 @@ _swrast_CopyColorSubTable( GLcontext *ctx,GLenum target, GLsizei start, if (width > MAX_WIDTH) width = MAX_WIDTH; - RENDER_START( swrast, ctx ); + swrast_render_start(ctx); /* read the data from framebuffer */ _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer, width, x, y, CHAN_TYPE, data ); - RENDER_FINISH(swrast,ctx); + swrast_render_finish(ctx); /* save PBO binding */ bufferSave = ctx->Unpack.BufferObj; @@ -110,7 +108,6 @@ _swrast_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) { - SWcontext *swrast = SWRAST_CONTEXT(ctx); GLchan rgba[MAX_CONVOLUTION_WIDTH][4]; struct gl_buffer_object *bufferSave; @@ -119,13 +116,13 @@ _swrast_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target, return; } - RENDER_START( swrast, ctx ); + swrast_render_start(ctx); /* read the data from framebuffer */ _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer, width, x, y, CHAN_TYPE, rgba ); - RENDER_FINISH( swrast, ctx ); + swrast_render_finish(ctx); /* save PBO binding */ bufferSave = ctx->Unpack.BufferObj; @@ -145,7 +142,6 @@ _swrast_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height) { - SWcontext *swrast = SWRAST_CONTEXT(ctx); struct gl_pixelstore_attrib packSave; GLchan rgba[MAX_CONVOLUTION_HEIGHT][MAX_CONVOLUTION_WIDTH][4]; GLint i; @@ -156,7 +152,7 @@ _swrast_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target, return; } - RENDER_START(swrast,ctx); + swrast_render_start(ctx); /* read pixels from framebuffer */ for (i = 0; i < height; i++) { @@ -164,7 +160,7 @@ _swrast_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target, width, x, y + i, CHAN_TYPE, rgba[i] ); } - RENDER_FINISH(swrast,ctx); + swrast_render_finish(ctx); /* * HACK: save & restore context state so we can store this as a diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c index f2630451707..e901fc6b5dc 100644 --- a/src/mesa/swrast/s_readpix.c +++ b/src/mesa/swrast/s_readpix.c @@ -555,11 +555,11 @@ _swrast_ReadPixels( GLcontext *ctx, SWcontext *swrast = SWRAST_CONTEXT(ctx); struct gl_pixelstore_attrib clippedPacking = *packing; - /* Need to do RENDER_START before clipping or anything else since this - * is where a driver may grab the hw lock and get an updated window - * size. + /* Need to do swrast_render_start() before clipping or anything else + * since this is where a driver may grab the hw lock and get an updated + * window size. */ - RENDER_START(swrast, ctx); + swrast_render_start(ctx); if (ctx->NewState) _mesa_update_state(ctx); @@ -570,7 +570,7 @@ _swrast_ReadPixels( GLcontext *ctx, /* Do all needed clipping here, so that we can forget about it later */ if (!_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) { /* The ReadPixels region is totally outside the window bounds */ - RENDER_FINISH(swrast, ctx); + swrast_render_finish(ctx); return; } @@ -614,7 +614,7 @@ _swrast_ReadPixels( GLcontext *ctx, /* don't return yet, clean-up */ } - RENDER_FINISH(swrast, ctx); + swrast_render_finish(ctx); _mesa_unmap_readpix_pbo(ctx, &clippedPacking); } diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 7f9cc64bb29..ab7b82b19d9 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1311,6 +1311,7 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span) /* Do the alpha test */ if (ctx->Color.AlphaEnabled) { if (!_swrast_alpha_test(ctx, span)) { + /* all fragments failed test */ goto end; } } @@ -1323,6 +1324,7 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span) if (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0) { /* Combined Z/stencil tests */ if (!_swrast_stencil_and_ztest_span(ctx, span)) { + /* all fragments failed test */ goto end; } } @@ -1331,6 +1333,7 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span) ASSERT(ctx->Depth.Test); ASSERT(span->arrayMask & SPAN_Z); if (!_swrast_depth_test_span(ctx, span)) { + /* all fragments failed test */ goto end; } } @@ -1350,6 +1353,7 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span) * the occlusion test. */ if (colorMask == 0x0) { + /* no colors to write */ goto end; } diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c index c925922463e..2e84ddec71f 100644 --- a/src/mesa/swrast/s_stencil.c +++ b/src/mesa/swrast/s_stencil.c @@ -997,10 +997,12 @@ stencil_and_ztest_pixels( GLcontext *ctx, SWspan *span, GLuint face ) GLboolean _swrast_stencil_and_ztest_span(GLcontext *ctx, SWspan *span) { + const GLuint face = (span->facing == 0) ? 0 : ctx->Stencil._BackFace; + if (span->arrayMask & SPAN_XY) - return stencil_and_ztest_pixels(ctx, span, span->facing); + return stencil_and_ztest_pixels(ctx, span, face); else - return stencil_and_ztest_span(ctx, span, span->facing); + return stencil_and_ztest_span(ctx, span, face); } diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c index 632d650007e..38b5633887f 100644 --- a/src/mesa/swrast/s_texcombine.c +++ b/src/mesa/swrast/s_texcombine.c @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 7.5 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -30,6 +31,7 @@ #include "main/imports.h" #include "main/macros.h" #include "main/pixel.h" +#include "shader/prog_instruction.h" #include "s_context.h" #include "s_texcombine.h" @@ -66,9 +68,9 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, GLchan (*rgba)[4] ) { const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]); - const GLchan (*argRGB [3])[4]; - const GLchan (*argA [3])[4]; - const GLuint RGBshift = textureUnit->_CurrentCombine->ScaleShiftRGB; + const GLchan (*argRGB [4])[4]; + const GLchan (*argA [4])[4]; + const GLint RGBshift = textureUnit->_CurrentCombine->ScaleShiftRGB; const GLuint Ashift = textureUnit->_CurrentCombine->ScaleShiftA; #if CHAN_TYPE == GL_FLOAT const GLchan RGBmult = (GLfloat) (1 << RGBshift); @@ -80,12 +82,12 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, static const GLchan zero[4] = { 0, 0, 0, 0 }; const GLuint numColorArgs = textureUnit->_CurrentCombine->_NumArgsRGB; const GLuint numAlphaArgs = textureUnit->_CurrentCombine->_NumArgsA; - GLchan ccolor[3][MAX_WIDTH][4]; + GLchan ccolor[4][MAX_WIDTH][4]; GLuint i, j; ASSERT(ctx->Extensions.EXT_texture_env_combine || ctx->Extensions.ARB_texture_env_combine); - ASSERT(SWRAST_CONTEXT(ctx)->_AnyTextureCombine); + ASSERT(CONST_SWRAST_CONTEXT(ctx)->_AnyTextureCombine); /* printf("modeRGB 0x%x modeA 0x%x srcRGB1 0x%x srcA1 0x%x srcRGB2 0x%x srcA2 0x%x\n", @@ -98,7 +100,7 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, */ /* - * Do operand setup for up to 3 operands. Loop over the terms. + * Do operand setup for up to 4 operands. Loop over the terms. */ for (j = 0; j < numColorArgs; j++) { const GLenum srcRGB = textureUnit->_CurrentCombine->SourceRGB[j]; @@ -295,7 +297,36 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, } break; case GL_ADD: - { + if (textureUnit->EnvMode == GL_COMBINE4_NV) { + /* (a * b) + (c * d) */ + const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0]; + const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1]; + const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2]; + const GLchan (*arg3)[4] = (const GLchan (*)[4]) argRGB[3]; + for (i = 0; i < n; i++) { +#if CHAN_TYPE == GL_FLOAT + rgba[i][RCOMP] = (arg0[i][RCOMP] * arg1[i][RCOMP] + + arg2[i][RCOMP] * arg3[i][RCOMP]) * RGBmult; + rgba[i][GCOMP] = (arg0[i][GCOMP] * arg1[i][GCOMP] + + arg2[i][GCOMP] * arg3[i][GCOMP]) * RGBmult; + rgba[i][BCOMP] = (arg0[i][BCOMP] * arg1[i][BCOMP] + + arg2[i][BCOMP] * arg3[i][BCOMP]) * RGBmult; +#else + const GLint shift = CHAN_BITS - RGBshift; + GLint r = (PROD(arg0[i][RCOMP], arg1[i][RCOMP]) >> shift) + + (PROD(arg2[i][RCOMP], arg3[i][RCOMP]) >> shift); + GLint g = (PROD(arg0[i][GCOMP], arg1[i][GCOMP]) >> shift) + + (PROD(arg2[i][GCOMP], arg3[i][GCOMP]) >> shift); + GLint b = (PROD(arg0[i][BCOMP], arg1[i][BCOMP]) >> shift) + + (PROD(arg2[i][BCOMP], arg3[i][BCOMP]) >> shift); + rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX); + rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX); + rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX); +#endif + } + } + else { + /* 2-term addition */ const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0]; const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1]; for (i = 0; i < n; i++) { @@ -315,7 +346,37 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, } break; case GL_ADD_SIGNED: - { + if (textureUnit->EnvMode == GL_COMBINE4_NV) { + /* (a * b) + (c * d) - 0.5 */ + const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0]; + const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1]; + const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2]; + const GLchan (*arg3)[4] = (const GLchan (*)[4]) argRGB[3]; + for (i = 0; i < n; i++) { +#if CHAN_TYPE == GL_FLOAT + rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP] * + arg2[i][RCOMP] + arg3[i][RCOMP] - 0.5) * RGBmult; + rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP] * + arg2[i][GCOMP] + arg3[i][GCOMP] - 0.5) * RGBmult; + rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP] * + arg2[i][BCOMP] + arg3[i][BCOMP] - 0.5) * RGBmult; +#else + GLint r = (((PROD(arg0[i][RCOMP], arg1[i][RCOMP]) + + PROD(arg2[i][RCOMP], arg3[i][RCOMP])) >> CHAN_BITS) - half) + << RGBshift; + GLint g = (((PROD(arg0[i][GCOMP], arg1[i][GCOMP]) + + PROD(arg2[i][GCOMP], arg3[i][GCOMP])) >> CHAN_BITS) - half) + << RGBshift; + GLint b = (((PROD(arg0[i][BCOMP], arg1[i][BCOMP]) + + PROD(arg2[i][BCOMP], arg3[i][BCOMP])) >> CHAN_BITS) - half) + << RGBshift; + rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX); + rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX); + rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX); +#endif + } + } + else { const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0]; const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1]; for (i = 0; i < n; i++) { @@ -324,9 +385,9 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP] - 0.5) * RGBmult; rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP] - 0.5) * RGBmult; #else - GLint r = (GLint) arg0[i][RCOMP] + (GLint) arg1[i][RCOMP] -half; - GLint g = (GLint) arg0[i][GCOMP] + (GLint) arg1[i][GCOMP] -half; - GLint b = (GLint) arg0[i][BCOMP] + (GLint) arg1[i][BCOMP] -half; + GLint r = (GLint) arg0[i][RCOMP] + (GLint) arg1[i][RCOMP] - half; + GLint g = (GLint) arg0[i][GCOMP] + (GLint) arg1[i][GCOMP] - half; + GLint b = (GLint) arg0[i][BCOMP] + (GLint) arg1[i][BCOMP] - half; r = (r < 0) ? 0 : r << RGBshift; g = (g < 0) ? 0 : g << RGBshift; b = (b < 0) ? 0 : b << RGBshift; @@ -573,9 +634,28 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, } break; case GL_ADD: - { + if (textureUnit->EnvMode == GL_COMBINE4_NV) { + /* (a * b) + (c * d) */ const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0]; - const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1]; + const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1]; + const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2]; + const GLchan (*arg3)[4] = (const GLchan (*)[4]) argA[3]; + for (i = 0; i < n; i++) { +#if CHAN_TYPE == GL_FLOAT + rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] + + arg2[i][ACOMP] * arg3[i][ACOMP]) * Amult; +#else + const GLint shift = CHAN_BITS - Ashift; + GLint a = (PROD(arg0[i][ACOMP], arg1[i][ACOMP]) >> shift) + + (PROD(arg2[i][ACOMP], arg3[i][ACOMP]) >> shift); + rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX); +#endif + } + } + else { + /* two-term add */ + const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0]; + const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1]; for (i = 0; i < n; i++) { #if CHAN_TYPE == GL_FLOAT rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP]) * Amult; @@ -587,7 +667,27 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, } break; case GL_ADD_SIGNED: - { + if (textureUnit->EnvMode == GL_COMBINE4_NV) { + /* (a * b) + (c * d) - 0.5 */ + const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0]; + const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1]; + const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2]; + const GLchan (*arg3)[4] = (const GLchan (*)[4]) argA[3]; + for (i = 0; i < n; i++) { +#if CHAN_TYPE == GL_FLOAT + rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] + + arg2[i][ACOMP] * arg3[i][ACOMP] - + 0.5) * Amult; +#else + GLint a = (((PROD(arg0[i][ACOMP], arg1[i][ACOMP]) + + PROD(arg2[i][ACOMP], arg3[i][ACOMP])) >> CHAN_BITS) - half) + << Ashift; + rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX); +#endif + } + } + else { + /* a + b - 0.5 */ const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0]; const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1]; for (i = 0; i < n; i++) { @@ -596,7 +696,7 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, #else GLint a = (GLint) arg0[i][ACOMP] + (GLint) arg1[i][ACOMP] -half; a = (a < 0) ? 0 : a << Ashift; - rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX); + rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX); #endif } } @@ -717,6 +817,36 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n, /** + * Apply X/Y/Z/W/0/1 swizzle to an array of colors/texels. + * See GL_EXT_texture_swizzle. + */ +static void +swizzle_texels(GLuint swizzle, GLuint count, GLchan (*texels)[4]) +{ + const GLuint swzR = GET_SWZ(swizzle, 0); + const GLuint swzG = GET_SWZ(swizzle, 1); + const GLuint swzB = GET_SWZ(swizzle, 2); + const GLuint swzA = GET_SWZ(swizzle, 3); + GLchan vector[6]; + GLuint i; + + vector[SWIZZLE_ZERO] = 0; + vector[SWIZZLE_ONE] = CHAN_MAX; + + for (i = 0; i < count; i++) { + vector[SWIZZLE_X] = texels[i][0]; + vector[SWIZZLE_Y] = texels[i][1]; + vector[SWIZZLE_Z] = texels[i][2]; + vector[SWIZZLE_W] = texels[i][3]; + texels[i][RCOMP] = vector[swzR]; + texels[i][GCOMP] = vector[swzG]; + texels[i][BCOMP] = vector[swzB]; + texels[i][ACOMP] = vector[swzA]; + } +} + + +/** * Apply a conventional OpenGL texture env mode (REPLACE, ADD, BLEND, * MODULATE, or DECAL) to an array of fragments. * Input: textureUnit - pointer to texture unit to apply @@ -1142,9 +1272,15 @@ _swrast_texture_span( GLcontext *ctx, SWspan *span ) _mesa_lookup_rgba_float(&texUnit->ColorTable, span->end, texels); #endif } + + /* GL_EXT_texture_swizzle */ + if (curObj->_Swizzle != SWIZZLE_NOOP) { + swizzle_texels(curObj->_Swizzle, span->end, texels); + } } } + /* * OK, now apply the texture (aka texture combine/blend). * We modify the span->color.rgba values. @@ -1163,6 +1299,8 @@ _swrast_texture_span( GLcontext *ctx, SWspan *span ) const GLchan (*texels)[4] = (const GLchan (*)[4]) (swrast->TexelBuffer + unit * (span->end * 4 * sizeof(GLchan))); + + texture_apply( ctx, texUnit, span->end, (CONST GLchan (*)[4]) primary_rgba, texels, span->array->rgba ); diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c index a095b255ab5..8d72018cf4f 100644 --- a/src/mesa/swrast/s_texfilter.c +++ b/src/mesa/swrast/s_texfilter.c @@ -2826,7 +2826,7 @@ sample_depth_texture( GLcontext *ctx, tObj->Target == GL_TEXTURE_1D_ARRAY_EXT || tObj->Target == GL_TEXTURE_2D_ARRAY_EXT); - UNCLAMPED_FLOAT_TO_CHAN(ambient, tObj->ShadowAmbient); + UNCLAMPED_FLOAT_TO_CHAN(ambient, tObj->CompareFailValue); /* XXXX if tObj->MinFilter != tObj->MagFilter, we're ignoring lambda */ @@ -3156,103 +3156,6 @@ sample_depth_texture( GLcontext *ctx, } -#if 0 -/* - * Experimental depth texture sampling function. - */ -static void -sample_depth_texture2(const GLcontext *ctx, - const struct gl_texture_unit *texUnit, - GLuint n, const GLfloat texcoords[][4], - GLchan texel[][4]) -{ - const struct gl_texture_object *texObj = texUnit->_Current; - const GLint baseLevel = texObj->BaseLevel; - const struct gl_texture_image *texImage = texObj->Image[0][baseLevel]; - const GLuint width = texImage->Width; - const GLuint height = texImage->Height; - GLchan ambient; - GLboolean lequal, gequal; - - if (texObj->Target != GL_TEXTURE_2D) { - _mesa_problem(ctx, "only 2-D depth textures supported at this time"); - return; - } - - if (texObj->MinFilter != texObj->MagFilter) { - _mesa_problem(ctx, "mipmapped depth textures not supported at this time"); - return; - } - - /* XXX the GL_SGIX_shadow extension spec doesn't say what to do if - * GL_TEXTURE_COMPARE_SGIX == GL_TRUE but the current texture object - * isn't a depth texture. - */ - if (texImage->TexFormat->BaseFormat != GL_DEPTH_COMPONENT) { - _mesa_problem(ctx,"GL_TEXTURE_COMPARE_SGIX enabled with non-depth texture"); - return; - } - - UNCLAMPED_FLOAT_TO_CHAN(ambient, tObj->ShadowAmbient); - - if (texObj->CompareOperator == GL_TEXTURE_LEQUAL_R_SGIX) { - lequal = GL_TRUE; - gequal = GL_FALSE; - } - else { - lequal = GL_FALSE; - gequal = GL_TRUE; - } - - { - GLuint i; - for (i = 0; i < n; i++) { - const GLint K = 3; - GLint col, row, ii, jj, imin, imax, jmin, jmax, samples, count; - GLfloat w; - GLchan lum; - col = nearest_texel_location(texObj->WrapS, img, width, - texcoords[i][0]); - row = nearest_texel_location(texObj->WrapT, img, height, - texcoords[i][1]); - - imin = col - K; - imax = col + K; - jmin = row - K; - jmax = row + K; - - if (imin < 0) imin = 0; - if (imax >= width) imax = width - 1; - if (jmin < 0) jmin = 0; - if (jmax >= height) jmax = height - 1; - - samples = (imax - imin + 1) * (jmax - jmin + 1); - count = 0; - for (jj = jmin; jj <= jmax; jj++) { - for (ii = imin; ii <= imax; ii++) { - GLfloat depthSample; - texImage->FetchTexelf(texImage, ii, jj, 0, &depthSample); - if ((depthSample <= r[i] && lequal) || - (depthSample >= r[i] && gequal)) { - count++; - } - } - } - - w = (GLfloat) count / (GLfloat) samples; - w = CHAN_MAXF - w * (CHAN_MAXF - (GLfloat) ambient); - lum = (GLint) w; - - texel[i][RCOMP] = lum; - texel[i][GCOMP] = lum; - texel[i][BCOMP] = lum; - texel[i][ACOMP] = CHAN_MAX; - } - } -} -#endif - - /** * We use this function when a texture object is in an "incomplete" state. * When a fragment program attempts to sample an incomplete texture we diff --git a/src/mesa/swrast/s_texstore.c b/src/mesa/swrast/s_texstore.c index 16b00b9fa1c..f9ff9ad6a42 100644 --- a/src/mesa/swrast/s_texstore.c +++ b/src/mesa/swrast/s_texstore.c @@ -67,7 +67,6 @@ static GLvoid * read_color_image( GLcontext *ctx, GLint x, GLint y, GLenum type, GLsizei width, GLsizei height ) { - SWcontext *swrast = SWRAST_CONTEXT(ctx); struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; const GLint pixelSize = _mesa_bytes_per_pixel(GL_RGBA, type); const GLint stride = width * pixelSize; @@ -78,7 +77,7 @@ read_color_image( GLcontext *ctx, GLint x, GLint y, GLenum type, if (!image) return NULL; - RENDER_START(swrast, ctx); + swrast_render_start(ctx); dst = image; for (row = 0; row < height; row++) { @@ -86,7 +85,7 @@ read_color_image( GLcontext *ctx, GLint x, GLint y, GLenum type, dst += stride; } - RENDER_FINISH(swrast, ctx); + swrast_render_finish(ctx); return image; } @@ -101,7 +100,6 @@ read_depth_image( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height ) { struct gl_renderbuffer *rb = ctx->ReadBuffer->_DepthBuffer; - SWcontext *swrast = SWRAST_CONTEXT(ctx); GLuint *image, *dst; GLint i; @@ -109,7 +107,7 @@ read_depth_image( GLcontext *ctx, GLint x, GLint y, if (!image) return NULL; - RENDER_START(swrast, ctx); + swrast_render_start(ctx); dst = image; for (i = 0; i < height; i++) { @@ -117,7 +115,7 @@ read_depth_image( GLcontext *ctx, GLint x, GLint y, dst += width; } - RENDER_FINISH(swrast, ctx); + swrast_render_finish(ctx); return image; } @@ -132,7 +130,6 @@ read_depth_stencil_image(GLcontext *ctx, GLint x, GLint y, { struct gl_renderbuffer *depthRb = ctx->ReadBuffer->_DepthBuffer; struct gl_renderbuffer *stencilRb = ctx->ReadBuffer->_StencilBuffer; - SWcontext *swrast = SWRAST_CONTEXT(ctx); GLuint *image, *dst; GLint i; @@ -143,7 +140,7 @@ read_depth_stencil_image(GLcontext *ctx, GLint x, GLint y, if (!image) return NULL; - RENDER_START(swrast, ctx); + swrast_render_start(ctx); /* read from depth buffer */ dst = image; @@ -205,7 +202,7 @@ read_depth_stencil_image(GLcontext *ctx, GLint x, GLint y, dst += width; } - RENDER_FINISH(swrast, ctx); + swrast_render_finish(ctx); return image; } diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index a2e8433e271..0598052f50c 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -35,6 +35,7 @@ #include "main/imports.h" #include "main/macros.h" #include "main/texformat.h" +#include "shader/prog_instruction.h" #include "s_aatriangle.h" #include "s_context.h" @@ -265,9 +266,6 @@ affine_span(GLcontext *ctx, SWspan *span, GLchan sample[4]; /* the filtered texture sample */ const GLuint texEnableSave = ctx->Texture._EnabledUnits; - /* Disable tex units so they're not re-applied in swrast_write_rgba_span */ - ctx->Texture._EnabledUnits = 0x0; - /* Instead of defining a function for each mode, a test is done * between the outer and inner loops. This is to reduce code size * and complexity. Observe that an optimizing compiler kills @@ -396,6 +394,9 @@ affine_span(GLcontext *ctx, SWspan *span, GLuint i; GLchan *dest = span->array->rgba[0]; + /* Disable tex units so they're not re-applied in swrast_write_rgba_span */ + ctx->Texture._EnabledUnits = 0x0; + span->intTex[0] -= FIXED_HALF; span->intTex[1] -= FIXED_HALF; switch (info->filter) { @@ -1063,6 +1064,7 @@ _swrast_choose_triangle( GLcontext *ctx ) && ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT && texObj2D->WrapS == GL_REPEAT && texObj2D->WrapT == GL_REPEAT + && texObj2D->_Swizzle == SWIZZLE_NOOP && texImg->_IsPowerOfTwo && texImg->Border == 0 && texImg->Width == texImg->RowStride @@ -1070,7 +1072,8 @@ _swrast_choose_triangle( GLcontext *ctx ) && minFilter == magFilter && ctx->Light.Model.ColorControl == GL_SINGLE_COLOR && !swrast->_FogEnabled - && ctx->Texture.Unit[0].EnvMode != GL_COMBINE_EXT) { + && ctx->Texture.Unit[0].EnvMode != GL_COMBINE_EXT + && ctx->Texture.Unit[0].EnvMode != GL_COMBINE4_NV) { if (ctx->Hint.PerspectiveCorrection==GL_FASTEST) { if (minFilter == GL_NEAREST && format == MESA_FORMAT_RGB |