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-rw-r--r--src/mesa/swrast/s_aatritemp.h8
-rw-r--r--src/mesa/swrast/s_accum.c2
-rw-r--r--src/mesa/swrast/s_alpha.c4
-rw-r--r--src/mesa/swrast/s_atifragshader.c27
-rw-r--r--src/mesa/swrast/s_context.c10
-rw-r--r--src/mesa/swrast/s_depth.c41
-rw-r--r--src/mesa/swrast/s_fog.c12
-rw-r--r--src/mesa/swrast/s_fragprog.c12
-rw-r--r--src/mesa/swrast/s_points.c12
-rw-r--r--src/mesa/swrast/s_span.c9
-rw-r--r--src/mesa/swrast/s_texcombine.c20
-rw-r--r--src/mesa/swrast/s_texfilter.c2
-rw-r--r--src/mesa/swrast/swrast.h6
13 files changed, 95 insertions, 70 deletions
diff --git a/src/mesa/swrast/s_aatritemp.h b/src/mesa/swrast/s_aatritemp.h
index 0827b3db9eb..a8b22c548f3 100644
--- a/src/mesa/swrast/s_aatritemp.h
+++ b/src/mesa/swrast/s_aatritemp.h
@@ -220,11 +220,11 @@
#if defined(DO_ATTRIBS)
/* compute attributes at left-most fragment */
- span.attrStart[FRAG_ATTRIB_WPOS][3] = solve_plane(ix + 0.5, iy + 0.5, wPlane);
+ span.attrStart[FRAG_ATTRIB_WPOS][3] = solve_plane(ix + 0.5F, iy + 0.5F, wPlane);
ATTRIB_LOOP_BEGIN
GLuint c;
for (c = 0; c < 4; c++) {
- span.attrStart[attr][c] = solve_plane(ix + 0.5, iy + 0.5, attrPlane[attr][c]);
+ span.attrStart[attr][c] = solve_plane(ix + 0.5F, iy + 0.5F, attrPlane[attr][c]);
}
ATTRIB_LOOP_END
#endif
@@ -328,11 +328,11 @@
#if defined(DO_ATTRIBS)
/* compute attributes at left-most fragment */
- span.attrStart[FRAG_ATTRIB_WPOS][3] = solve_plane(ix + 1.5, iy + 0.5, wPlane);
+ span.attrStart[FRAG_ATTRIB_WPOS][3] = solve_plane(ix + 1.5, iy + 0.5F, wPlane);
ATTRIB_LOOP_BEGIN
GLuint c;
for (c = 0; c < 4; c++) {
- span.attrStart[attr][c] = solve_plane(ix + 1.5, iy + 0.5, attrPlane[attr][c]);
+ span.attrStart[attr][c] = solve_plane(ix + 1.5, iy + 0.5F, attrPlane[attr][c]);
}
ATTRIB_LOOP_END
#endif
diff --git a/src/mesa/swrast/s_accum.c b/src/mesa/swrast/s_accum.c
index cf53f01b7c1..2dd9ca6348b 100644
--- a/src/mesa/swrast/s_accum.c
+++ b/src/mesa/swrast/s_accum.c
@@ -37,7 +37,7 @@
/* XXX this would have to change for accum buffers with more or less
* than 16 bits per color channel.
*/
-#define ACCUM_SCALE16 32767.0
+#define ACCUM_SCALE16 32767.0F
/*
diff --git a/src/mesa/swrast/s_alpha.c b/src/mesa/swrast/s_alpha.c
index 5761bb00b4e..509477433a5 100644
--- a/src/mesa/swrast/s_alpha.c
+++ b/src/mesa/swrast/s_alpha.c
@@ -146,8 +146,8 @@ _swrast_alpha_test(const GLcontext *ctx, SWspan *span)
ALPHA_TEST(FixedToInt(alpha), alpha += alphaStep);
}
else {
- const GLfloat alphaStep = span->alphaStep;
- GLfloat alpha = span->alpha;
+ const GLfloat alphaStep = FixedToFloat(span->alphaStep);
+ GLfloat alpha = FixedToFloat(span->alpha);
const GLfloat ref = ctx->Color.AlphaRef;
ALPHA_TEST(alpha, alpha += alphaStep);
}
diff --git a/src/mesa/swrast/s_atifragshader.c b/src/mesa/swrast/s_atifragshader.c
index 353e9999d61..05da64de3ac 100644
--- a/src/mesa/swrast/s_atifragshader.c
+++ b/src/mesa/swrast/s_atifragshader.c
@@ -82,10 +82,11 @@ apply_swizzle(GLfloat values[4], GLuint swizzle)
break;
case GL_SWIZZLE_STQ_DQ_ATI:
/* make sure q is not 0 to avoid problems later with infinite values (texture lookup)? */
- if (q == 0.0F) q = 0.000000001;
+ if (q == 0.0F)
+ q = 0.000000001F;
values[0] = s / q;
values[1] = t / q;
- values[2] = 1 / q;
+ values[2] = 1.0 / q;
break;
}
values[3] = 0.0;
@@ -171,27 +172,27 @@ apply_dst_mod(GLuint optype, GLuint mod, GLfloat * val)
val[i] = 8 * val[i];
break;
case GL_HALF_BIT_ATI:
- val[i] = val[i] * 0.5;
+ val[i] = val[i] * 0.5F;
break;
case GL_QUARTER_BIT_ATI:
- val[i] = val[i] * 0.25;
+ val[i] = val[i] * 0.25F;
break;
case GL_EIGHTH_BIT_ATI:
- val[i] = val[i] * 0.125;
+ val[i] = val[i] * 0.125F;
break;
}
if (has_sat) {
- if (val[i] < 0.0)
- val[i] = 0;
- else if (val[i] > 1.0)
- val[i] = 1.0;
+ if (val[i] < 0.0F)
+ val[i] = 0.0F;
+ else if (val[i] > 1.0F)
+ val[i] = 1.0F;
}
else {
- if (val[i] < -8.0)
- val[i] = -8.0;
- else if (val[i] > 8.0)
- val[i] = 8.0;
+ if (val[i] < -8.0F)
+ val[i] = -8.0F;
+ else if (val[i] > 8.0F)
+ val[i] = 8.0F;
}
}
}
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index f9092c215a7..0d4680db9f7 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -149,26 +149,26 @@ _swrast_update_polygon( GLcontext *ctx )
if (ctx->Polygon.CullFlag) {
switch (ctx->Polygon.CullFaceMode) {
case GL_BACK:
- backface_sign = -1.0;
+ backface_sign = -1.0F;
break;
case GL_FRONT:
- backface_sign = 1.0;
+ backface_sign = 1.0F;
break;
case GL_FRONT_AND_BACK:
/* fallthrough */
default:
- backface_sign = 0.0;
+ backface_sign = 0.0F;
}
}
else {
- backface_sign = 0.0;
+ backface_sign = 0.0F;
}
SWRAST_CONTEXT(ctx)->_BackfaceCullSign = backface_sign;
/* This is for front/back-face determination, but not for culling */
SWRAST_CONTEXT(ctx)->_BackfaceSign
- = (ctx->Polygon.FrontFace == GL_CW) ? -1.0 : 1.0;
+ = (ctx->Polygon.FrontFace == GL_CW) ? -1.0F : 1.0F;
}
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c
index 0b6bb7e3ec9..ac5dae2148b 100644
--- a/src/mesa/swrast/s_depth.c
+++ b/src/mesa/swrast/s_depth.c
@@ -497,17 +497,24 @@ depth_test_span32( GLcontext *ctx, GLuint n,
return passed;
}
-/* Apply ARB_depth_clamp to span of fragments. */
+
+
+/**
+ * Clamp fragment Z values to the depth near/far range (glDepthRange()).
+ * This is used when GL_ARB_depth_clamp/GL_DEPTH_CLAMP is turned on.
+ * In that case, vertexes are not clipped against the near/far planes
+ * so rasterization will produce fragment Z values outside the usual
+ * [0,1] range.
+ */
void
_swrast_depth_clamp_span( GLcontext *ctx, SWspan *span )
{
struct gl_framebuffer *fb = ctx->DrawBuffer;
- struct gl_renderbuffer *rb = fb->_DepthBuffer;
const GLuint count = span->end;
- GLuint *zValues = span->array->z;
- GLuint min, max;
+ GLint *zValues = (GLint *) span->array->z; /* sign change */
+ GLint min, max;
GLfloat min_f, max_f;
- int i;
+ GLuint i;
if (ctx->Viewport.Near < ctx->Viewport.Far) {
min_f = ctx->Viewport.Near;
@@ -517,15 +524,21 @@ _swrast_depth_clamp_span( GLcontext *ctx, SWspan *span )
max_f = ctx->Viewport.Near;
}
- if (rb->DataType == GL_UNSIGNED_SHORT) {
- CLAMPED_FLOAT_TO_USHORT(min, min_f);
- CLAMPED_FLOAT_TO_USHORT(max, max_f);
- } else {
- assert(rb->DataType == GL_UNSIGNED_INT);
- min = FLOAT_TO_UINT(min_f);
- max = FLOAT_TO_UINT(max_f);
- }
-
+ /* Convert floating point values in [0,1] to device Z coordinates in
+ * [0, DepthMax].
+ * ex: If the the Z buffer has 24 bits, DepthMax = 0xffffff.
+ *
+ * XXX this all falls apart if we have 31 or more bits of Z because
+ * the triangle rasterization code produces unsigned Z values. Negative
+ * vertex Z values come out as large fragment Z uints.
+ */
+ min = (GLint) (min_f * fb->_DepthMaxF);
+ max = (GLint) (max_f * fb->_DepthMaxF);
+ if (max < 0)
+ max = 0x7fffffff; /* catch over flow for 30-bit z */
+
+ /* Note that we do the comparisons here using signed integers.
+ */
for (i = 0; i < count; i++) {
if (zValues[i] < min)
zValues[i] = min;
diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c
index 77ed0cfef96..0472bbf553c 100644
--- a/src/mesa/swrast/s_fog.c
+++ b/src/mesa/swrast/s_fog.c
@@ -172,14 +172,14 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span )
/* compute (scaled) fog color */
if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- rFog = ctx->Fog.Color[RCOMP] * 255.0;
- gFog = ctx->Fog.Color[GCOMP] * 255.0;
- bFog = ctx->Fog.Color[BCOMP] * 255.0;
+ rFog = ctx->Fog.Color[RCOMP] * 255.0F;
+ gFog = ctx->Fog.Color[GCOMP] * 255.0F;
+ bFog = ctx->Fog.Color[BCOMP] * 255.0F;
}
else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- rFog = ctx->Fog.Color[RCOMP] * 65535.0;
- gFog = ctx->Fog.Color[GCOMP] * 65535.0;
- bFog = ctx->Fog.Color[BCOMP] * 65535.0;
+ rFog = ctx->Fog.Color[RCOMP] * 65535.0F;
+ gFog = ctx->Fog.Color[GCOMP] * 65535.0F;
+ bFog = ctx->Fog.Color[BCOMP] * 65535.0F;
}
else {
rFog = ctx->Fog.Color[RCOMP];
diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c
index 9ac33a26a65..d31da4c4022 100644
--- a/src/mesa/swrast/s_fragprog.c
+++ b/src/mesa/swrast/s_fragprog.c
@@ -144,12 +144,22 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine,
const struct gl_fragment_program *program,
const SWspan *span, GLuint col)
{
+ GLfloat *wpos = span->array->attribs[FRAG_ATTRIB_WPOS][col];
+
if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) {
/* Clear temporary registers (undefined for ARB_f_p) */
_mesa_bzero(machine->Temporaries,
MAX_PROGRAM_TEMPS * 4 * sizeof(GLfloat));
}
+ /* ARB_fragment_coord_conventions */
+ if (program->OriginUpperLeft)
+ wpos[1] = ctx->DrawBuffer->Height - 1 - wpos[1];
+ if (!program->PixelCenterInteger) {
+ wpos[0] += 0.5F;
+ wpos[1] += 0.5F;
+ }
+
/* Setup pointer to input attributes */
machine->Attribs = span->array->attribs;
@@ -162,7 +172,7 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine,
/* if running a GLSL program (not ARB_fragment_program) */
if (ctx->Shader.CurrentProgram) {
/* Store front/back facing value */
- machine->Attribs[FRAG_ATTRIB_FACE][col][0] = 1.0 - span->facing;
+ machine->Attribs[FRAG_ATTRIB_FACE][col][0] = 1.0F - span->facing;
}
machine->CurElement = col;
diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c
index 6b955429e94..a9a704a16ee 100644
--- a/src/mesa/swrast/s_points.c
+++ b/src/mesa/swrast/s_points.c
@@ -125,16 +125,16 @@ sprite_point(GLcontext *ctx, const SWvertex *vert)
GLfloat s, r, dsdx;
/* texcoord / pointcoord interpolants */
- s = 0.0;
- dsdx = 1.0 / size;
+ s = 0.0F;
+ dsdx = 1.0F / size;
if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT) {
- dtdy = 1.0 / size;
- t0 = 0.5 * dtdy;
+ dtdy = 1.0F / size;
+ t0 = 0.5F * dtdy;
}
else {
/* GL_UPPER_LEFT */
- dtdy = -1.0 / size;
- t0 = 1.0 + 0.5 * dtdy;
+ dtdy = -1.0F / size;
+ t0 = 1.0F + 0.5F * dtdy;
}
ATTRIB_LOOP_BEGIN
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index 4ea9547cd92..905cf3d5501 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -645,7 +645,7 @@ interpolate_wpos(GLcontext *ctx, SWspan *span)
{
GLfloat (*wpos)[4] = span->array->attribs[FRAG_ATTRIB_WPOS];
GLuint i;
- const GLfloat zScale = 1.0 / ctx->DrawBuffer->_DepthMaxF;
+ const GLfloat zScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
GLfloat w, dw;
if (span->arrayMask & SPAN_XY) {
@@ -1316,6 +1316,13 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
ASSERT(span->end <= MAX_WIDTH);
+ /* Depth bounds test */
+ if (ctx->Depth.BoundsTest && fb->Visual.depthBits > 0) {
+ if (!_swrast_depth_bounds_test(ctx, span)) {
+ return;
+ }
+ }
+
#ifdef DEBUG
/* Make sure all fragments are within window bounds */
if (span->arrayMask & SPAN_XY) {
diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c
index 594b71a03c6..95e2c082ba7 100644
--- a/src/mesa/swrast/s_texcombine.c
+++ b/src/mesa/swrast/s_texcombine.c
@@ -316,18 +316,18 @@ texture_combine( GLcontext *ctx, GLuint unit, GLuint n,
/* (a * b) + (c * d) - 0.5 */
for (i = 0; i < n; i++) {
rgba[i][RCOMP] = (arg0[i][RCOMP] * arg1[i][RCOMP] +
- arg2[i][RCOMP] * arg3[i][RCOMP] - 0.5) * scaleRGB;
+ arg2[i][RCOMP] * arg3[i][RCOMP] - 0.5F) * scaleRGB;
rgba[i][GCOMP] = (arg0[i][GCOMP] * arg1[i][GCOMP] +
- arg2[i][GCOMP] * arg3[i][GCOMP] - 0.5) * scaleRGB;
+ arg2[i][GCOMP] * arg3[i][GCOMP] - 0.5F) * scaleRGB;
rgba[i][BCOMP] = (arg0[i][BCOMP] * arg1[i][BCOMP] +
- arg2[i][BCOMP] * arg3[i][BCOMP] - 0.5) * scaleRGB;
+ arg2[i][BCOMP] * arg3[i][BCOMP] - 0.5F) * scaleRGB;
}
}
else {
for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP] - 0.5) * scaleRGB;
- rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP] - 0.5) * scaleRGB;
- rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP] - 0.5) * scaleRGB;
+ rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP] - 0.5F) * scaleRGB;
+ rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP] - 0.5F) * scaleRGB;
+ rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP] - 0.5F) * scaleRGB;
}
}
break;
@@ -385,11 +385,11 @@ texture_combine( GLcontext *ctx, GLuint unit, GLuint n,
case GL_MODULATE_SIGNED_ADD_ATI:
for (i = 0; i < n; i++) {
rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) +
- arg1[i][RCOMP] - 0.5) * scaleRGB;
+ arg1[i][RCOMP] - 0.5F) * scaleRGB;
rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) +
- arg1[i][GCOMP] - 0.5) * scaleRGB;
+ arg1[i][GCOMP] - 0.5F) * scaleRGB;
rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) +
- arg1[i][BCOMP] - 0.5) * scaleRGB;
+ arg1[i][BCOMP] - 0.5F) * scaleRGB;
}
break;
case GL_MODULATE_SUBTRACT_ATI:
@@ -456,7 +456,7 @@ texture_combine( GLcontext *ctx, GLuint unit, GLuint n,
for (i = 0; i < n; i++) {
rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] +
arg2[i][ACOMP] * arg3[i][ACOMP] -
- 0.5) * scaleA;
+ 0.5F) * scaleA;
}
}
else {
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index 76b65cc755e..ff7deecc392 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -445,7 +445,7 @@ clamp_rect_coord_linear(GLenum wrapMode, GLfloat coord, GLint max,
switch (wrapMode) {
case GL_CLAMP:
/* Not exactly what the spec says, but it matches NVIDIA output */
- fcol = CLAMP(coord - 0.5F, 0.0, max-1);
+ fcol = CLAMP(coord - 0.5F, 0.0F, max - 1);
i0 = IFLOOR(fcol);
i1 = i0 + 1;
break;
diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h
index c183b315b67..c01cf7d1f0b 100644
--- a/src/mesa/swrast/swrast.h
+++ b/src/mesa/swrast/swrast.h
@@ -75,12 +75,6 @@ typedef struct {
} SWvertex;
-/**
- * Fixed point data type.
- */
-typedef int GLfixed;
-
-
#define FRAG_ATTRIB_CI FRAG_ATTRIB_COL0