summaryrefslogtreecommitdiffstats
path: root/src/mesa/swrast
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r--src/mesa/swrast/s_blend.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/swrast/s_blend.c b/src/mesa/swrast/s_blend.c
index 3500dfb43e5..1001d6f2124 100644
--- a/src/mesa/swrast/s_blend.c
+++ b/src/mesa/swrast/s_blend.c
@@ -81,7 +81,7 @@ static void _BLENDAPI
blend_replace( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLchan rgba[][4], CONST GLchan dest[][4] )
{
- ASSERT(ctx->Color.BlendEquatioRGB==GL_FUNC_ADD);
+ ASSERT(ctx->Color.BlendEquationRGB==GL_FUNC_ADD);
ASSERT(ctx->Color.BlendEquationA==GL_FUNC_ADD);
ASSERT(ctx->Color.BlendSrcRGB==GL_ONE);
ASSERT(ctx->Color.BlendDstRGB==GL_ZERO);
@@ -101,7 +101,7 @@ blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLchan rgba[][4], CONST GLchan dest[][4] )
{
GLuint i;
- ASSERT(ctx->Color.BlendEquatioRGB==GL_FUNC_ADD);
+ ASSERT(ctx->Color.BlendEquationRGB==GL_FUNC_ADD);
ASSERT(ctx->Color.BlendEquationA==GL_FUNC_ADD);
ASSERT(ctx->Color.BlendSrcRGB==GL_SRC_ALPHA);
ASSERT(ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA);
@@ -189,7 +189,7 @@ blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLchan rgba[][4], CONST GLchan dest[][4] )
{
GLuint i;
- ASSERT(ctx->Color.BlendEquatioRGB==GL_FUNC_ADD);
+ ASSERT(ctx->Color.BlendEquationRGB==GL_FUNC_ADD);
ASSERT(ctx->Color.BlendEquationA==GL_FUNC_ADD);
ASSERT(ctx->Color.BlendSrcRGB==GL_ONE);
ASSERT(ctx->Color.BlendDstRGB==GL_ONE);
@@ -228,7 +228,7 @@ blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLchan rgba[][4], CONST GLchan dest[][4] )
{
GLuint i;
- ASSERT(ctx->Color.BlendEquatioRGB==GL_MIN);
+ ASSERT(ctx->Color.BlendEquationRGB==GL_MIN);
ASSERT(ctx->Color.BlendEquationA==GL_MIN);
(void) ctx;
@@ -257,7 +257,7 @@ blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLchan rgba[][4], CONST GLchan dest[][4] )
{
GLuint i;
- ASSERT(ctx->Color.BlendEquatioRGB==GL_MAX);
+ ASSERT(ctx->Color.BlendEquationRGB==GL_MAX);
ASSERT(ctx->Color.BlendEquationA==GL_MAX);
(void) ctx;