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-rw-r--r--src/mesa/swrast/s_span.c44
1 files changed, 24 insertions, 20 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index 3afa91341b4..c2d946b35fb 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -1,4 +1,4 @@
-/* $Id: s_span.c,v 1.7 2001/02/14 22:40:21 brianp Exp $ */
+/* $Id: s_span.c,v 1.8 2001/02/15 22:59:01 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -99,7 +99,7 @@ static GLuint clip_span( GLcontext *ctx,
}
else {
/* partially off left side */
- MEMSET(mask, 0, -x);
+ BZERO(mask, -x * sizeof(GLubyte));
}
}
@@ -193,7 +193,7 @@ void gl_write_index_span( GLcontext *ctx,
if ((swrast->_RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) {
if ((n = clip_span(ctx,n,x,y,mask)) == 0) {
- return;
+ return;
}
}
@@ -210,8 +210,8 @@ void gl_write_index_span( GLcontext *ctx,
/* Do the scissor test */
if (ctx->Scissor.Enabled) {
- if (gl_scissor_span( ctx, n, x, y, mask ) == 0) {
- return;
+ if ((n = _mesa_scissor_span( ctx, n, x, y, mask )) == 0) {
+ return;
}
}
@@ -223,7 +223,7 @@ void gl_write_index_span( GLcontext *ctx,
if (ctx->Stencil.Enabled) {
/* first stencil test */
if (_mesa_stencil_and_ztest_span(ctx, n, x, y, z, mask) == GL_FALSE) {
- return;
+ return;
}
}
else if (ctx->Depth.Test) {
@@ -289,8 +289,8 @@ void gl_write_monoindex_span( GLcontext *ctx,
/* Do the scissor test */
if (ctx->Scissor.Enabled) {
- if (gl_scissor_span( ctx, n, x, y, mask ) == 0) {
- return;
+ if ((n = _mesa_scissor_span( ctx, n, x, y, mask )) == 0) {
+ return;
}
}
@@ -479,10 +479,11 @@ void gl_write_rgba_span( GLcontext *ctx,
/* Do the scissor test */
if (ctx->Scissor.Enabled) {
- if (gl_scissor_span( ctx, n, x, y, mask ) == 0) {
- return;
+ if ((n = _mesa_scissor_span( ctx, n, x, y, mask )) == 0) {
+ return;
}
- write_all = GL_FALSE;
+ if (mask[0] == 0)
+ write_all = GL_FALSE;
}
/* Polygon Stippling */
@@ -603,10 +604,11 @@ void gl_write_monocolor_span( GLcontext *ctx,
/* Do the scissor test */
if (ctx->Scissor.Enabled) {
- if (gl_scissor_span( ctx, n, x, y, mask ) == 0) {
- return;
+ if ((n = _mesa_scissor_span( ctx, n, x, y, mask )) == 0) {
+ return;
}
- write_all = GL_FALSE;
+ if (mask[0] == 0)
+ write_all = GL_FALSE;
}
/* Polygon Stippling */
@@ -797,10 +799,11 @@ void gl_write_texture_span( GLcontext *ctx,
/* Do the scissor test */
if (ctx->Scissor.Enabled) {
- if (gl_scissor_span( ctx, n, x, y, mask ) == 0) {
- return;
+ if ((n = _mesa_scissor_span( ctx, n, x, y, mask )) == 0) {
+ return;
}
- write_all = GL_FALSE;
+ if (mask[0] == 0)
+ write_all = GL_FALSE;
}
/* Polygon Stippling */
@@ -942,10 +945,11 @@ gl_write_multitexture_span( GLcontext *ctx,
/* Do the scissor test */
if (ctx->Scissor.Enabled) {
- if (gl_scissor_span( ctx, n, x, y, mask ) == 0) {
- return;
+ if ((n = _mesa_scissor_span( ctx, n, x, y, mask )) == 0) {
+ return;
}
- write_all = GL_FALSE;
+ if (mask[0] == 0)
+ write_all = GL_FALSE;
}
/* Polygon Stippling */