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-rw-r--r--src/mesa/swrast/s_nvfragprog.c6
-rw-r--r--src/mesa/swrast/s_nvfragprog.h7
-rw-r--r--src/mesa/swrast/s_span.c6
3 files changed, 11 insertions, 8 deletions
diff --git a/src/mesa/swrast/s_nvfragprog.c b/src/mesa/swrast/s_nvfragprog.c
index ace531e0e2a..4083581ab05 100644
--- a/src/mesa/swrast/s_nvfragprog.c
+++ b/src/mesa/swrast/s_nvfragprog.c
@@ -1319,8 +1319,12 @@ init_machine( GLcontext *ctx, struct fp_machine *machine,
}
+
+/**
+ * Execute the current fragment program, operating on the given span.
+ */
void
-_swrast_exec_nv_fragment_program( GLcontext *ctx, struct sw_span *span )
+_swrast_exec_fragment_program( GLcontext *ctx, struct sw_span *span )
{
const struct fragment_program *program = ctx->FragmentProgram.Current;
GLuint i;
diff --git a/src/mesa/swrast/s_nvfragprog.h b/src/mesa/swrast/s_nvfragprog.h
index 749acbc0599..ac5a15fe9bc 100644
--- a/src/mesa/swrast/s_nvfragprog.h
+++ b/src/mesa/swrast/s_nvfragprog.h
@@ -1,9 +1,8 @@
-
/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 6.1
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -32,7 +31,7 @@
extern void
-_swrast_exec_nv_fragment_program( GLcontext *ctx, struct sw_span *span );
+_swrast_exec_fragment_program( GLcontext *ctx, struct sw_span *span );
#endif
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index cdd97f613a1..801595d970c 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -1016,7 +1016,7 @@ _swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span)
if (span->interpMask & SPAN_SPEC) {
interpolate_specular(ctx, span);
}
- _swrast_exec_nv_fragment_program(ctx, span);
+ _swrast_exec_fragment_program(ctx, span);
monoColor = GL_FALSE;
}
@@ -1268,7 +1268,7 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
* gives a potential speed-up.
*/
if (ctx->FragmentProgram.Enabled)
- _swrast_exec_nv_fragment_program( ctx, span );
+ _swrast_exec_fragment_program( ctx, span );
else
_swrast_texture_span( ctx, span );
@@ -1335,7 +1335,7 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
}
if (ctx->FragmentProgram.Enabled)
- _swrast_exec_nv_fragment_program( ctx, span );
+ _swrast_exec_fragment_program( ctx, span );
else
_swrast_texture_span( ctx, span );
}