diff options
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r-- | src/mesa/swrast/s_arbshader.c | 11 | ||||
-rw-r--r-- | src/mesa/swrast/s_buffers.c | 21 | ||||
-rw-r--r-- | src/mesa/swrast/s_context.c | 19 | ||||
-rw-r--r-- | src/mesa/swrast/s_nvfragprog.c | 232 | ||||
-rw-r--r-- | src/mesa/swrast/s_span.c | 52 | ||||
-rw-r--r-- | src/mesa/swrast/s_texstore.c | 10 | ||||
-rw-r--r-- | src/mesa/swrast/swrast.h | 3 |
7 files changed, 197 insertions, 151 deletions
diff --git a/src/mesa/swrast/s_arbshader.c b/src/mesa/swrast/s_arbshader.c index 9e41d7c673d..ee971a36ecc 100644 --- a/src/mesa/swrast/s_arbshader.c +++ b/src/mesa/swrast/s_arbshader.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 6.6 * * Copyright (C) 2006 Brian Paul All Rights Reserved. * @@ -106,6 +106,15 @@ _swrast_exec_arbshader(GLcontext *ctx, SWspan *span) (**pro).UpdateFixedVarying(pro, SLANG_FRAGMENT_FIXED_FRAGCOLOR, vec, 0, 4 * sizeof(GLfloat), GL_FALSE); COPY_4V(span->array->color.sz4.rgba[i], vec); + + (**pro).UpdateFixedVarying(pro, SLANG_FRAGMENT_FIXED_FRAGDEPTH, vec, 0, + sizeof (GLfloat), GL_FALSE); + if (vec[0] <= 0.0f) + span->array->z[i] = 0; + else if (vec[0] >= 1.0f) + span->array->z[i] = ctx->DrawBuffer->_DepthMax; + else + span->array->z[i] = IROUND(vec[0] * ctx->DrawBuffer->_DepthMaxF); } } } diff --git a/src/mesa/swrast/s_buffers.c b/src/mesa/swrast/s_buffers.c index bb85ee57775..284ea2b5178 100644 --- a/src/mesa/swrast/s_buffers.c +++ b/src/mesa/swrast/s_buffers.c @@ -293,18 +293,15 @@ clear_color_buffers(GLcontext *ctx) /** * Called via the device driver's ctx->Driver.Clear() function if the * device driver can't clear one or more of the buffers itself. - * \param mask bitfield of BUFER_BIT_* values indicating which renderbuffers - * are to be cleared. + * \param buffers bitfield of BUFFER_BIT_* values indicating which + * renderbuffers are to be cleared. * \param all if GL_TRUE, clear whole buffer, else clear specified region. */ void -_swrast_Clear(GLcontext *ctx, GLbitfield mask, - GLboolean all, GLint x, GLint y, GLint width, GLint height) +_swrast_Clear(GLcontext *ctx, GLbitfield buffers) { SWcontext *swrast = SWRAST_CONTEXT(ctx); - (void) all; (void) x; (void) y; (void) width; (void) height; - #ifdef DEBUG_FOO { const GLbitfield legalBits = @@ -319,25 +316,25 @@ _swrast_Clear(GLcontext *ctx, GLbitfield mask, BUFFER_BIT_AUX1 | BUFFER_BIT_AUX2 | BUFFER_BIT_AUX3; - assert((mask & (~legalBits)) == 0); + assert((buffers & (~legalBits)) == 0); } #endif RENDER_START(swrast,ctx); /* do software clearing here */ - if (mask) { - if (mask & ctx->DrawBuffer->_ColorDrawBufferMask[0]) { + if (buffers) { + if (buffers & ctx->DrawBuffer->_ColorDrawBufferMask[0]) { clear_color_buffers(ctx); } - if (mask & BUFFER_BIT_DEPTH) { + if (buffers & BUFFER_BIT_DEPTH) { _swrast_clear_depth_buffer(ctx, ctx->DrawBuffer->_DepthBuffer); } - if (mask & BUFFER_BIT_ACCUM) { + if (buffers & BUFFER_BIT_ACCUM) { _swrast_clear_accum_buffer(ctx, ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer); } - if (mask & BUFFER_BIT_STENCIL) { + if (buffers & BUFFER_BIT_STENCIL) { _swrast_clear_stencil_buffer(ctx, ctx->DrawBuffer->_StencilBuffer); } } diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 18f5fe497bb..62cf6f2f5ae 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -223,11 +223,12 @@ _swrast_update_fog_state( GLcontext *ctx ) * program parameters with current state values. */ static void -_swrast_update_fragment_program( GLcontext *ctx ) +_swrast_update_fragment_program(GLcontext *ctx, GLbitfield newState) { if (ctx->FragmentProgram._Enabled) { const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; - _mesa_load_state_parameters(ctx, fp->Base.Parameters); + if (fp->Base.Parameters->StateFlags & newState) + _mesa_load_state_parameters(ctx, fp->Base.Parameters); } } @@ -521,8 +522,18 @@ _swrast_validate_derived( GLcontext *ctx ) if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM)) _swrast_update_fog_state( ctx ); - if (swrast->NewState & _NEW_PROGRAM) - _swrast_update_fragment_program( ctx ); + if (swrast->NewState & (_NEW_MODELVIEW | + _NEW_PROJECTION | + _NEW_TEXTURE_MATRIX | + _NEW_FOG | + _NEW_LIGHT | + _NEW_LINE | + _NEW_TEXTURE | + _NEW_TRANSFORM | + _NEW_POINT | + _NEW_VIEWPORT | + _NEW_PROGRAM)) + _swrast_update_fragment_program( ctx, swrast->NewState ); if (swrast->NewState & _NEW_TEXTURE) _swrast_update_texture_samplers( ctx ); diff --git a/src/mesa/swrast/s_nvfragprog.c b/src/mesa/swrast/s_nvfragprog.c index dfca960005c..7a6785b1d29 100644 --- a/src/mesa/swrast/s_nvfragprog.c +++ b/src/mesa/swrast/s_nvfragprog.c @@ -41,7 +41,10 @@ #include "s_span.h" -/* if 1, print some debugging info */ +/* See comments below for info about this */ +#define LAMBDA_ZERO 1 + +/* debug predicate */ #define DEBUG_FRAG 0 @@ -178,8 +181,8 @@ get_register_pointer( GLcontext *ctx, ASSERT(source->Index < (GLint) program->Base.Parameters->NumParameters); return program->Base.Parameters->ParameterValues[source->Index]; default: - _mesa_problem(ctx, "Invalid input register file %d in fetch_vector4", - source->File); + _mesa_problem(ctx, "Invalid input register file %d in fp " + "get_register_pointer", source->File); return NULL; } } @@ -458,7 +461,7 @@ store_vector4( const struct prog_instruction *inst, return; } -#if DEBUG_FRAG +#if 0 if (value[0] > 1.0e10 || IS_INF_OR_NAN(value[0]) || IS_INF_OR_NAN(value[1]) || @@ -646,9 +649,9 @@ execute_program( GLcontext *ctx, { GLuint pc; -#if DEBUG_FRAG - printf("execute fragment program --------------------\n"); -#endif + if (DEBUG_FRAG) { + printf("execute fragment program --------------------\n"); + } for (pc = 0; pc < maxInst; pc++) { const struct prog_instruction *inst = program->Base.Instructions + pc; @@ -660,6 +663,10 @@ execute_program( GLcontext *ctx, ctx->FragmentProgram.CallbackData); } + if (DEBUG_FRAG) { + _mesa_print_instruction(inst); + } + switch (inst->Opcode) { case OPCODE_ABS: { @@ -682,6 +689,12 @@ execute_program( GLcontext *ctx, result[2] = a[2] + b[2]; result[3] = a[3] + b[3]; store_vector4( inst, machine, result ); + if (DEBUG_FRAG) { + printf("ADD (%g %g %g %g) = (%g %g %g %g) + (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3]); + } } break; case OPCODE_CMP: @@ -758,10 +771,10 @@ execute_program( GLcontext *ctx, fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b ); result[0] = result[1] = result[2] = result[3] = DOT3(a, b); store_vector4( inst, machine, result ); -#if DEBUG_FRAG - printf("DP3 %g = (%g %g %g) . (%g %g %g)\n", - result[0], a[0], a[1], a[2], b[0], b[1], b[2]); -#endif + if (DEBUG_FRAG) { + printf("DP3 %g = (%g %g %g) . (%g %g %g)\n", + result[0], a[0], a[1], a[2], b[0], b[1], b[2]); + } } break; case OPCODE_DP4: @@ -771,10 +784,11 @@ execute_program( GLcontext *ctx, fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b ); result[0] = result[1] = result[2] = result[3] = DOT4(a,b); store_vector4( inst, machine, result ); -#if DEBUG_FRAG - printf("DP4 %g = (%g, %g %g %g) . (%g, %g %g %g)\n", - result[0], a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]); -#endif + if (DEBUG_FRAG) { + printf("DP4 %g = (%g, %g %g %g) . (%g, %g %g %g)\n", + result[0], a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3]); + } } break; case OPCODE_DPH: @@ -882,6 +896,11 @@ execute_program( GLcontext *ctx, } result[3] = 1.0F; store_vector4( inst, machine, result ); + if (DEBUG_FRAG) { + printf("LIT (%g %g %g %g) : (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3]); + } } break; case OPCODE_LRP: @@ -895,14 +914,14 @@ execute_program( GLcontext *ctx, result[2] = a[2] * b[2] + (1.0F - a[2]) * c[2]; result[3] = a[3] * b[3] + (1.0F - a[3]) * c[3]; store_vector4( inst, machine, result ); -#if DEBUG_FRAG - printf("LRP (%g %g %g %g) = (%g %g %g %g), " - "(%g %g %g %g), (%g %g %g %g)\n", - result[0], result[1], result[2], result[3], - a[0], a[1], a[2], a[3], - b[0], b[1], b[2], b[3], - c[0], c[1], c[2], c[3]); -#endif + if (DEBUG_FRAG) { + printf("LRP (%g %g %g %g) = (%g %g %g %g), " + "(%g %g %g %g), (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3], + c[0], c[1], c[2], c[3]); + } } break; case OPCODE_MAD: @@ -916,6 +935,14 @@ execute_program( GLcontext *ctx, result[2] = a[2] * b[2] + c[2]; result[3] = a[3] * b[3] + c[3]; store_vector4( inst, machine, result ); + if (DEBUG_FRAG) { + printf("MAD (%g %g %g %g) = (%g %g %g %g) * " + "(%g %g %g %g) + (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3], + c[0], c[1], c[2], c[3]); + } } break; case OPCODE_MAX: @@ -928,12 +955,12 @@ execute_program( GLcontext *ctx, result[2] = MAX2(a[2], b[2]); result[3] = MAX2(a[3], b[3]); store_vector4( inst, machine, result ); -#if DEBUG_FRAG - printf("MAX (%g %g %g %g) = (%g %g %g %g), (%g %g %g %g)\n", - result[0], result[1], result[2], result[3], - a[0], a[1], a[2], a[3], - b[0], b[1], b[2], b[3]); -#endif + if (DEBUG_FRAG) { + printf("MAX (%g %g %g %g) = (%g %g %g %g), (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3]); + } } break; case OPCODE_MIN: @@ -953,10 +980,10 @@ execute_program( GLcontext *ctx, GLfloat result[4]; fetch_vector4( ctx, &inst->SrcReg[0], machine, program, result ); store_vector4( inst, machine, result ); -#if DEBUG_FRAG - printf("MOV (%g %g %g %g)\n", - result[0], result[1], result[2], result[3]); -#endif + if (DEBUG_FRAG) { + printf("MOV (%g %g %g %g)\n", + result[0], result[1], result[2], result[3]); + } } break; case OPCODE_MUL: @@ -969,12 +996,12 @@ execute_program( GLcontext *ctx, result[2] = a[2] * b[2]; result[3] = a[3] * b[3]; store_vector4( inst, machine, result ); -#if DEBUG_FRAG - printf("MUL (%g %g %g %g) = (%g %g %g %g) * (%g %g %g %g)\n", - result[0], result[1], result[2], result[3], - a[0], a[1], a[2], a[3], - b[0], b[1], b[2], b[3]); -#endif + if (DEBUG_FRAG) { + printf("MUL (%g %g %g %g) = (%g %g %g %g) * (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], + b[0], b[1], b[2], b[3]); + } } break; case OPCODE_PK2H: /* pack two 16-bit floats in one 32-bit float */ @@ -1056,12 +1083,12 @@ execute_program( GLcontext *ctx, { GLfloat a[4], result[4]; fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a ); -#if DEBUG_FRAG - if (a[0] == 0) - printf("RCP(0)\n"); - else if (IS_INF_OR_NAN(a[0])) - printf("RCP(inf)\n"); -#endif + if (DEBUG_FRAG) { + if (a[0] == 0) + printf("RCP(0)\n"); + else if (IS_INF_OR_NAN(a[0])) + printf("RCP(inf)\n"); + } result[0] = result[1] = result[2] = result[3] = 1.0F / a[0]; store_vector4( inst, machine, result ); } @@ -1087,9 +1114,9 @@ execute_program( GLcontext *ctx, a[0] = FABSF(a[0]); result[0] = result[1] = result[2] = result[3] = INV_SQRTF(a[0]); store_vector4( inst, machine, result ); -#if DEBUG_FRAG - printf("RSQ %g = 1/sqrt(|%g|)\n", result[0], a[0]); -#endif + if (DEBUG_FRAG) { + printf("RSQ %g = 1/sqrt(|%g|)\n", result[0], a[0]); + } } break; case OPCODE_SCS: /* sine and cos */ @@ -1206,11 +1233,11 @@ execute_program( GLcontext *ctx, result[2] = a[2] - b[2]; result[3] = a[3] - b[3]; store_vector4( inst, machine, result ); -#if DEBUG_FRAG - printf("SUB (%g %g %g %g) = (%g %g %g %g) - (%g %g %g %g)\n", - result[0], result[1], result[2], result[3], - a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]); -#endif + if (DEBUG_FRAG) { + printf("SUB (%g %g %g %g) = (%g %g %g %g) - (%g %g %g %g)\n", + result[0], result[1], result[2], result[3], + a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]); + } } break; case OPCODE_SWZ: /* extended swizzle */ @@ -1240,44 +1267,47 @@ execute_program( GLcontext *ctx, case OPCODE_TEX: /* Both ARB and NV frag prog */ /* Texel lookup */ { - GLfloat texcoord[4], color[4]; - fetch_vector4( ctx, &inst->SrcReg[0], machine, program, texcoord ); - /* Note: we pass 0 for LOD. The ARB extension requires it - * while the NV extension says it's implementation dependant. + /* Note: only use the precomputed lambda value when we're + * sampling texture unit [K] with texcoord[K]. + * Otherwise, the lambda value may have no relation to the + * instruction's texcoord or texture image. Using the wrong + * lambda is usually bad news. + * The rest of the time, just use zero (until we get a more + * sophisticated way of computing lambda). */ - /* KW: Previously lambda was passed as zero, but I - * believe this is incorrect, the spec seems to - * indicate rather that lambda should not be - * changed/biased, unlike TXB where texcoord[3] is - * added to the lambda calculations. The lambda should - * still be calculated normally for TEX & TXP though, - * not set to zero. Otherwise it's very difficult to - * implement normal GL semantics through the fragment - * shader. - */ - fetch_texel( ctx, texcoord, - span->array->lambda[inst->TexSrcUnit][column], - inst->TexSrcUnit, color ); -#if DEBUG_FRAG - if (color[3]) - printf("color[3] = %f\n", color[3]); -#endif + GLfloat coord[4], color[4], lambda; + if (inst->SrcReg[0].File == PROGRAM_INPUT && + inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0+inst->TexSrcUnit) + lambda = span->array->lambda[inst->TexSrcUnit][column]; + else + lambda = 0.0; + fetch_vector4(ctx, &inst->SrcReg[0], machine, program, coord); + fetch_texel( ctx, coord, lambda, inst->TexSrcUnit, color ); + if (DEBUG_FRAG) { + printf("TEX (%g, %g, %g, %g) = texture[%d][%g, %g, %g, %g], " + "lod %f\n", + color[0], color[1], color[2], color[3], + inst->TexSrcUnit, + coord[0], coord[1], coord[2], coord[3], lambda); + } store_vector4( inst, machine, color ); } break; case OPCODE_TXB: /* GL_ARB_fragment_program only */ /* Texel lookup with LOD bias */ { - GLfloat texcoord[4], color[4], bias, lambda; - - fetch_vector4( ctx, &inst->SrcReg[0], machine, program, texcoord ); - /* texcoord[3] is the bias to add to lambda */ + GLfloat coord[4], color[4], lambda, bias; + if (inst->SrcReg[0].File == PROGRAM_INPUT && + inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0+inst->TexSrcUnit) + lambda = span->array->lambda[inst->TexSrcUnit][column]; + else + lambda = 0.0; + fetch_vector4(ctx, &inst->SrcReg[0], machine, program, coord); + /* coord[3] is the bias to add to lambda */ bias = ctx->Texture.Unit[inst->TexSrcUnit].LodBias + ctx->Texture.Unit[inst->TexSrcUnit]._Current->LodBias - + texcoord[3]; - lambda = span->array->lambda[inst->TexSrcUnit][column] + bias; - fetch_texel( ctx, texcoord, lambda, - inst->TexSrcUnit, color ); + + coord[3]; + fetch_texel(ctx, coord, lambda + bias, inst->TexSrcUnit, color); store_vector4( inst, machine, color ); } break; @@ -1296,8 +1326,13 @@ execute_program( GLcontext *ctx, case OPCODE_TXP: /* GL_ARB_fragment_program only */ /* Texture lookup w/ projective divide */ { - GLfloat texcoord[4], color[4]; - fetch_vector4( ctx, &inst->SrcReg[0], machine, program, texcoord ); + GLfloat texcoord[4], color[4], lambda; + if (inst->SrcReg[0].File == PROGRAM_INPUT && + inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0+inst->TexSrcUnit) + lambda = span->array->lambda[inst->TexSrcUnit][column]; + else + lambda = 0.0; + fetch_vector4(ctx, &inst->SrcReg[0], machine, program,texcoord); /* Not so sure about this test - if texcoord[3] is * zero, we'd probably be fine except for an ASSERT in * IROUND_POS() which gets triggered by the inf values created. @@ -1307,34 +1342,27 @@ execute_program( GLcontext *ctx, texcoord[1] /= texcoord[3]; texcoord[2] /= texcoord[3]; } - /* KW: Previously lambda was passed as zero, but I - * believe this is incorrect, the spec seems to - * indicate rather that lambda should not be - * changed/biased, unlike TXB where texcoord[3] is - * added to the lambda calculations. The lambda should - * still be calculated normally for TEX & TXP though, - * not set to zero. - */ - fetch_texel( ctx, texcoord, - span->array->lambda[inst->TexSrcUnit][column], - inst->TexSrcUnit, color ); + fetch_texel( ctx, texcoord, lambda, inst->TexSrcUnit, color ); store_vector4( inst, machine, color ); } break; case OPCODE_TXP_NV: /* GL_NV_fragment_program only */ /* Texture lookup w/ projective divide */ { - GLfloat texcoord[4], color[4]; - fetch_vector4( ctx, &inst->SrcReg[0], machine, program, texcoord ); + GLfloat texcoord[4], color[4], lambda; + if (inst->SrcReg[0].File == PROGRAM_INPUT && + inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0+inst->TexSrcUnit) + lambda = span->array->lambda[inst->TexSrcUnit][column]; + else + lambda = 0.0; + fetch_vector4(ctx, &inst->SrcReg[0], machine, program,texcoord); if (inst->TexSrcTarget != TEXTURE_CUBE_INDEX && texcoord[3] != 0.0) { texcoord[0] /= texcoord[3]; texcoord[1] /= texcoord[3]; texcoord[2] /= texcoord[3]; } - fetch_texel( ctx, texcoord, - span->array->lambda[inst->TexSrcUnit][column], - inst->TexSrcUnit, color ); + fetch_texel( ctx, texcoord, lambda, inst->TexSrcUnit, color ); store_vector4( inst, machine, color ); } break; @@ -1572,10 +1600,6 @@ _swrast_exec_fragment_program( GLcontext *ctx, SWspan *span ) ctx->_CurrentProgram = GL_FRAGMENT_PROGRAM_ARB; /* or NV, doesn't matter */ - if (program->Base.Parameters) { - _mesa_load_state_parameters(ctx, program->Base.Parameters); - } - run_program(ctx, span, 0, span->end); if (program->Base.OutputsWritten & (1 << FRAG_RESULT_DEPR)) { diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 2e20f7a2965..c74b98facfb 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -353,32 +353,38 @@ interpolate_specular(SWspan *span) case GL_FLOAT: { GLfloat (*spec)[4] = span->array->color.sz4.spec; +#if CHAN_BITS <= 16 + GLfloat r = CHAN_TO_FLOAT(FixedToChan(span->specRed)); + GLfloat g = CHAN_TO_FLOAT(FixedToChan(span->specGreen)); + GLfloat b = CHAN_TO_FLOAT(FixedToChan(span->specBlue)); +#else + GLfloat r = span->specRed; + GLfloat g = span->specGreen; + GLfloat b = span->specBlue; +#endif + GLfloat dr, dg, db; if (span->interpMask & SPAN_FLAT) { - GLfloat color[4]; - color[RCOMP] = span->specRed; - color[GCOMP] = span->specGreen; - color[BCOMP] = span->specBlue; - color[ACOMP] = 0.0F; - for (i = 0; i < n; i++) { - COPY_4V(spec[i], color); - } + dr = dg = db = 0.0; } else { - GLfloat r = span->specRed; - GLfloat g = span->specGreen; - GLfloat b = span->specBlue; - GLfloat dr = span->specRedStep; - GLfloat dg = span->specGreenStep; - GLfloat db = span->specBlueStep; - for (i = 0; i < n; i++) { - spec[i][RCOMP] = r; - spec[i][GCOMP] = g; - spec[i][BCOMP] = b; - spec[i][ACOMP] = 0.0F; - r += dr; - g += dg; - b += db; - } +#if CHAN_BITS <= 16 + dr = CHAN_TO_FLOAT(FixedToChan(span->specRedStep)); + dg = CHAN_TO_FLOAT(FixedToChan(span->specGreenStep)); + db = CHAN_TO_FLOAT(FixedToChan(span->specBlueStep)); +#else + dr = span->specRedStep; + dg = span->specGreenStep; + db = span->specBlueStep; +#endif + } + for (i = 0; i < n; i++) { + spec[i][RCOMP] = r; + spec[i][GCOMP] = g; + spec[i][BCOMP] = b; + spec[i][ACOMP] = 0.0F; + r += dr; + g += dg; + b += db; } } break; diff --git a/src/mesa/swrast/s_texstore.c b/src/mesa/swrast/s_texstore.c index ddaf7471f59..3f49b40d9c1 100644 --- a/src/mesa/swrast/s_texstore.c +++ b/src/mesa/swrast/s_texstore.c @@ -254,7 +254,7 @@ _swrast_copy_teximage1d( GLcontext *ctx, GLenum target, GLint level, texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); ASSERT(texObj); - texImage = _mesa_select_tex_image(ctx, texUnit, target, level); + texImage = _mesa_select_tex_image(ctx, texObj, target, level); ASSERT(texImage); ASSERT(ctx->Driver.TexImage1D); @@ -331,7 +331,7 @@ _swrast_copy_teximage2d( GLcontext *ctx, GLenum target, GLint level, texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); ASSERT(texObj); - texImage = _mesa_select_tex_image(ctx, texUnit, target, level); + texImage = _mesa_select_tex_image(ctx, texObj, target, level); ASSERT(texImage); ASSERT(ctx->Driver.TexImage2D); @@ -400,7 +400,7 @@ _swrast_copy_texsubimage1d( GLcontext *ctx, GLenum target, GLint level, texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); ASSERT(texObj); - texImage = _mesa_select_tex_image(ctx, texUnit, target, level); + texImage = _mesa_select_tex_image(ctx, texObj, target, level); ASSERT(texImage); ASSERT(ctx->Driver.TexImage1D); @@ -474,7 +474,7 @@ _swrast_copy_texsubimage2d( GLcontext *ctx, texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); ASSERT(texObj); - texImage = _mesa_select_tex_image(ctx, texUnit, target, level); + texImage = _mesa_select_tex_image(ctx, texObj, target, level); ASSERT(texImage); ASSERT(ctx->Driver.TexImage2D); @@ -547,7 +547,7 @@ _swrast_copy_texsubimage3d( GLcontext *ctx, texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); ASSERT(texObj); - texImage = _mesa_select_tex_image(ctx, texUnit, target, level); + texImage = _mesa_select_tex_image(ctx, texObj, target, level); ASSERT(texImage); ASSERT(ctx->Driver.TexImage3D); diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h index 04bd01a0cdc..09686c8380a 100644 --- a/src/mesa/swrast/swrast.h +++ b/src/mesa/swrast/swrast.h @@ -130,8 +130,7 @@ _swrast_BlitFramebuffer(GLcontext *ctx, GLbitfield mask, GLenum filter); extern void -_swrast_Clear( GLcontext *ctx, GLbitfield mask, GLboolean all, - GLint x, GLint y, GLint width, GLint height ); +_swrast_Clear(GLcontext *ctx, GLbitfield buffers); extern void _swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value); |