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-rw-r--r--src/mesa/swrast/s_points.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c
index e5360dff7d2..5c30c5f5a21 100644
--- a/src/mesa/swrast/s_points.c
+++ b/src/mesa/swrast/s_points.c
@@ -1,4 +1,4 @@
-/* $Id: s_points.c,v 1.4 2000/11/13 20:02:57 keithw Exp $ */
+/* $Id: s_points.c,v 1.5 2000/11/15 16:38:40 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -111,7 +111,7 @@ static void
general_ci_point( GLcontext *ctx, SWvertex *vert )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
- const GLint isize = (GLint) (ctx->Point.Size + 0.5F);
+ const GLint isize = (GLint) (ctx->Point._Size + 0.5F);
GLint radius = isize >> 1;
GLint x0, x1, y0, y1;
@@ -156,7 +156,7 @@ static void
general_rgba_point( GLcontext *ctx, SWvertex *vert )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
- GLint isize = (GLint) (ctx->Point.Size + 0.5F);
+ GLint isize = (GLint) (ctx->Point._Size + 0.5F);
GLint radius = isize >> 1;
GLint x0, x1, y0, y1;
@@ -216,7 +216,7 @@ textured_rgba_point( GLcontext *ctx, SWvertex *vert )
GLint x = (GLint) vert->win[0];
GLint y = (GLint) vert->win[1];
GLint z = (GLint) (vert->win[2]);
- GLint isize = (GLint) (ctx->Point.Size + 0.5F);
+ GLint isize = (GLint) (ctx->Point._Size + 0.5F);
GLfixed fog = FloatToFixed( vert->fog );
@@ -289,7 +289,7 @@ multitextured_rgba_point( GLcontext *ctx, SWvertex *vert )
GLint ix, iy;
GLfloat texcoord[MAX_TEXTURE_UNITS][4];
GLint radius, u;
- GLint isize = (GLint) (ctx->Point.Size + 0.5F);
+ GLint isize = (GLint) (ctx->Point._Size + 0.5F);
GLfixed fog = FloatToFixed( vert->fog );
@@ -364,7 +364,7 @@ antialiased_rgba_point( GLcontext *ctx, SWvertex *vert )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct pixel_buffer *PB = swrast->PB;
- const GLfloat radius = ctx->Point.Size * 0.5F;
+ const GLfloat radius = ctx->Point._Size * 0.5F;
const GLfloat rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
const GLfloat rmax = radius + 0.7071F;
const GLfloat rmin2 = MAX2(0.0, rmin * rmin);
@@ -505,7 +505,7 @@ static void
dist_atten_general_ci_point( GLcontext *ctx, SWvertex *vert )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
- const GLfloat psize = ctx->Point.Size;
+ const GLfloat psize = ctx->Point._Size;
GLfloat dist = attenuation_distance( ctx, vert->eye );
GLint x0, x1, y0, y1;
GLint ix, iy;
@@ -557,7 +557,7 @@ static void
dist_atten_general_rgba_point( GLcontext *ctx, SWvertex *vert )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
- const GLfloat psize = ctx->Point.Size;
+ const GLfloat psize = ctx->Point._Size;
GLfloat dist = attenuation_distance( ctx, vert->eye );
GLint x0, x1, y0, y1;
GLint ix, iy;
@@ -617,7 +617,7 @@ dist_atten_textured_rgba_point( GLcontext *ctx, SWvertex *vert )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct pixel_buffer *PB = swrast->PB;
- const GLfloat psize = ctx->Point.Size;
+ const GLfloat psize = ctx->Point._Size;
GLfloat dist = attenuation_distance( ctx, vert->eye );
const GLint x = (GLint) vert->win[0];
@@ -710,7 +710,7 @@ dist_atten_antialiased_rgba_point( GLcontext *ctx, SWvertex *vert )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct pixel_buffer *PB = swrast->PB;
- const GLfloat psize = ctx->Point.Size;
+ const GLfloat psize = ctx->Point._Size;
GLfloat dist = attenuation_distance( ctx, vert->eye );
if (ctx->Texture._ReallyEnabled) {
@@ -918,7 +918,7 @@ _swrast_choose_point( GLcontext *ctx )
swrast->Point = textured_rgba_point;
}
}
- else if (ctx->Point.Size==1.0) {
+ else if (ctx->Point._Size == 1.0) {
/* size=1, any raster ops */
if (rgbmode)
swrast->Point = size1_rgba_point;