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-rw-r--r--src/mesa/swrast/s_span.c6
-rw-r--r--src/mesa/swrast/s_stencil.c6
2 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index 77c013f0d34..9712efb919e 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -1,4 +1,4 @@
-/* $Id: s_span.c,v 1.40 2002/04/19 01:08:48 brianp Exp $ */
+/* $Id: s_span.c,v 1.41 2002/04/20 17:54:55 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1306,7 +1306,7 @@ _mesa_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer,
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLint bufWidth = (GLint) buffer->Width;
- const GLint bufHeight = (GLint) buffer->Width;
+ const GLint bufHeight = (GLint) buffer->Height;
if (y < 0 || y >= bufHeight || x + (GLint) n < 0 || x >= bufWidth) {
/* completely above, below, or right */
@@ -1360,7 +1360,7 @@ _mesa_read_index_span( GLcontext *ctx, GLframebuffer *buffer,
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLint bufWidth = (GLint) buffer->Width;
- const GLint bufHeight = (GLint) buffer->Width;
+ const GLint bufHeight = (GLint) buffer->Height;
if (y < 0 || y >= bufHeight || x + (GLint) n < 0 || x >= bufWidth) {
/* completely above, below, or right */
diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c
index 5f5575de0d9..fd0b2973bc0 100644
--- a/src/mesa/swrast/s_stencil.c
+++ b/src/mesa/swrast/s_stencil.c
@@ -1,4 +1,4 @@
-/* $Id: s_stencil.c,v 1.23 2002/04/19 00:38:27 brianp Exp $ */
+/* $Id: s_stencil.c,v 1.24 2002/04/20 17:54:55 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1018,7 +1018,7 @@ _mesa_read_stencil_span( GLcontext *ctx,
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLint bufWidth = (GLint) ctx->DrawBuffer->Width;
- const GLint bufHeight = (GLint) ctx->DrawBuffer->Width;
+ const GLint bufHeight = (GLint) ctx->DrawBuffer->Height;
if (y < 0 || y >= bufHeight || x + n <= 0 || x >= bufWidth) {
/* span is completely outside framebuffer */
@@ -1072,7 +1072,7 @@ _mesa_write_stencil_span( GLcontext *ctx, GLint n, GLint x, GLint y,
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLstencil *ssrc = stencil;
const GLint bufWidth = (GLint) ctx->DrawBuffer->Width;
- const GLint bufHeight = (GLint) ctx->DrawBuffer->Width;
+ const GLint bufHeight = (GLint) ctx->DrawBuffer->Height;
if (y < 0 || y >= bufHeight || x + n <= 0 || x >= bufWidth) {
/* span is completely outside framebuffer */