diff options
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r-- | src/mesa/swrast/s_atifragshader.c | 5 | ||||
-rw-r--r-- | src/mesa/swrast/s_buffers.c | 5 | ||||
-rw-r--r-- | src/mesa/swrast/s_context.c | 4 | ||||
-rw-r--r-- | src/mesa/swrast/s_copypix.c | 4 | ||||
-rw-r--r-- | src/mesa/swrast/s_depth.c | 4 | ||||
-rw-r--r-- | src/mesa/swrast/s_drawpix.c | 16 | ||||
-rw-r--r-- | src/mesa/swrast/s_linetemp.h | 7 | ||||
-rw-r--r-- | src/mesa/swrast/s_pointtemp.h | 6 | ||||
-rw-r--r-- | src/mesa/swrast/s_readpix.c | 23 | ||||
-rw-r--r-- | src/mesa/swrast/s_stencil.c | 12 | ||||
-rw-r--r-- | src/mesa/swrast/s_texfilter.c | 4 | ||||
-rw-r--r-- | src/mesa/swrast/s_zoom.c | 12 |
12 files changed, 59 insertions, 43 deletions
diff --git a/src/mesa/swrast/s_atifragshader.c b/src/mesa/swrast/s_atifragshader.c index 1ac6528a91a..947054faa30 100644 --- a/src/mesa/swrast/s_atifragshader.c +++ b/src/mesa/swrast/s_atifragshader.c @@ -326,7 +326,8 @@ execute_shader(GLcontext *ctx, const struct ati_fragment_shader *shader, struct atifs_instruction *inst; struct atifs_setupinst *texinst; GLint optype; - GLint i, j, pass; + GLuint i; + GLint j, pass; GLint dstreg; GLfloat src[2][3][4]; GLfloat zeros[4] = { 0.0, 0.0, 0.0, 0.0 }; @@ -349,7 +350,7 @@ execute_shader(GLcontext *ctx, const struct ati_fragment_shader *shader, /* setup the source registers for color and alpha ops */ for (optype = 0; optype < 2; optype++) { - for (i = 0; i < inst->ArgCount[optype]; i++) { + for (i = 0; i < inst->ArgCount[optype]; i++) { GLint index = inst->SrcReg[optype][i].Index; if (index >= GL_REG_0_ATI && index <= GL_REG_5_ATI) diff --git a/src/mesa/swrast/s_buffers.c b/src/mesa/swrast/s_buffers.c index 284ea2b5178..35f2dd64909 100644 --- a/src/mesa/swrast/s_buffers.c +++ b/src/mesa/swrast/s_buffers.c @@ -80,7 +80,10 @@ clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb) else { ASSERT(span.array->ChanType == GL_FLOAT); for (i = 0; i < width; i++) { - COPY_4V(span.array->rgba[i], ctx->Color.ClearColor); + CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][0], ctx->Color.ClearColor[0]); + CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][1], ctx->Color.ClearColor[1]); + CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][2], ctx->Color.ClearColor[2]); + CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][3], ctx->Color.ClearColor[3]); } } diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index d8a5520f6b1..5e174f81d5f 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -395,7 +395,7 @@ _swrast_validate_texture_images(GLcontext *ctx) GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; GLuint face; for (face = 0; face < numFaces; face++) { - GLuint lvl; + GLint lvl; for (lvl = texObj->BaseLevel; lvl <= texObj->_MaxLevel; lvl++) { struct gl_texture_image *texImg = texObj->Image[face][lvl]; if (texImg && !texImg->Data) { @@ -433,7 +433,7 @@ _swrast_eject_texture_images(GLcontext *ctx) GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; GLuint face; for (face = 0; face < numFaces; face++) { - GLuint lvl; + GLint lvl; for (lvl = texObj->BaseLevel; lvl <= texObj->_MaxLevel; lvl++) { struct gl_texture_image *texImg = texObj->Image[face][lvl]; if (texImg && texImg->Data) { diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c index a9bc6433de5..afab7c4d37a 100644 --- a/src/mesa/swrast/s_copypix.c +++ b/src/mesa/swrast/s_copypix.c @@ -860,8 +860,8 @@ fast_copy_pixels(GLcontext *ctx, } /* clipping not supported */ - if (srcX < 0 || srcX + width > srcFb->Width || - srcY < 0 || srcY + height > srcFb->Height || + if (srcX < 0 || srcX + width > (GLint) srcFb->Width || + srcY < 0 || srcY + height > (GLint) srcFb->Height || dstX < dstFb->_Xmin || dstX + width > dstFb->_Xmax || dstY < dstFb->_Ymin || dstY + height > dstFb->_Ymax) { return GL_FALSE; diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index cb584b5de8f..408174c990f 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -1289,7 +1289,7 @@ _swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb, GLint dx = -x; GLint i; for (i = 0; i < dx; i++) - depth[i] = 0.0; + depth[i] = 0; x = 0; n -= dx; depth += dx; @@ -1298,7 +1298,7 @@ _swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb, GLint dx = x + n - (GLint) rb->Width; GLint i; for (i = 0; i < dx; i++) - depth[n - i - 1] = 0.0; + depth[n - i - 1] = 0; n -= dx; } if (n <= 0) { diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c index dd2b57c7d36..595fd5c5cde 100644 --- a/src/mesa/swrast/s_drawpix.c +++ b/src/mesa/swrast/s_drawpix.c @@ -110,8 +110,9 @@ fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y, */ if (format == GL_RGBA && type == rbType) { - const GLubyte *src = _mesa_image_address2d(&unpack, pixels, width, - height, format, type, 0, 0); + const GLubyte *src + = (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width, + height, format, type, 0, 0); const GLint srcStride = _mesa_image_row_stride(&unpack, width, format, type); if (simpleZoom) { @@ -139,8 +140,9 @@ fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y, } if (format == GL_RGB && type == rbType) { - const GLubyte *src = _mesa_image_address2d(&unpack, pixels, width, - height, format, type, 0, 0); + const GLubyte *src + = (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width, + height, format, type, 0, 0); const GLint srcStride = _mesa_image_row_stride(&unpack, width, format, type); if (simpleZoom) { @@ -640,8 +642,10 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, /* if the span is wider than MAX_WIDTH we have to do it in chunks */ while (skipPixels < width) { const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH); - const GLubyte *source = _mesa_image_address2d(unpack, pixels, - width, height, format, type, 0, skipPixels); + const GLubyte *source + = (const GLubyte *) _mesa_image_address2d(unpack, pixels, + width, height, format, + type, 0, skipPixels); GLint row; for (row = 0; row < height; row++) { diff --git a/src/mesa/swrast/s_linetemp.h b/src/mesa/swrast/s_linetemp.h index d2f37bf391c..7b66291eb5e 100644 --- a/src/mesa/swrast/s_linetemp.h +++ b/src/mesa/swrast/s_linetemp.h @@ -82,14 +82,15 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) GLint numPixels; GLint xstep, ystep; #if defined(DEPTH_TYPE) - const GLint depthBits = ctx->Visual.depthBits; + const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0; struct gl_renderbuffer *zrb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; #define FixedToDepth(F) ((F) >> fixedToDepthShift) GLint zPtrXstep, zPtrYstep; DEPTH_TYPE *zPtr; #elif defined(INTERP_Z) - const GLint depthBits = ctx->Visual.depthBits; + const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; +/*ctx->Visual.depthBits;*/ #endif #ifdef PIXEL_ADDRESS PIXEL_TYPE *pixelPtr; @@ -272,7 +273,7 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) } else { /* don't use fixed point */ - span.z = (GLint) vert0->win[2]; + span.z = (GLuint) vert0->win[2]; span.zStep = (GLint) ((vert1->win[2] - vert0->win[2]) / numPixels); } } diff --git a/src/mesa/swrast/s_pointtemp.h b/src/mesa/swrast/s_pointtemp.h index eca0b9d38d8..cc6f999b91b 100644 --- a/src/mesa/swrast/s_pointtemp.h +++ b/src/mesa/swrast/s_pointtemp.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 6.5.3 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -195,7 +195,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) {{ GLint x, y; const GLfloat radius = 0.5F * size; - const GLint z = (GLint) (vert->win[2] + 0.5F); + const GLuint z = (GLuint) (vert->win[2] + 0.5F); GLuint count; #if FLAGS & SMOOTH const GLfloat rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */ diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c index 75134ab4623..a7b25a46339 100644 --- a/src/mesa/swrast/s_readpix.c +++ b/src/mesa/swrast/s_readpix.c @@ -94,8 +94,8 @@ read_depth_pixels( GLcontext *ctx, /* clipping should have been done already */ ASSERT(x >= 0); ASSERT(y >= 0); - ASSERT(x + width <= rb->Width); - ASSERT(y + height <= rb->Height); + ASSERT(x + width <= (GLint) rb->Width); + ASSERT(y + height <= (GLint) rb->Height); /* width should never be > MAX_WIDTH since we did clipping earlier */ ASSERT(width <= MAX_WIDTH); @@ -210,8 +210,8 @@ fast_read_rgba_pixels( GLcontext *ctx, ASSERT(rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB); /* clipping should have already been done */ - ASSERT(x + width <= rb->Width); - ASSERT(y + height <= rb->Height); + ASSERT(x + width <= (GLint) rb->Width); + ASSERT(y + height <= (GLint) rb->Height); /* check for things we can't handle here */ if (transferOps || @@ -223,8 +223,9 @@ fast_read_rgba_pixels( GLcontext *ctx, if (format == GL_RGBA && rb->DataType == type) { const GLint dstStride = _mesa_image_row_stride(packing, width, format, type); - GLubyte *dest = _mesa_image_address2d(packing, pixels, width, height, - format, type, 0, 0); + GLubyte *dest + = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, + format, type, 0, 0); GLint row; ASSERT(rb->GetRow); for (row = 0; row < height; row++) { @@ -239,8 +240,9 @@ fast_read_rgba_pixels( GLcontext *ctx, type == GL_UNSIGNED_BYTE) { const GLint dstStride = _mesa_image_row_stride(packing, width, format, type); - GLubyte *dest = _mesa_image_address2d(packing, pixels, width, height, - format, type, 0, 0); + GLubyte *dest + = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, + format, type, 0, 0); GLint row; ASSERT(rb->GetRow); for (row = 0; row < height; row++) { @@ -396,8 +398,9 @@ read_rgba_pixels( GLcontext *ctx, = _mesa_image_row_stride(packing, width, format, type); GLfloat (*rgba)[4] = swrast->SpanArrays->attribs[FRAG_ATTRIB_COL0]; GLint row; - GLubyte *dst = _mesa_image_address2d(packing, pixels, width, height, - format, type, 0, 0); + GLubyte *dst + = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, + format, type, 0, 0); for (row = 0; row < height; row++, y++) { diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c index dbab6b3c20b..a8aa1d4b6dc 100644 --- a/src/mesa/swrast/s_stencil.c +++ b/src/mesa/swrast/s_stencil.c @@ -1062,7 +1062,8 @@ void _swrast_read_stencil_span(GLcontext *ctx, struct gl_renderbuffer *rb, GLint n, GLint x, GLint y, GLstencil stencil[]) { - if (y < 0 || y >= rb->Height || x + n <= 0 || x >= rb->Width) { + if (y < 0 || y >= (GLint) rb->Height || + x + n <= 0 || x >= (GLint) rb->Width) { /* span is completely outside framebuffer */ return; /* undefined values OK */ } @@ -1073,7 +1074,7 @@ _swrast_read_stencil_span(GLcontext *ctx, struct gl_renderbuffer *rb, n -= dx; stencil += dx; } - if (x + n > rb->Width) { + if (x + n > (GLint) rb->Width) { GLint dx = x + n - rb->Width; n -= dx; } @@ -1103,7 +1104,8 @@ _swrast_write_stencil_span(GLcontext *ctx, GLint n, GLint x, GLint y, const GLuint stencilMax = (1 << fb->Visual.stencilBits) - 1; const GLuint stencilMask = ctx->Stencil.WriteMask[0]; - if (y < 0 || y >= rb->Height || x + n <= 0 || x >= rb->Width) { + if (y < 0 || y >= (GLint) rb->Height || + x + n <= 0 || x >= (GLint) rb->Width) { /* span is completely outside framebuffer */ return; /* undefined values OK */ } @@ -1113,7 +1115,7 @@ _swrast_write_stencil_span(GLcontext *ctx, GLint n, GLint x, GLint y, n -= dx; stencil += dx; } - if (x + n > rb->Width) { + if (x + n > (GLint) rb->Width) { GLint dx = x + n - rb->Width; n -= dx; } @@ -1191,7 +1193,7 @@ _swrast_clear_stencil_buffer( GLcontext *ctx, struct gl_renderbuffer *rb ) } else { /* no bit masking */ - if (width == rb->Width && rb->DataType == GL_UNSIGNED_BYTE) { + if (width == (GLint) rb->Width && rb->DataType == GL_UNSIGNED_BYTE) { /* optimized case */ /* Note: bottom-to-top raster assumed! */ GLubyte *stencil = (GLubyte *) rb->GetPointer(ctx, rb, x, y); diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c index f55e23422d4..b2c5574d95d 100644 --- a/src/mesa/swrast/s_texfilter.c +++ b/src/mesa/swrast/s_texfilter.c @@ -1196,7 +1196,9 @@ sample_linear_2d( GLcontext *ctx, GLuint i; struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; (void) lambda; - if (tObj->WrapS == GL_REPEAT && tObj->WrapT == GL_REPEAT) { + if (tObj->WrapS == GL_REPEAT && + tObj->WrapT == GL_REPEAT && + image->_IsPowerOfTwo) { for (i=0;i<n;i++) { sample_2d_linear_repeat(ctx, tObj, image, texcoords[i], rgba[i]); } diff --git a/src/mesa/swrast/s_zoom.c b/src/mesa/swrast/s_zoom.c index a4e8d9a36fe..9bec0bb1a1c 100644 --- a/src/mesa/swrast/s_zoom.c +++ b/src/mesa/swrast/s_zoom.c @@ -210,7 +210,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, for (i = 0; i < zoomedWidth; i++) { GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; ASSERT(j >= 0); - ASSERT(j < span->end); + ASSERT(j < (GLint) span->end); COPY_4UBV(zoomed.array->color.sz1.rgba[i], rgba[j]); } } @@ -220,7 +220,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, for (i = 0; i < zoomedWidth; i++) { GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; ASSERT(j >= 0); - ASSERT(j < span->end); + ASSERT(j < (GLint) span->end); COPY_4V(zoomed.array->color.sz2.rgba[i], rgba[j]); } } @@ -242,7 +242,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, for (i = 0; i < zoomedWidth; i++) { GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; ASSERT(j >= 0); - ASSERT(j < span->end); + ASSERT(j < (GLint) span->end); zoomed.array->color.sz1.rgba[i][0] = rgb[j][0]; zoomed.array->color.sz1.rgba[i][1] = rgb[j][1]; zoomed.array->color.sz1.rgba[i][2] = rgb[j][2]; @@ -255,7 +255,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, for (i = 0; i < zoomedWidth; i++) { GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; ASSERT(j >= 0); - ASSERT(j < span->end); + ASSERT(j < (GLint) span->end); zoomed.array->color.sz2.rgba[i][0] = rgb[j][0]; zoomed.array->color.sz2.rgba[i][1] = rgb[j][1]; zoomed.array->color.sz2.rgba[i][2] = rgb[j][2]; @@ -282,7 +282,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, for (i = 0; i < zoomedWidth; i++) { GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; ASSERT(j >= 0); - ASSERT(j < span->end); + ASSERT(j < (GLint) span->end); zoomed.array->index[i] = indexes[j]; } } @@ -292,7 +292,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, for (i = 0; i < zoomedWidth; i++) { GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; ASSERT(j >= 0); - ASSERT(j < span->end); + ASSERT(j < (GLint) span->end); zoomed.array->z[i] = zValues[j]; } /* Now, fall into either the RGB or COLOR_INDEX path below */ |