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-rw-r--r--src/mesa/swrast/swrast.h37
1 files changed, 20 insertions, 17 deletions
diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h
index c567d799784..88689499fd2 100644
--- a/src/mesa/swrast/swrast.h
+++ b/src/mesa/swrast/swrast.h
@@ -30,6 +30,8 @@
#include "types.h"
+
+
/* The software rasterizer now uses this format for vertices. Thus a
* 'RasterSetup' stage or other translation is required between the
* tnl module and the swrast rasterization functions. This serves to
@@ -67,33 +69,32 @@ typedef struct {
/* These are the public-access functions exported from swrast.
*/
-void
+extern void
_swrast_alloc_buffers( GLcontext *ctx );
-GLboolean
+extern GLboolean
_swrast_CreateContext( GLcontext *ctx );
-void
+extern void
_swrast_DestroyContext( GLcontext *ctx );
-
-void
+extern void
_swrast_Bitmap( GLcontext *ctx,
GLint px, GLint py,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap );
-void
+extern void
_swrast_CopyPixels( GLcontext *ctx,
GLint srcx, GLint srcy,
GLint destx, GLint desty,
GLsizei width, GLsizei height,
GLenum type );
-void
+extern void
_swrast_DrawPixels( GLcontext *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
@@ -101,51 +102,53 @@ _swrast_DrawPixels( GLcontext *ctx,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels );
-void
+extern void
_swrast_ReadPixels( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
GLvoid *pixels );
-void
+extern void
_swrast_Clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
GLint x, GLint y, GLint width, GLint height );
-void
+extern void
_swrast_Accum( GLcontext *ctx, GLenum op,
GLfloat value, GLint xpos, GLint ypos,
GLint width, GLint height );
+
/* Get a pointer to the stipple counter.
*/
-GLuint *
+extern GLuint *
_swrast_get_stipple_counter_ref( GLcontext *ctx );
/* These will always render the correct point/line/triangle for the
* current state.
*/
-void
+extern void
_swrast_Point( GLcontext *ctx, SWvertex *v );
-void
+extern void
_swrast_Line( GLcontext *ctx, SWvertex *v0, SWvertex *v1 );
-void
+extern void
_swrast_Triangle( GLcontext *ctx, SWvertex *v0, SWvertex *v1, SWvertex *v2 );
-void
+extern void
_swrast_Quad( GLcontext *ctx, SWvertex *v0, SWvertex *v1, SWvertex *v2,
SWvertex *v3);
-void
+extern void
_swrast_flush( GLcontext *ctx );
/* Tell the software rasterizer about core state changes.
*/
-void
+extern void
_swrast_InvalidateState( GLcontext *ctx, GLuint new_state );
+
#endif