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-rw-r--r--src/mesa/swrast/s_tritemp.h12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h
index 4940dab17ea..29248b1c0c3 100644
--- a/src/mesa/swrast/s_tritemp.h
+++ b/src/mesa/swrast/s_tritemp.h
@@ -1,4 +1,4 @@
-/* $Id: s_tritemp.h,v 1.28 2001/12/05 10:24:31 keithw Exp $ */
+/* $Id: s_tritemp.h,v 1.29 2001/12/17 04:54:35 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -120,7 +120,7 @@
const GLint snapMask = ~((FIXED_ONE / 16) - 1); /* for x/y coord snapping */
GLfixed vMin_fx, vMin_fy, vMid_fx, vMid_fy, vMax_fx, vMax_fy;
- struct triangle_span span;
+ struct sw_span span;
#ifdef INTERP_Z
(void) fixedToDepthShift;
@@ -1136,11 +1136,13 @@
/* initialize the span interpolants to the leftmost value */
/* ff = fixed-pt fragment */
const GLint right = FixedToInt(fxRightEdge);
+ SW_SPAN_RESET(span);
span.x = FixedToInt(fxLeftEdge);
+
if (right <= span.x)
- span.count = 0;
+ span.end = 0;
else
- span.count = right - span.x;
+ span.end = right - span.x;
#ifdef INTERP_Z
span.z = fz;
@@ -1254,7 +1256,7 @@
#endif
/* This is where we actually generate fragments */
- if (span.count > 0) {
+ if (span.end > 0) {
RENDER_SPAN( span );
}