diff options
Diffstat (limited to 'src/mesa/swrast/s_tritemp.h')
-rw-r--r-- | src/mesa/swrast/s_tritemp.h | 208 |
1 files changed, 107 insertions, 101 deletions
diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h index c8fe4b6e9e5..83b2f03781e 100644 --- a/src/mesa/swrast/s_tritemp.h +++ b/src/mesa/swrast/s_tritemp.h @@ -128,6 +128,8 @@ GLuint u; \ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \ if (ctx->Texture._EnabledCoordUnits & (1 << u)) { \ + const GLuint attr = FRAG_ATTRIB_TEX0 + u; \ + (void) attr; \ CODE \ } \ } \ @@ -137,6 +139,8 @@ #define TEX_UNIT_LOOP(CODE) \ { \ const GLuint u = 0; \ + const GLuint attr = FRAG_ATTRIB_TEX0 + u; \ + (void) attr; \ CODE \ } #endif @@ -145,17 +149,18 @@ #ifdef INTERP_VARYING -#define VARYING_LOOP(CODE) \ - { \ - GLuint iv, ic; \ - for (iv = 0; iv < MAX_VARYING; iv++) { \ - if (inputsUsed & FRAG_BIT_VAR(iv)) { \ +#define VARYING_LOOP(CODE) \ + { \ + GLuint iv, ic; \ + for (iv = 0; iv < MAX_VARYING; iv++) { \ + if (inputsUsed & FRAG_BIT_VAR(iv)) { \ GLuint attr = FRAG_ATTRIB_VAR0 + iv; \ - for (ic = 0; ic < 4; ic++) { \ - CODE \ - } \ - } \ - } \ + (void) attr; \ + for (ic = 0; ic < 4; ic++) { \ + CODE \ + } \ + } \ + } \ } #endif @@ -473,19 +478,19 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, { GLfloat eMaj_dz = vMax->win[2] - vMin->win[2]; GLfloat eBot_dz = vMid->win[2] - vMin->win[2]; - span.dzdx = oneOverArea * (eMaj_dz * eBot.dy - eMaj.dy * eBot_dz); - if (span.dzdx > maxDepth || span.dzdx < -maxDepth) { + span.attrStepX[FRAG_ATTRIB_WPOS][2] = oneOverArea * (eMaj_dz * eBot.dy - eMaj.dy * eBot_dz); + if (span.attrStepX[FRAG_ATTRIB_WPOS][2] > maxDepth || span.attrStepX[FRAG_ATTRIB_WPOS][2] < -maxDepth) { /* probably a sliver triangle */ - span.dzdx = 0.0; - span.dzdy = 0.0; + span.attrStepX[FRAG_ATTRIB_WPOS][2] = 0.0; + span.attrStepY[FRAG_ATTRIB_WPOS][2] = 0.0; } else { - span.dzdy = oneOverArea * (eMaj.dx * eBot_dz - eMaj_dz * eBot.dx); + span.attrStepY[FRAG_ATTRIB_WPOS][2] = oneOverArea * (eMaj.dx * eBot_dz - eMaj_dz * eBot.dx); } if (depthBits <= 16) - span.zStep = SignedFloatToFixed(span.dzdx); + span.zStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_WPOS][2]); else - span.zStep = (GLint) span.dzdx; + span.zStep = (GLint) span.attrStepX[FRAG_ATTRIB_WPOS][2]; } #endif #ifdef INTERP_W @@ -493,8 +498,8 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, { const GLfloat eMaj_dw = vMax->win[3] - vMin->win[3]; const GLfloat eBot_dw = vMid->win[3] - vMin->win[3]; - span.dwdx = oneOverArea * (eMaj_dw * eBot.dy - eMaj.dy * eBot_dw); - span.dwdy = oneOverArea * (eMaj.dx * eBot_dw - eMaj_dw * eBot.dx); + span.attrStepX[FRAG_ATTRIB_WPOS][3] = oneOverArea * (eMaj_dw * eBot.dy - eMaj.dy * eBot_dw); + span.attrStepY[FRAG_ATTRIB_WPOS][3] = oneOverArea * (eMaj.dx * eBot_dw - eMaj_dw * eBot.dx); } #endif #ifdef INTERP_FOG @@ -525,37 +530,37 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, GLfloat eMaj_da = (GLfloat) ((ColorTemp) vMax->color[ACOMP] - (ColorTemp) vMin->color[ACOMP]); GLfloat eBot_da = (GLfloat) ((ColorTemp) vMid->color[ACOMP] - (ColorTemp) vMin->color[ACOMP]); # endif - span.drdx = oneOverArea * (eMaj_dr * eBot.dy - eMaj.dy * eBot_dr); - span.drdy = oneOverArea * (eMaj.dx * eBot_dr - eMaj_dr * eBot.dx); - span.dgdx = oneOverArea * (eMaj_dg * eBot.dy - eMaj.dy * eBot_dg); - span.dgdy = oneOverArea * (eMaj.dx * eBot_dg - eMaj_dg * eBot.dx); - span.dbdx = oneOverArea * (eMaj_db * eBot.dy - eMaj.dy * eBot_db); - span.dbdy = oneOverArea * (eMaj.dx * eBot_db - eMaj_db * eBot.dx); + span.attrStepX[FRAG_ATTRIB_COL0][0] = oneOverArea * (eMaj_dr * eBot.dy - eMaj.dy * eBot_dr); + span.attrStepY[FRAG_ATTRIB_COL0][0] = oneOverArea * (eMaj.dx * eBot_dr - eMaj_dr * eBot.dx); + span.attrStepX[FRAG_ATTRIB_COL0][1] = oneOverArea * (eMaj_dg * eBot.dy - eMaj.dy * eBot_dg); + span.attrStepY[FRAG_ATTRIB_COL0][1] = oneOverArea * (eMaj.dx * eBot_dg - eMaj_dg * eBot.dx); + span.attrStepX[FRAG_ATTRIB_COL0][2] = oneOverArea * (eMaj_db * eBot.dy - eMaj.dy * eBot_db); + span.attrStepY[FRAG_ATTRIB_COL0][2] = oneOverArea * (eMaj.dx * eBot_db - eMaj_db * eBot.dx); # if CHAN_TYPE == GL_FLOAT - span.redStep = span.drdx; - span.greenStep = span.dgdx; - span.blueStep = span.dbdx; + span.redStep = span.attrStepX[FRAG_ATTRIB_COL0][0]; + span.greenStep = span.attrStepX[FRAG_ATTRIB_COL0][1]; + span.blueStep = span.attrStepX[FRAG_ATTRIB_COL0][2]; # else - span.redStep = SignedFloatToFixed(span.drdx); - span.greenStep = SignedFloatToFixed(span.dgdx); - span.blueStep = SignedFloatToFixed(span.dbdx); + span.redStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][0]); + span.greenStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][1]); + span.blueStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][2]); # endif /* GL_FLOAT */ # ifdef INTERP_ALPHA - span.dadx = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da); - span.dady = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx); + span.attrStepX[FRAG_ATTRIB_COL0][3] = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da); + span.attrStepX[FRAG_ATTRIB_COL0][3] = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx); # if CHAN_TYPE == GL_FLOAT - span.alphaStep = span.dadx; + span.alphaStep = span.attrStepX[FRAG_ATTRIB_COL0][3]; # else - span.alphaStep = SignedFloatToFixed(span.dadx); + span.alphaStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][3]); # endif /* GL_FLOAT */ # endif /* INTERP_ALPHA */ } else { ASSERT(ctx->Light.ShadeModel == GL_FLAT); span.interpMask |= SPAN_FLAT; - span.drdx = span.drdy = 0.0F; - span.dgdx = span.dgdy = 0.0F; - span.dbdx = span.dbdy = 0.0F; + span.attrStepX[FRAG_ATTRIB_COL0][0] = span.attrStepY[FRAG_ATTRIB_COL0][0] = 0.0F; + span.attrStepX[FRAG_ATTRIB_COL0][1] = span.attrStepY[FRAG_ATTRIB_COL0][1] = 0.0F; + span.attrStepX[FRAG_ATTRIB_COL0][2] = span.attrStepY[FRAG_ATTRIB_COL0][2] = 0.0F; # if CHAN_TYPE == GL_FLOAT span.redStep = 0.0F; span.greenStep = 0.0F; @@ -566,7 +571,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, span.blueStep = 0; # endif /* GL_FLOAT */ # ifdef INTERP_ALPHA - span.dadx = span.dady = 0.0F; + span.attrStepX[FRAG_ATTRIB_COL0][3] = span.attrStepX[FRAG_ATTRIB_COL0][3] = 0.0F; # if CHAN_TYPE == GL_FLOAT span.alphaStep = 0.0F; # else @@ -637,12 +642,12 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, GLfloat eBot_ds = (vMid->texcoord[0][0] - vMin->texcoord[0][0]) * S_SCALE; GLfloat eMaj_dt = (vMax->texcoord[0][1] - vMin->texcoord[0][1]) * T_SCALE; GLfloat eBot_dt = (vMid->texcoord[0][1] - vMin->texcoord[0][1]) * T_SCALE; - span.texStepX[0][0] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds); - span.texStepY[0][0] = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx); - span.texStepX[0][1] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt); - span.texStepY[0][1] = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx); - span.intTexStep[0] = SignedFloatToFixed(span.texStepX[0][0]); - span.intTexStep[1] = SignedFloatToFixed(span.texStepX[0][1]); + span.attrStepX[FRAG_ATTRIB_TEX0][0] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds); + span.attrStepY[FRAG_ATTRIB_TEX0][0] = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx); + span.attrStepX[FRAG_ATTRIB_TEX0][1] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt); + span.attrStepY[FRAG_ATTRIB_TEX0][1] = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx); + span.intTexStep[0] = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_TEX0][0]); + span.intTexStep[1] = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_TEX0][1]); } #endif #ifdef INTERP_TEX @@ -659,14 +664,14 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, GLfloat eBot_du = vMid->texcoord[u][2] * wMid - vMin->texcoord[u][2] * wMin; GLfloat eMaj_dv = vMax->texcoord[u][3] * wMax - vMin->texcoord[u][3] * wMin; GLfloat eBot_dv = vMid->texcoord[u][3] * wMid - vMin->texcoord[u][3] * wMin; - span.texStepX[u][0] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds); - span.texStepY[u][0] = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx); - span.texStepX[u][1] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt); - span.texStepY[u][1] = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx); - span.texStepX[u][2] = oneOverArea * (eMaj_du * eBot.dy - eMaj.dy * eBot_du); - span.texStepY[u][2] = oneOverArea * (eMaj.dx * eBot_du - eMaj_du * eBot.dx); - span.texStepX[u][3] = oneOverArea * (eMaj_dv * eBot.dy - eMaj.dy * eBot_dv); - span.texStepY[u][3] = oneOverArea * (eMaj.dx * eBot_dv - eMaj_dv * eBot.dx); + span.attrStepX[attr][0] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds); + span.attrStepY[attr][0] = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx); + span.attrStepX[attr][1] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt); + span.attrStepY[attr][1] = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx); + span.attrStepX[attr][2] = oneOverArea * (eMaj_du * eBot.dy - eMaj.dy * eBot_du); + span.attrStepY[attr][2] = oneOverArea * (eMaj.dx * eBot_du - eMaj_du * eBot.dx); + span.attrStepX[attr][3] = oneOverArea * (eMaj_dv * eBot.dy - eMaj.dy * eBot_dv); + span.attrStepY[attr][3] = oneOverArea * (eMaj.dx * eBot_dv - eMaj_dv * eBot.dx); ) } #endif @@ -901,19 +906,20 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, GLfloat z0 = vLower->win[2]; if (depthBits <= 16) { /* interpolate fixed-pt values */ - GLfloat tmp = (z0 * FIXED_SCALE + span.dzdx * adjx - + span.dzdy * adjy) + FIXED_HALF; + GLfloat tmp = (z0 * FIXED_SCALE + + span.attrStepX[FRAG_ATTRIB_WPOS][2] * adjx + + span.attrStepY[FRAG_ATTRIB_WPOS][2] * adjy) + FIXED_HALF; if (tmp < MAX_GLUINT / 2) zLeft = (GLfixed) tmp; else zLeft = MAX_GLUINT / 2; - fdzOuter = SignedFloatToFixed(span.dzdy + dxOuter * span.dzdx); + fdzOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_WPOS][2] + dxOuter * span.attrStepX[FRAG_ATTRIB_WPOS][2]); } else { /* interpolate depth values w/out scaling */ - zLeft = (GLuint) (z0 + span.dzdx * FixedToFloat(adjx) - + span.dzdy * FixedToFloat(adjy)); - fdzOuter = (GLint) (span.dzdy + dxOuter * span.dzdx); + zLeft = (GLuint) (z0 + span.attrStepX[FRAG_ATTRIB_WPOS][2] * FixedToFloat(adjx) + + span.attrStepY[FRAG_ATTRIB_WPOS][2] * FixedToFloat(adjy)); + fdzOuter = (GLint) (span.attrStepY[FRAG_ATTRIB_WPOS][2] + dxOuter * span.attrStepX[FRAG_ATTRIB_WPOS][2]); } # ifdef DEPTH_TYPE zRow = (DEPTH_TYPE *) @@ -923,8 +929,8 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, } #endif #ifdef INTERP_W - wLeft = vLower->win[3] + (span.dwdx * adjx + span.dwdy * adjy) * (1.0F/FIXED_SCALE); - dwOuter = span.dwdy + dxOuter * span.dwdx; + wLeft = vLower->win[3] + (span.attrStepX[FRAG_ATTRIB_WPOS][3] * adjx + span.attrStepY[FRAG_ATTRIB_WPOS][3] * adjy) * (1.0F/FIXED_SCALE); + dwOuter = span.attrStepY[FRAG_ATTRIB_WPOS][3] + dxOuter * span.attrStepX[FRAG_ATTRIB_WPOS][3]; #endif #ifdef INTERP_FOG # ifdef INTERP_W @@ -937,27 +943,27 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #ifdef INTERP_RGB if (ctx->Light.ShadeModel == GL_SMOOTH) { # if CHAN_TYPE == GL_FLOAT - rLeft = vLower->color[RCOMP] + (span.drdx * adjx + span.drdy * adjy) * (1.0F / FIXED_SCALE); - gLeft = vLower->color[GCOMP] + (span.dgdx * adjx + span.dgdy * adjy) * (1.0F / FIXED_SCALE); - bLeft = vLower->color[BCOMP] + (span.dbdx * adjx + span.dbdy * adjy) * (1.0F / FIXED_SCALE); - fdrOuter = span.drdy + dxOuter * span.drdx; - fdgOuter = span.dgdy + dxOuter * span.dgdx; - fdbOuter = span.dbdy + dxOuter * span.dbdx; + rLeft = vLower->color[RCOMP] + (span.attrStepX[FRAG_ATTRIB_COL0][0] * adjx + span.attrStepY[FRAG_ATTRIB_COL0][0] * adjy) * (1.0F / FIXED_SCALE); + gLeft = vLower->color[GCOMP] + (span.attrStepX[FRAG_ATTRIB_COL0][1] * adjx + span.attrStepY[FRAG_ATTRIB_COL0][1] * adjy) * (1.0F / FIXED_SCALE); + bLeft = vLower->color[BCOMP] + (span.attrStepX[FRAG_ATTRIB_COL0][2] * adjx + span.attrStepY[FRAG_ATTRIB_COL0][2] * adjy) * (1.0F / FIXED_SCALE); + fdrOuter = span.attrStepY[FRAG_ATTRIB_COL0][0] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][0]; + fdgOuter = span.attrStepY[FRAG_ATTRIB_COL0][1] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][1]; + fdbOuter = span.attrStepY[FRAG_ATTRIB_COL0][2] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][2]; # else - rLeft = (GLint)(ChanToFixed(vLower->color[RCOMP]) + span.drdx * adjx + span.drdy * adjy) + FIXED_HALF; - gLeft = (GLint)(ChanToFixed(vLower->color[GCOMP]) + span.dgdx * adjx + span.dgdy * adjy) + FIXED_HALF; - bLeft = (GLint)(ChanToFixed(vLower->color[BCOMP]) + span.dbdx * adjx + span.dbdy * adjy) + FIXED_HALF; - fdrOuter = SignedFloatToFixed(span.drdy + dxOuter * span.drdx); - fdgOuter = SignedFloatToFixed(span.dgdy + dxOuter * span.dgdx); - fdbOuter = SignedFloatToFixed(span.dbdy + dxOuter * span.dbdx); + rLeft = (GLint)(ChanToFixed(vLower->color[RCOMP]) + span.attrStepX[FRAG_ATTRIB_COL0][0] * adjx + span.attrStepY[FRAG_ATTRIB_COL0][0] * adjy) + FIXED_HALF; + gLeft = (GLint)(ChanToFixed(vLower->color[GCOMP]) + span.attrStepX[FRAG_ATTRIB_COL0][1] * adjx + span.attrStepY[FRAG_ATTRIB_COL0][1] * adjy) + FIXED_HALF; + bLeft = (GLint)(ChanToFixed(vLower->color[BCOMP]) + span.attrStepX[FRAG_ATTRIB_COL0][2] * adjx + span.attrStepY[FRAG_ATTRIB_COL0][2] * adjy) + FIXED_HALF; + fdrOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][0] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][0]); + fdgOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][1] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][1]); + fdbOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][2] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][2]); # endif # ifdef INTERP_ALPHA # if CHAN_TYPE == GL_FLOAT - aLeft = vLower->color[ACOMP] + (span.dadx * adjx + span.dady * adjy) * (1.0F / FIXED_SCALE); - fdaOuter = span.dady + dxOuter * span.dadx; + aLeft = vLower->color[ACOMP] + (span.attrStepX[FRAG_ATTRIB_COL0][3] * adjx + span.attrStepX[FRAG_ATTRIB_COL0][3] * adjy) * (1.0F / FIXED_SCALE); + fdaOuter = span.attrStepX[FRAG_ATTRIB_COL0][3] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][3]; # else - aLeft = (GLint)(ChanToFixed(vLower->color[ACOMP]) + span.dadx * adjx + span.dady * adjy) + FIXED_HALF; - fdaOuter = SignedFloatToFixed(span.dady + dxOuter * span.dadx); + aLeft = (GLint)(ChanToFixed(vLower->color[ACOMP]) + span.attrStepX[FRAG_ATTRIB_COL0][3] * adjx + span.attrStepX[FRAG_ATTRIB_COL0][3] * adjy) + FIXED_HALF; + fdaOuter = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][3] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][3]); # endif # endif } @@ -1037,14 +1043,14 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, { GLfloat s0, t0; s0 = vLower->texcoord[0][0] * S_SCALE; - sLeft = (GLfixed)(s0 * FIXED_SCALE + span.texStepX[0][0] * adjx - + span.texStepY[0][0] * adjy) + FIXED_HALF; - dsOuter = SignedFloatToFixed(span.texStepY[0][0] + dxOuter * span.texStepX[0][0]); + sLeft = (GLfixed)(s0 * FIXED_SCALE + span.attrStepX[FRAG_ATTRIB_TEX0][0] * adjx + + span.attrStepY[FRAG_ATTRIB_TEX0][0] * adjy) + FIXED_HALF; + dsOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_TEX0][0] + dxOuter * span.attrStepX[FRAG_ATTRIB_TEX0][0]); t0 = vLower->texcoord[0][1] * T_SCALE; - tLeft = (GLfixed)(t0 * FIXED_SCALE + span.texStepX[0][1] * adjx - + span.texStepY[0][1] * adjy) + FIXED_HALF; - dtOuter = SignedFloatToFixed(span.texStepY[0][1] + dxOuter * span.texStepX[0][1]); + tLeft = (GLfixed)(t0 * FIXED_SCALE + span.attrStepX[FRAG_ATTRIB_TEX0][1] * adjx + + span.attrStepY[FRAG_ATTRIB_TEX0][1] * adjy) + FIXED_HALF; + dtOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_TEX0][1] + dxOuter * span.attrStepX[FRAG_ATTRIB_TEX0][1]); } #endif #ifdef INTERP_TEX @@ -1054,14 +1060,14 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, const GLfloat t0 = vLower->texcoord[u][1] * invW; const GLfloat u0 = vLower->texcoord[u][2] * invW; const GLfloat v0 = vLower->texcoord[u][3] * invW; - sLeft[u] = s0 + (span.texStepX[u][0] * adjx + span.texStepY[u][0] * adjy) * (1.0F/FIXED_SCALE); - tLeft[u] = t0 + (span.texStepX[u][1] * adjx + span.texStepY[u][1] * adjy) * (1.0F/FIXED_SCALE); - uLeft[u] = u0 + (span.texStepX[u][2] * adjx + span.texStepY[u][2] * adjy) * (1.0F/FIXED_SCALE); - vLeft[u] = v0 + (span.texStepX[u][3] * adjx + span.texStepY[u][3] * adjy) * (1.0F/FIXED_SCALE); - dsOuter[u] = span.texStepY[u][0] + dxOuter * span.texStepX[u][0]; - dtOuter[u] = span.texStepY[u][1] + dxOuter * span.texStepX[u][1]; - duOuter[u] = span.texStepY[u][2] + dxOuter * span.texStepX[u][2]; - dvOuter[u] = span.texStepY[u][3] + dxOuter * span.texStepX[u][3]; + sLeft[u] = s0 + (span.attrStepX[attr][0] * adjx + span.attrStepY[attr][0] * adjy) * (1.0F/FIXED_SCALE); + tLeft[u] = t0 + (span.attrStepX[attr][1] * adjx + span.attrStepY[attr][1] * adjy) * (1.0F/FIXED_SCALE); + uLeft[u] = u0 + (span.attrStepX[attr][2] * adjx + span.attrStepY[attr][2] * adjy) * (1.0F/FIXED_SCALE); + vLeft[u] = v0 + (span.attrStepX[attr][3] * adjx + span.attrStepY[attr][3] * adjy) * (1.0F/FIXED_SCALE); + dsOuter[u] = span.attrStepY[attr][0] + dxOuter * span.attrStepX[attr][0]; + dtOuter[u] = span.attrStepY[attr][1] + dxOuter * span.attrStepX[attr][1]; + duOuter[u] = span.attrStepY[attr][2] + dxOuter * span.attrStepX[attr][2]; + dvOuter[u] = span.attrStepY[attr][3] + dxOuter * span.attrStepX[attr][3]; ) #endif #ifdef INTERP_VARYING @@ -1102,7 +1108,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, fdzInner = fdzOuter + span.zStep; #endif #ifdef INTERP_W - dwInner = dwOuter + span.dwdx; + dwInner = dwOuter + span.attrStepX[FRAG_ATTRIB_WPOS][3]; #endif #ifdef INTERP_FOG dfogInner = dfogOuter + span.attrStepX[FRAG_ATTRIB_FOGC][0]; @@ -1129,10 +1135,10 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #endif #ifdef INTERP_TEX TEX_UNIT_LOOP( - dsInner[u] = dsOuter[u] + span.texStepX[u][0]; - dtInner[u] = dtOuter[u] + span.texStepX[u][1]; - duInner[u] = duOuter[u] + span.texStepX[u][2]; - dvInner[u] = dvOuter[u] + span.texStepX[u][3]; + dsInner[u] = dsOuter[u] + span.attrStepX[attr][0]; + dtInner[u] = dtOuter[u] + span.attrStepX[attr][1]; + duInner[u] = duOuter[u] + span.attrStepX[attr][2]; + dvInner[u] = dvOuter[u] + span.attrStepX[attr][3]; ) #endif #ifdef INTERP_VARYING @@ -1155,7 +1161,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, span.z = zLeft; #endif #ifdef INTERP_W - span.w = wLeft; + span.attrStart[FRAG_ATTRIB_WPOS][3] = wLeft; #endif #ifdef INTERP_FOG span.attrStart[FRAG_ATTRIB_FOGC][0] = fogLeft; @@ -1183,10 +1189,10 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #ifdef INTERP_TEX TEX_UNIT_LOOP( - span.tex[u][0] = sLeft[u]; - span.tex[u][1] = tLeft[u]; - span.tex[u][2] = uLeft[u]; - span.tex[u][3] = vLeft[u]; + span.attrStart[attr][0] = sLeft[u]; + span.attrStart[attr][1] = tLeft[u]; + span.attrStart[attr][2] = uLeft[u]; + span.attrStart[attr][3] = vLeft[u]; ) #endif #ifdef INTERP_VARYING |