diff options
Diffstat (limited to 'src/mesa/swrast/s_triangle.c')
-rw-r--r-- | src/mesa/swrast/s_triangle.c | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index 1816624d67a..bdbdde76b83 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -1,4 +1,4 @@ -/* $Id: s_triangle.c,v 1.58 2002/04/19 14:05:50 brianp Exp $ */ +/* $Id: s_triangle.c,v 1.59 2002/06/15 03:03:12 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -124,7 +124,7 @@ static void flat_rgba_triangle( GLcontext *ctx, #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define SETUP_CODE \ - ASSERT(!ctx->Texture._ReallyEnabled); \ + ASSERT(ctx->Texture._EnabledUnits == 0); \ ASSERT(ctx->Light.ShadeModel==GL_FLAT); \ span->interpMask |= SPAN_RGBA; \ span->red = ChanToFixed(v2->color[0]); \ @@ -161,7 +161,7 @@ static void smooth_rgba_triangle( GLcontext *ctx, #define SETUP_CODE \ { \ /* texturing must be off */ \ - ASSERT(!ctx->Texture._ReallyEnabled); \ + ASSERT(ctx->Texture._EnabledUnits == 0); \ ASSERT(ctx->Light.ShadeModel==GL_SMOOTH); \ } @@ -1116,7 +1116,7 @@ _swrast_choose_triangle( GLcontext *ctx ) } } - if (ctx->Texture._ReallyEnabled) { + if (ctx->Texture._EnabledUnits) { /* Ugh, we do a _lot_ of tests to pick the best textured tri func */ const struct gl_texture_object *texObj2D; const struct gl_texture_image *texImg; @@ -1130,7 +1130,8 @@ _swrast_choose_triangle( GLcontext *ctx ) envMode = ctx->Texture.Unit[0].EnvMode; /* First see if we can used an optimized 2-D texture function */ - if (ctx->Texture._ReallyEnabled==TEXTURE0_2D + if (ctx->Texture._EnabledUnits == 1 + && ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT && texObj2D->WrapS==GL_REPEAT && texObj2D->WrapT==GL_REPEAT && texImg->Border==0 @@ -1172,7 +1173,7 @@ _swrast_choose_triangle( GLcontext *ctx ) } else { /* general case textured triangles */ - if (ctx->Texture._ReallyEnabled > TEXTURE0_ANY) { + if (ctx->Texture._EnabledUnits > 1) { USE(multitextured_triangle); } else { @@ -1181,7 +1182,7 @@ _swrast_choose_triangle( GLcontext *ctx ) } } else { - ASSERT(!ctx->Texture._ReallyEnabled); + ASSERT(!ctx->Texture._EnabledUnits); if (ctx->Light.ShadeModel==GL_SMOOTH) { /* smooth shaded, no texturing, stippled or some raster ops */ if (rgbmode) { |