diff options
Diffstat (limited to 'src/mesa/swrast/s_triangle.c')
-rw-r--r-- | src/mesa/swrast/s_triangle.c | 54 |
1 files changed, 17 insertions, 37 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index 3b7960bf80f..fc9d29bbf7f 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -67,24 +67,9 @@ _swrast_culltriangle( GLcontext *ctx, /* - * Render a flat-shaded color index triangle. + * Render a smooth or flat-shaded color index triangle. */ -#define NAME flat_ci_triangle -#define INTERP_Z 1 -#define INTERP_FOG 1 -#define SETUP_CODE \ - span.interpMask |= SPAN_INDEX; \ - span.index = FloatToFixed(v2->index);\ - span.indexStep = 0; -#define RENDER_SPAN( span ) _swrast_write_index_span(ctx, &span); -#include "s_tritemp.h" - - - -/* - * Render a smooth-shaded color index triangle. - */ -#define NAME smooth_ci_triangle +#define NAME ci_triangle #define INTERP_Z 1 #define INTERP_FOG 1 #define INTERP_INDEX 1 @@ -139,7 +124,7 @@ _swrast_culltriangle( GLcontext *ctx, * Render an RGB, GL_DECAL, textured triangle. * Interpolate S,T only w/out mipmapping or perspective correction. * - * No fog. + * No fog. No depth testing. */ #define NAME simple_textured_triangle #define INTERP_INT_TEX 1 @@ -803,7 +788,7 @@ fast_persp_span(GLcontext *ctx, SWspan *span, #define INTERP_FOG 1 #define INTERP_RGB 1 #define INTERP_ALPHA 1 -#define INTERP_TEX 1 +#define INTERP_ATTRIBS 1 #define SETUP_CODE \ struct persp_info info; \ @@ -865,16 +850,16 @@ fast_persp_span(GLcontext *ctx, SWspan *span, /* - * Render a smooth-shaded, textured, RGBA triangle. + * Render an RGBA triangle with arbitrary attributes. */ -#define NAME general_textured_triangle +#define NAME general_triangle #define INTERP_Z 1 #define INTERP_W 1 #define INTERP_FOG 1 #define INTERP_RGB 1 #define INTERP_SPEC 1 #define INTERP_ALPHA 1 -#define INTERP_TEX 1 +#define INTERP_ATTRIBS 1 #define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span); #include "s_tritemp.h" @@ -1054,6 +1039,11 @@ _swrast_choose_triangle( GLcontext *ctx ) } } + if (!rgbmode) { + USE(ci_triangle); + return; + } + if (ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram._Current || ctx->ATIFragmentShader._Enabled) { @@ -1102,7 +1092,7 @@ _swrast_choose_triangle( GLcontext *ctx ) } else { #if (CHAN_BITS == 16 || CHAN_BITS == 32) - USE(general_textured_triangle); + USE(general_triangle); #else USE(affine_textured_triangle); #endif @@ -1110,7 +1100,7 @@ _swrast_choose_triangle( GLcontext *ctx ) } else { #if (CHAN_BITS == 16 || CHAN_BITS == 32) - USE(general_textured_triangle); + USE(general_triangle); #else USE(persp_textured_triangle); #endif @@ -1118,28 +1108,18 @@ _swrast_choose_triangle( GLcontext *ctx ) } else { /* general case textured triangles */ - USE(general_textured_triangle); + USE(general_triangle); } } else { ASSERT(!ctx->Texture._EnabledCoordUnits); if (ctx->Light.ShadeModel==GL_SMOOTH) { /* smooth shaded, no texturing, stippled or some raster ops */ - if (rgbmode) { - USE(smooth_rgba_triangle); - } - else { - USE(smooth_ci_triangle); - } + USE(smooth_rgba_triangle); } else { /* flat shaded, no texturing, stippled or some raster ops */ - if (rgbmode) { - USE(flat_rgba_triangle); - } - else { - USE(flat_ci_triangle); - } + USE(flat_rgba_triangle); } } } |