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Diffstat (limited to 'src/mesa/swrast/s_triangle.c')
-rw-r--r--src/mesa/swrast/s_triangle.c54
1 files changed, 17 insertions, 37 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index 3b7960bf80f..fc9d29bbf7f 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -67,24 +67,9 @@ _swrast_culltriangle( GLcontext *ctx,
/*
- * Render a flat-shaded color index triangle.
+ * Render a smooth or flat-shaded color index triangle.
*/
-#define NAME flat_ci_triangle
-#define INTERP_Z 1
-#define INTERP_FOG 1
-#define SETUP_CODE \
- span.interpMask |= SPAN_INDEX; \
- span.index = FloatToFixed(v2->index);\
- span.indexStep = 0;
-#define RENDER_SPAN( span ) _swrast_write_index_span(ctx, &span);
-#include "s_tritemp.h"
-
-
-
-/*
- * Render a smooth-shaded color index triangle.
- */
-#define NAME smooth_ci_triangle
+#define NAME ci_triangle
#define INTERP_Z 1
#define INTERP_FOG 1
#define INTERP_INDEX 1
@@ -139,7 +124,7 @@ _swrast_culltriangle( GLcontext *ctx,
* Render an RGB, GL_DECAL, textured triangle.
* Interpolate S,T only w/out mipmapping or perspective correction.
*
- * No fog.
+ * No fog. No depth testing.
*/
#define NAME simple_textured_triangle
#define INTERP_INT_TEX 1
@@ -803,7 +788,7 @@ fast_persp_span(GLcontext *ctx, SWspan *span,
#define INTERP_FOG 1
#define INTERP_RGB 1
#define INTERP_ALPHA 1
-#define INTERP_TEX 1
+#define INTERP_ATTRIBS 1
#define SETUP_CODE \
struct persp_info info; \
@@ -865,16 +850,16 @@ fast_persp_span(GLcontext *ctx, SWspan *span,
/*
- * Render a smooth-shaded, textured, RGBA triangle.
+ * Render an RGBA triangle with arbitrary attributes.
*/
-#define NAME general_textured_triangle
+#define NAME general_triangle
#define INTERP_Z 1
#define INTERP_W 1
#define INTERP_FOG 1
#define INTERP_RGB 1
#define INTERP_SPEC 1
#define INTERP_ALPHA 1
-#define INTERP_TEX 1
+#define INTERP_ATTRIBS 1
#define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span);
#include "s_tritemp.h"
@@ -1054,6 +1039,11 @@ _swrast_choose_triangle( GLcontext *ctx )
}
}
+ if (!rgbmode) {
+ USE(ci_triangle);
+ return;
+ }
+
if (ctx->Texture._EnabledCoordUnits ||
ctx->FragmentProgram._Current ||
ctx->ATIFragmentShader._Enabled) {
@@ -1102,7 +1092,7 @@ _swrast_choose_triangle( GLcontext *ctx )
}
else {
#if (CHAN_BITS == 16 || CHAN_BITS == 32)
- USE(general_textured_triangle);
+ USE(general_triangle);
#else
USE(affine_textured_triangle);
#endif
@@ -1110,7 +1100,7 @@ _swrast_choose_triangle( GLcontext *ctx )
}
else {
#if (CHAN_BITS == 16 || CHAN_BITS == 32)
- USE(general_textured_triangle);
+ USE(general_triangle);
#else
USE(persp_textured_triangle);
#endif
@@ -1118,28 +1108,18 @@ _swrast_choose_triangle( GLcontext *ctx )
}
else {
/* general case textured triangles */
- USE(general_textured_triangle);
+ USE(general_triangle);
}
}
else {
ASSERT(!ctx->Texture._EnabledCoordUnits);
if (ctx->Light.ShadeModel==GL_SMOOTH) {
/* smooth shaded, no texturing, stippled or some raster ops */
- if (rgbmode) {
- USE(smooth_rgba_triangle);
- }
- else {
- USE(smooth_ci_triangle);
- }
+ USE(smooth_rgba_triangle);
}
else {
/* flat shaded, no texturing, stippled or some raster ops */
- if (rgbmode) {
- USE(flat_rgba_triangle);
- }
- else {
- USE(flat_ci_triangle);
- }
+ USE(flat_rgba_triangle);
}
}
}