diff options
Diffstat (limited to 'src/mesa/swrast/s_triangle.c')
-rw-r--r-- | src/mesa/swrast/s_triangle.c | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index 893859db083..f0b1d383dba 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -57,10 +57,10 @@ _swrast_culltriangle( struct gl_context *ctx, const SWvertex *v2 ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLfloat ex = v1->attrib[FRAG_ATTRIB_WPOS][0] - v0->attrib[FRAG_ATTRIB_WPOS][0]; - GLfloat ey = v1->attrib[FRAG_ATTRIB_WPOS][1] - v0->attrib[FRAG_ATTRIB_WPOS][1]; - GLfloat fx = v2->attrib[FRAG_ATTRIB_WPOS][0] - v0->attrib[FRAG_ATTRIB_WPOS][0]; - GLfloat fy = v2->attrib[FRAG_ATTRIB_WPOS][1] - v0->attrib[FRAG_ATTRIB_WPOS][1]; + GLfloat ex = v1->attrib[VARYING_SLOT_POS][0] - v0->attrib[VARYING_SLOT_POS][0]; + GLfloat ey = v1->attrib[VARYING_SLOT_POS][1] - v0->attrib[VARYING_SLOT_POS][1]; + GLfloat fx = v2->attrib[VARYING_SLOT_POS][0] - v0->attrib[VARYING_SLOT_POS][0]; + GLfloat fy = v2->attrib[VARYING_SLOT_POS][1] - v0->attrib[VARYING_SLOT_POS][1]; GLfloat c = ex*fy-ey*fx; if (c * swrast->_BackfaceSign * swrast->_BackfaceCullSign <= 0.0F) @@ -678,13 +678,13 @@ fast_persp_span(struct gl_context *ctx, SWspan *span, const GLuint texEnableSave = ctx->Texture._EnabledCoordUnits; ctx->Texture._EnabledCoordUnits = 0; - tex_coord[0] = span->attrStart[FRAG_ATTRIB_TEX0][0] * (info->smask + 1); - tex_step[0] = span->attrStepX[FRAG_ATTRIB_TEX0][0] * (info->smask + 1); - tex_coord[1] = span->attrStart[FRAG_ATTRIB_TEX0][1] * (info->tmask + 1); - tex_step[1] = span->attrStepX[FRAG_ATTRIB_TEX0][1] * (info->tmask + 1); - /* span->attrStart[FRAG_ATTRIB_TEX0][2] only if 3D-texturing, here only 2D */ - tex_coord[2] = span->attrStart[FRAG_ATTRIB_TEX0][3]; - tex_step[2] = span->attrStepX[FRAG_ATTRIB_TEX0][3]; + tex_coord[0] = span->attrStart[VARYING_SLOT_TEX0][0] * (info->smask + 1); + tex_step[0] = span->attrStepX[VARYING_SLOT_TEX0][0] * (info->smask + 1); + tex_coord[1] = span->attrStart[VARYING_SLOT_TEX0][1] * (info->tmask + 1); + tex_step[1] = span->attrStepX[VARYING_SLOT_TEX0][1] * (info->tmask + 1); + /* span->attrStart[VARYING_SLOT_TEX0][2] only if 3D-texturing, here only 2D */ + tex_coord[2] = span->attrStart[VARYING_SLOT_TEX0][3]; + tex_step[2] = span->attrStepX[VARYING_SLOT_TEX0][3]; switch (info->filter) { case GL_NEAREST: @@ -939,23 +939,23 @@ _swrast_add_spec_terms_triangle(struct gl_context *ctx, const SWvertex *v0, COPY_CHAN4( cSave[1], ncv1->color ); COPY_CHAN4( cSave[2], ncv2->color ); /* sum v0 */ - rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[FRAG_ATTRIB_COL1][0]; - gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[FRAG_ATTRIB_COL1][1]; - bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[FRAG_ATTRIB_COL1][2]; + rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[VARYING_SLOT_COL1][0]; + gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[VARYING_SLOT_COL1][1]; + bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[VARYING_SLOT_COL1][2]; UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[0], rSum); UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[1], gSum); UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[2], bSum); /* sum v1 */ - rSum = CHAN_TO_FLOAT(ncv1->color[0]) + ncv1->attrib[FRAG_ATTRIB_COL1][0]; - gSum = CHAN_TO_FLOAT(ncv1->color[1]) + ncv1->attrib[FRAG_ATTRIB_COL1][1]; - bSum = CHAN_TO_FLOAT(ncv1->color[2]) + ncv1->attrib[FRAG_ATTRIB_COL1][2]; + rSum = CHAN_TO_FLOAT(ncv1->color[0]) + ncv1->attrib[VARYING_SLOT_COL1][0]; + gSum = CHAN_TO_FLOAT(ncv1->color[1]) + ncv1->attrib[VARYING_SLOT_COL1][1]; + bSum = CHAN_TO_FLOAT(ncv1->color[2]) + ncv1->attrib[VARYING_SLOT_COL1][2]; UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[0], rSum); UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[1], gSum); UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[2], bSum); /* sum v2 */ - rSum = CHAN_TO_FLOAT(ncv2->color[0]) + ncv2->attrib[FRAG_ATTRIB_COL1][0]; - gSum = CHAN_TO_FLOAT(ncv2->color[1]) + ncv2->attrib[FRAG_ATTRIB_COL1][1]; - bSum = CHAN_TO_FLOAT(ncv2->color[2]) + ncv2->attrib[FRAG_ATTRIB_COL1][2]; + rSum = CHAN_TO_FLOAT(ncv2->color[0]) + ncv2->attrib[VARYING_SLOT_COL1][0]; + gSum = CHAN_TO_FLOAT(ncv2->color[1]) + ncv2->attrib[VARYING_SLOT_COL1][1]; + bSum = CHAN_TO_FLOAT(ncv2->color[2]) + ncv2->attrib[VARYING_SLOT_COL1][2]; UNCLAMPED_FLOAT_TO_CHAN(ncv2->color[0], rSum); UNCLAMPED_FLOAT_TO_CHAN(ncv2->color[1], gSum); UNCLAMPED_FLOAT_TO_CHAN(ncv2->color[2], bSum); |