diff options
Diffstat (limited to 'src/mesa/swrast/s_triangle.c')
-rw-r--r-- | src/mesa/swrast/s_triangle.c | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index 6c232cb694c..b61d4401e1b 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -1,4 +1,4 @@ -/* $Id: s_triangle.c,v 1.7 2000/12/12 00:31:45 brianp Exp $ */ +/* $Id: s_triangle.c,v 1.8 2001/01/05 02:26:49 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -160,7 +160,7 @@ static void flat_rgba_triangle( GLcontext *ctx, fffog += fdfogdx; \ } \ gl_write_monocolor_span( ctx, n, LEFT, Y, zspan, \ - fogspan, v0->color, \ + fogspan, v2->color, \ GL_POLYGON ); \ } \ } @@ -1613,10 +1613,10 @@ static void general_textured_triangle( GLcontext *ctx, GLboolean flat_shade = (ctx->Light.ShadeModel==GL_FLAT); \ GLint r, g, b, a; \ if (flat_shade) { \ - r = v0->color[0]; \ - g = v0->color[1]; \ - b = v0->color[2]; \ - a = v0->color[3]; \ + r = v2->color[0]; \ + g = v2->color[1]; \ + b = v2->color[2]; \ + a = v2->color[3]; \ } #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ @@ -1708,13 +1708,13 @@ static void general_textured_spec_triangle1( GLcontext *ctx, GLboolean flat_shade = (ctx->Light.ShadeModel==GL_FLAT); \ GLint r, g, b, a, sr, sg, sb; \ if (flat_shade) { \ - r = v0->color[0]; \ - g = v0->color[1]; \ - b = v0->color[2]; \ - a = v0->color[3]; \ - sr = v0->specular[0]; \ - sg = v0->specular[1]; \ - sb = v0->specular[2]; \ + r = v2->color[0]; \ + g = v2->color[1]; \ + b = v2->color[2]; \ + a = v2->color[3]; \ + sr = v2->specular[0]; \ + sg = v2->specular[1]; \ + sb = v2->specular[2]; \ } #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ @@ -1837,10 +1837,10 @@ static void lambda_textured_triangle1( GLcontext *ctx, const GLboolean flat_shade = (ctx->Light.ShadeModel==GL_FLAT); \ GLint r, g, b, a; \ if (flat_shade) { \ - r = v0->color[0]; \ - g = v0->color[1]; \ - b = v0->color[2]; \ - a = v0->color[3]; \ + r = v2->color[0]; \ + g = v2->color[1]; \ + b = v2->color[2]; \ + a = v2->color[3]; \ } #define INNER_LOOP( LEFT, RIGHT, Y ) \ @@ -1942,13 +1942,13 @@ static void lambda_textured_spec_triangle1( GLcontext *ctx, const GLboolean flat_shade = (ctx->Light.ShadeModel==GL_FLAT); \ GLint r, g, b, a, sr, sg, sb; \ if (flat_shade) { \ - r = v0->color[0]; \ - g = v0->color[1]; \ - b = v0->color[2]; \ - a = v0->color[3]; \ - sr = v0->specular[0]; \ - sg = v0->specular[1]; \ - sb = v0->specular[2]; \ + r = v2->color[0]; \ + g = v2->color[1]; \ + b = v2->color[2]; \ + a = v2->color[3]; \ + sr = v2->specular[0]; \ + sg = v2->specular[1]; \ + sb = v2->specular[2]; \ } #define INNER_LOOP( LEFT, RIGHT, Y ) \ @@ -2055,10 +2055,10 @@ lambda_multitextured_triangle1( GLcontext *ctx, GLfloat twidth[MAX_TEXTURE_UNITS], theight[MAX_TEXTURE_UNITS]; \ GLint r, g, b, a; \ if (flat_shade) { \ - r = v0->color[0]; \ - g = v0->color[1]; \ - b = v0->color[2]; \ - a = v0->color[3]; \ + r = v2->color[0]; \ + g = v2->color[1]; \ + b = v2->color[2]; \ + a = v2->color[3]; \ } \ { \ GLuint unit; \ |