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Diffstat (limited to 'src/mesa/swrast/s_triangle.c')
-rw-r--r--src/mesa/swrast/s_triangle.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index fce782466f0..aee92aecbb1 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -1,4 +1,4 @@
-/* $Id: s_triangle.c,v 1.69 2003/03/16 22:02:38 brianp Exp $ */
+/* $Id: s_triangle.c,v 1.70 2003/03/25 02:23:48 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -51,7 +51,7 @@
/*
* Just used for feedback mode.
*/
-GLboolean _mesa_cull_triangle( GLcontext *ctx,
+GLboolean _swrast_culltriangle( GLcontext *ctx,
const SWvertex *v0,
const SWvertex *v1,
const SWvertex *v2 )
@@ -80,7 +80,7 @@ GLboolean _mesa_cull_triangle( GLcontext *ctx,
span.interpMask |= SPAN_INDEX; \
span.index = IntToFixed(v2->index); \
span.indexStep = 0;
-#define RENDER_SPAN( span ) _mesa_write_index_span(ctx, &span);
+#define RENDER_SPAN( span ) _swrast_write_index_span(ctx, &span);
#include "s_tritemp.h"
@@ -92,7 +92,7 @@ GLboolean _mesa_cull_triangle( GLcontext *ctx,
#define INTERP_Z 1
#define INTERP_FOG 1
#define INTERP_INDEX 1
-#define RENDER_SPAN( span ) _mesa_write_index_span(ctx, &span);
+#define RENDER_SPAN( span ) _swrast_write_index_span(ctx, &span);
#include "s_tritemp.h"
@@ -116,7 +116,7 @@ GLboolean _mesa_cull_triangle( GLcontext *ctx,
span.greenStep = 0; \
span.blueStep = 0; \
span.alphaStep = 0;
-#define RENDER_SPAN( span ) _mesa_write_rgba_span(ctx, &span);
+#define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span);
#include "s_tritemp.h"
@@ -136,7 +136,7 @@ GLboolean _mesa_cull_triangle( GLcontext *ctx,
ASSERT(ctx->Texture._EnabledUnits == 0); \
ASSERT(ctx->Light.ShadeModel==GL_SMOOTH); \
}
-#define RENDER_SPAN( span ) _mesa_write_rgba_span(ctx, &span);
+#define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span);
#include "s_tritemp.h"
@@ -514,7 +514,7 @@ affine_span(GLcontext *ctx, struct sw_span *span,
}
span->interpMask &= ~SPAN_RGBA;
ASSERT(span->arrayMask & SPAN_RGBA);
- _mesa_write_rgba_span(ctx, span);
+ _swrast_write_rgba_span(ctx, span);
#undef SPAN_NEAREST
#undef SPAN_LINEAR
@@ -784,7 +784,7 @@ fast_persp_span(GLcontext *ctx, struct sw_span *span,
}
ASSERT(span->arrayMask & SPAN_RGBA);
- _mesa_write_rgba_span(ctx, span);
+ _swrast_write_rgba_span(ctx, span);
#undef SPAN_NEAREST
#undef SPAN_LINEAR
@@ -877,7 +877,7 @@ fast_persp_span(GLcontext *ctx, struct sw_span *span,
#define INTERP_SPEC 1
#define INTERP_ALPHA 1
#define INTERP_TEX 1
-#define RENDER_SPAN( span ) _mesa_write_texture_span(ctx, &span);
+#define RENDER_SPAN( span ) _swrast_write_texture_span(ctx, &span);
#include "s_tritemp.h"
@@ -896,7 +896,7 @@ fast_persp_span(GLcontext *ctx, struct sw_span *span,
#define INTERP_ALPHA 1
#define INTERP_SPEC 1
#define INTERP_MULTITEX 1
-#define RENDER_SPAN( span ) _mesa_write_texture_span(ctx, &span);
+#define RENDER_SPAN( span ) _swrast_write_texture_span(ctx, &span);
#include "s_tritemp.h"
@@ -1031,7 +1031,7 @@ _swrast_choose_triangle( GLcontext *ctx )
if (ctx->RenderMode==GL_RENDER) {
if (ctx->Polygon.SmoothFlag) {
- _mesa_set_aa_triangle_function(ctx);
+ _swrast_set_aa_triangle_function(ctx);
ASSERT(swrast->Triangle);
return;
}
@@ -1143,10 +1143,10 @@ _swrast_choose_triangle( GLcontext *ctx )
}
}
else if (ctx->RenderMode==GL_FEEDBACK) {
- USE(_mesa_feedback_triangle);
+ USE(_swrast_feedback_triangle);
}
else {
/* GL_SELECT mode */
- USE(_mesa_select_triangle);
+ USE(_swrast_select_triangle);
}
}