diff options
Diffstat (limited to 'src/mesa/swrast/s_triangle.c')
-rw-r--r-- | src/mesa/swrast/s_triangle.c | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index aac7c6030ec..1819e4430fc 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -1,4 +1,4 @@ -/* $Id: s_triangle.c,v 1.9 2001/01/23 23:39:37 brianp Exp $ */ +/* $Id: s_triangle.c,v 1.10 2001/01/29 18:51:25 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1826,6 +1826,7 @@ static void lambda_textured_triangle1( GLcontext *ctx, #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 #define INTERP_ALPHA 1 +#define INTERP_LAMBDA 1 #define INTERP_TEX 1 #define SETUP_CODE \ @@ -1864,8 +1865,7 @@ static void lambda_textured_triangle1( GLcontext *ctx, s[i] = ss*invQ; \ t[i] = tt*invQ; \ u[i] = uu*invQ; \ - lambda[i] = compute_lambda( dsdx, dsdy, dtdx, dtdy, \ - invQ, twidth, theight );\ + lambda[i] = COMPUTE_LAMBDA(invQ); \ ffz += fdzdx; \ fffog += fdfogdx; \ ss += dsdx; \ @@ -1886,8 +1886,7 @@ static void lambda_textured_triangle1( GLcontext *ctx, s[i] = ss*invQ; \ t[i] = tt*invQ; \ u[i] = uu*invQ; \ - lambda[i] = compute_lambda( dsdx, dsdy, dtdx, dtdy, \ - invQ, twidth, theight );\ + lambda[i] = COMPUTE_LAMBDA(invQ); \ ffz += fdzdx; \ fffog += fdfogdx; \ ffr += fdrdx; \ @@ -1932,6 +1931,7 @@ static void lambda_textured_spec_triangle1( GLcontext *ctx, #define INTERP_SPEC 1 #define INTERP_ALPHA 1 #define INTERP_TEX 1 +#define INTERP_LAMBDA 1 #define SETUP_CODE \ const struct gl_texture_object *obj = ctx->Texture.Unit[0]._Current; \ @@ -1976,8 +1976,7 @@ static void lambda_textured_spec_triangle1( GLcontext *ctx, s[i] = ss*invQ; \ t[i] = tt*invQ; \ u[i] = uu*invQ; \ - lambda[i] = compute_lambda( dsdx, dsdy, dtdx, dtdy, \ - invQ, twidth, theight );\ + lambda[i] = COMPUTE_LAMBDA(invQ); \ fffog += fdfogdx; \ ffz += fdzdx; \ ss += dsdx; \ @@ -2001,8 +2000,7 @@ static void lambda_textured_spec_triangle1( GLcontext *ctx, s[i] = ss*invQ; \ t[i] = tt*invQ; \ u[i] = uu*invQ; \ - lambda[i] = compute_lambda( dsdx, dsdy, dtdx, dtdy, \ - invQ, twidth, theight );\ + lambda[i] = COMPUTE_LAMBDA(invQ); \ fffog += fdfogdx; \ ffz += fdzdx; \ ffr += fdrdx; \ @@ -2307,6 +2305,7 @@ _swrast_choose_triangle( GLcontext *ctx ) && image->Border==0 && ((format = image->Format)==GL_RGB || format==GL_RGBA) && (filter = current2Dtex->MinFilter)==current2Dtex->MagFilter + /* ==> current2Dtex->MinFilter != GL_XXX_MIPMAP_XXX */ && ctx->Light.Model.ColorControl==GL_SINGLE_COLOR && ctx->Texture.Unit[0].EnvMode!=GL_COMBINE_EXT) { @@ -2384,7 +2383,7 @@ _swrast_choose_triangle( GLcontext *ctx ) } else { if (needLambda) { - swrast->Triangle = lambda_textured_triangle; + swrast->Triangle = lambda_textured_triangle; dputs("lambda_textured_triangle"); } else { |