diff options
Diffstat (limited to 'src/mesa/swrast/s_texture.c')
-rw-r--r-- | src/mesa/swrast/s_texture.c | 44 |
1 files changed, 24 insertions, 20 deletions
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index b8428c9a66a..d816104638e 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -1,4 +1,4 @@ -/* $Id: s_texture.c,v 1.67 2002/09/23 16:37:15 brianp Exp $ */ +/* $Id: s_texture.c,v 1.68 2002/10/04 19:10:13 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -417,7 +417,7 @@ sample_1d_nearest(GLcontext *ctx, if (i < 0 || i >= (GLint) img->Width) { /* Need this test for GL_CLAMP_TO_BORDER_ARB mode */ - COPY_CHAN4(rgba, tObj->BorderColor); + COPY_CHAN4(rgba, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i, 0, 0, (GLvoid *) rgba); @@ -469,7 +469,7 @@ sample_1d_linear(GLcontext *ctx, GLchan t0[4], t1[4]; /* texels */ if (useBorderColor & I0BIT) { - COPY_CHAN4(t0, tObj->BorderColor); + COPY_CHAN4(t0, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i0, 0, 0, (GLvoid *) t0); @@ -478,7 +478,7 @@ sample_1d_linear(GLcontext *ctx, } } if (useBorderColor & I1BIT) { - COPY_CHAN4(t1, tObj->BorderColor); + COPY_CHAN4(t1, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i1, 0, 0, (GLvoid *) t1); @@ -746,7 +746,7 @@ sample_2d_nearest(GLcontext *ctx, if (i < 0 || i >= (GLint) img->Width || j < 0 || j >= (GLint) img->Height) { /* Need this test for GL_CLAMP_TO_BORDER_ARB mode */ - COPY_CHAN4(rgba, tObj->BorderColor); + COPY_CHAN4(rgba, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i, j, 0, (GLvoid *) rgba); @@ -814,7 +814,7 @@ sample_2d_linear(GLcontext *ctx, GLchan t11[4]; if (useBorderColor & (I0BIT | J0BIT)) { - COPY_CHAN4(t00, tObj->BorderColor); + COPY_CHAN4(t00, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i0, j0, 0, (GLvoid *) t00); @@ -823,7 +823,7 @@ sample_2d_linear(GLcontext *ctx, } } if (useBorderColor & (I1BIT | J0BIT)) { - COPY_CHAN4(t10, tObj->BorderColor); + COPY_CHAN4(t10, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i1, j0, 0, (GLvoid *) t10); @@ -832,7 +832,7 @@ sample_2d_linear(GLcontext *ctx, } } if (useBorderColor & (I0BIT | J1BIT)) { - COPY_CHAN4(t01, tObj->BorderColor); + COPY_CHAN4(t01, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i0, j1, 0, (GLvoid *) t01); @@ -841,7 +841,7 @@ sample_2d_linear(GLcontext *ctx, } } if (useBorderColor & (I1BIT | J1BIT)) { - COPY_CHAN4(t11, tObj->BorderColor); + COPY_CHAN4(t11, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i1, j1, 0, (GLvoid *) t11); @@ -1334,7 +1334,7 @@ sample_3d_nearest(GLcontext *ctx, j < 0 || j >= (GLint) img->Height || k < 0 || k >= (GLint) img->Depth) { /* Need this test for GL_CLAMP_TO_BORDER_ARB mode */ - COPY_CHAN4(rgba, tObj->BorderColor); + COPY_CHAN4(rgba, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i, j, k, (GLvoid *) rgba); @@ -1417,7 +1417,7 @@ sample_3d_linear(GLcontext *ctx, GLchan t100[4], t110[4], t101[4], t111[4]; if (useBorderColor & (I0BIT | J0BIT | K0BIT)) { - COPY_CHAN4(t000, tObj->BorderColor); + COPY_CHAN4(t000, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i0, j0, k0, (GLvoid *) t000); @@ -1426,7 +1426,7 @@ sample_3d_linear(GLcontext *ctx, } } if (useBorderColor & (I1BIT | J0BIT | K0BIT)) { - COPY_CHAN4(t100, tObj->BorderColor); + COPY_CHAN4(t100, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i1, j0, k0, (GLvoid *) t100); @@ -1435,7 +1435,7 @@ sample_3d_linear(GLcontext *ctx, } } if (useBorderColor & (I0BIT | J1BIT | K0BIT)) { - COPY_CHAN4(t010, tObj->BorderColor); + COPY_CHAN4(t010, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i0, j1, k0, (GLvoid *) t010); @@ -1444,7 +1444,7 @@ sample_3d_linear(GLcontext *ctx, } } if (useBorderColor & (I1BIT | J1BIT | K0BIT)) { - COPY_CHAN4(t110, tObj->BorderColor); + COPY_CHAN4(t110, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i1, j1, k0, (GLvoid *) t110); @@ -1454,7 +1454,7 @@ sample_3d_linear(GLcontext *ctx, } if (useBorderColor & (I0BIT | J0BIT | K1BIT)) { - COPY_CHAN4(t001, tObj->BorderColor); + COPY_CHAN4(t001, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i0, j0, k1, (GLvoid *) t001); @@ -1463,7 +1463,7 @@ sample_3d_linear(GLcontext *ctx, } } if (useBorderColor & (I1BIT | J0BIT | K1BIT)) { - COPY_CHAN4(t101, tObj->BorderColor); + COPY_CHAN4(t101, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i1, j0, k1, (GLvoid *) t101); @@ -1472,7 +1472,7 @@ sample_3d_linear(GLcontext *ctx, } } if (useBorderColor & (I0BIT | J1BIT | K1BIT)) { - COPY_CHAN4(t011, tObj->BorderColor); + COPY_CHAN4(t011, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i0, j1, k1, (GLvoid *) t011); @@ -1481,7 +1481,7 @@ sample_3d_linear(GLcontext *ctx, } } if (useBorderColor & (I1BIT | J1BIT | K1BIT)) { - COPY_CHAN4(t111, tObj->BorderColor); + COPY_CHAN4(t111, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i1, j1, k1, (GLvoid *) t111); @@ -2212,7 +2212,7 @@ sample_depth_texture( GLcontext *ctx, GLuint unit, const struct gl_texture_image *texImage = tObj->Image[baseLevel]; const GLuint width = texImage->Width; const GLuint height = texImage->Height; - const GLchan ambient = tObj->ShadowAmbient; + const GLchan ambient; GLenum function; GLchan result; @@ -2223,6 +2223,8 @@ sample_depth_texture( GLcontext *ctx, GLuint unit, tObj->Target == GL_TEXTURE_2D || tObj->Target == GL_TEXTURE_RECTANGLE_NV); + UNCLAMPED_FLOAT_TO_CHAN(ambient, tObj->ShadowAmbient); + /* XXXX if tObj->MinFilter != tObj->MagFilter, we're ignoring lambda */ /* XXX this could be precomputed and saved in the texture object */ @@ -2501,7 +2503,7 @@ sample_depth_texture2(const GLcontext *ctx, const struct gl_texture_image *texImage = texObj->Image[baseLevel]; const GLuint width = texImage->Width; const GLuint height = texImage->Height; - const GLchan ambient = texObj->ShadowAmbient; + GLchan ambient; GLboolean lequal, gequal; if (texObj->Target != GL_TEXTURE_2D) { @@ -2523,6 +2525,8 @@ sample_depth_texture2(const GLcontext *ctx, return; } + UNCLAMPED_FLOAT_TO_CHAN(ambient, tObj->ShadowAmbient); + if (texObj->CompareOperator == GL_TEXTURE_LEQUAL_R_SGIX) { lequal = GL_TRUE; gequal = GL_FALSE; |