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-rw-r--r--src/mesa/swrast/s_texture.c27
1 files changed, 0 insertions, 27 deletions
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c
index 8ae3d5bd0e6..51048be9b63 100644
--- a/src/mesa/swrast/s_texture.c
+++ b/src/mesa/swrast/s_texture.c
@@ -322,30 +322,3 @@ _swrast_unmap_textures(struct gl_context *ctx)
enabledUnits &= ~(1 << unit);
}
}
-
-
-/**
- * Called via ctx->Driver.AllocTextureStorage()
- * Just have to allocate memory for the texture images.
- */
-GLboolean
-_swrast_AllocTextureStorage(struct gl_context *ctx,
- struct gl_texture_object *texObj,
- GLsizei levels, GLsizei width,
- GLsizei height, GLsizei depth)
-{
- const GLint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
- GLint face, level;
-
- for (face = 0; face < numFaces; face++) {
- for (level = 0; level < levels; level++) {
- struct gl_texture_image *texImage = texObj->Image[face][level];
- if (!_swrast_alloc_texture_image_buffer(ctx, texImage)) {
- return GL_FALSE;
- }
- }
- }
-
- return GL_TRUE;
-}
-