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-rw-r--r--src/mesa/swrast/s_texture.c42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c
index 573888d727b..f47f8e011c9 100644
--- a/src/mesa/swrast/s_texture.c
+++ b/src/mesa/swrast/s_texture.c
@@ -1,10 +1,10 @@
-/* $Id: s_texture.c,v 1.44 2001/12/17 04:54:35 brianp Exp $ */
+/* $Id: s_texture.c,v 1.45 2002/01/10 16:54:29 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -495,7 +495,7 @@ sample_1d_linear_mipmap_linear(GLcontext *ctx,
static void
sample_nearest_1d( GLcontext *ctx, GLuint texUnit,
const struct gl_texture_object *tObj, GLuint n,
- GLfloat texcoords[][3], const GLfloat lambda[],
+ GLfloat texcoords[][4], const GLfloat lambda[],
GLchan rgba[][4] )
{
GLuint i;
@@ -511,7 +511,7 @@ sample_nearest_1d( GLcontext *ctx, GLuint texUnit,
static void
sample_linear_1d( GLcontext *ctx, GLuint texUnit,
const struct gl_texture_object *tObj, GLuint n,
- GLfloat texcoords[][3], const GLfloat lambda[],
+ GLfloat texcoords[][4], const GLfloat lambda[],
GLchan rgba[][4] )
{
GLuint i;
@@ -531,7 +531,7 @@ sample_linear_1d( GLcontext *ctx, GLuint texUnit,
static void
sample_lambda_1d( GLcontext *ctx, GLuint texUnit,
const struct gl_texture_object *tObj, GLuint n,
- GLfloat texcoords[][3],
+ GLfloat texcoords[][4],
const GLfloat lambda[], GLchan rgba[][4] )
{
GLfloat MinMagThresh = SWRAST_CONTEXT(ctx)->_MinMagThresh[texUnit];
@@ -837,7 +837,7 @@ sample_2d_linear_mipmap_linear(GLcontext *ctx,
static void
sample_nearest_2d( GLcontext *ctx, GLuint texUnit,
const struct gl_texture_object *tObj, GLuint n,
- GLfloat texcoords[][3],
+ GLfloat texcoords[][4],
const GLfloat lambda[], GLchan rgba[][4] )
{
GLuint i;
@@ -854,7 +854,7 @@ sample_nearest_2d( GLcontext *ctx, GLuint texUnit,
static void
sample_linear_2d( GLcontext *ctx, GLuint texUnit,
const struct gl_texture_object *tObj, GLuint n,
- GLfloat texcoords[][3],
+ GLfloat texcoords[][4],
const GLfloat lambda[], GLchan rgba[][4] )
{
GLuint i;
@@ -877,7 +877,7 @@ sample_linear_2d( GLcontext *ctx, GLuint texUnit,
static void
opt_sample_rgb_2d( GLcontext *ctx, GLuint texUnit,
const struct gl_texture_object *tObj,
- GLuint n, GLfloat texcoords[][3],
+ GLuint n, GLfloat texcoords[][4],
const GLfloat lambda[],
GLchan rgba[][4] )
{
@@ -916,7 +916,7 @@ opt_sample_rgb_2d( GLcontext *ctx, GLuint texUnit,
static void
opt_sample_rgba_2d( GLcontext *ctx, GLuint texUnit,
const struct gl_texture_object *tObj,
- GLuint n, GLfloat texcoords[][3],
+ GLuint n, GLfloat texcoords[][4],
const GLfloat lambda[],
GLchan rgba[][4] )
{
@@ -972,7 +972,7 @@ span_is_monotonous (GLuint n, const GLfloat lambda[])
static void
sample_lambda_2d( GLcontext *ctx, GLuint texUnit,
const struct gl_texture_object *tObj,
- GLuint n, GLfloat texcoords[][3],
+ GLuint n, GLfloat texcoords[][4],
const GLfloat lambda[],
GLchan rgba[][4] )
{
@@ -1386,7 +1386,7 @@ sample_3d_linear_mipmap_linear(GLcontext *ctx,
static void
sample_nearest_3d(GLcontext *ctx, GLuint texUnit,
const struct gl_texture_object *tObj, GLuint n,
- GLfloat texcoords[][3], const GLfloat lambda[],
+ GLfloat texcoords[][4], const GLfloat lambda[],
GLchan rgba[][4])
{
GLuint i;
@@ -1402,7 +1402,7 @@ sample_nearest_3d(GLcontext *ctx, GLuint texUnit,
static void
sample_linear_3d( GLcontext *ctx, GLuint texUnit,
const struct gl_texture_object *tObj, GLuint n,
- GLfloat texcoords[][3],
+ GLfloat texcoords[][4],
const GLfloat lambda[], GLchan rgba[][4] )
{
GLuint i;
@@ -1421,7 +1421,7 @@ sample_linear_3d( GLcontext *ctx, GLuint texUnit,
static void
sample_lambda_3d( GLcontext *ctx, GLuint texUnit,
const struct gl_texture_object *tObj, GLuint n,
- GLfloat texcoords[][3], const GLfloat lambda[],
+ GLfloat texcoords[][4], const GLfloat lambda[],
GLchan rgba[][4] )
{
GLuint i;
@@ -1560,7 +1560,7 @@ choose_cube_face(const struct gl_texture_object *texObj,
static void
sample_nearest_cube(GLcontext *ctx, GLuint texUnit,
const struct gl_texture_object *tObj, GLuint n,
- GLfloat texcoords[][3], const GLfloat lambda[],
+ GLfloat texcoords[][4], const GLfloat lambda[],
GLchan rgba[][4])
{
GLuint i;
@@ -1578,7 +1578,7 @@ sample_nearest_cube(GLcontext *ctx, GLuint texUnit,
static void
sample_linear_cube(GLcontext *ctx, GLuint texUnit,
const struct gl_texture_object *tObj, GLuint n,
- GLfloat texcoords[][3],
+ GLfloat texcoords[][4],
const GLfloat lambda[], GLchan rgba[][4])
{
GLuint i;
@@ -1690,7 +1690,7 @@ sample_cube_linear_mipmap_linear(GLcontext *ctx,
static void
sample_lambda_cube( GLcontext *ctx, GLuint texUnit,
const struct gl_texture_object *tObj, GLuint n,
- GLfloat texcoords[][3], const GLfloat lambda[],
+ GLfloat texcoords[][4], const GLfloat lambda[],
GLchan rgba[][4])
{
GLfloat MinMagThresh = SWRAST_CONTEXT(ctx)->_MinMagThresh[texUnit];
@@ -1767,7 +1767,7 @@ sample_lambda_cube( GLcontext *ctx, GLuint texUnit,
static void
null_sample_func( GLcontext *ctx, GLuint texUnit,
const struct gl_texture_object *tObj, GLuint n,
- GLfloat texcoords[][3], const GLfloat lambda[],
+ GLfloat texcoords[][4], const GLfloat lambda[],
GLchan rgba[][4])
{
}
@@ -2689,7 +2689,7 @@ apply_texture( const GLcontext *ctx,
static void
sample_depth_texture(const GLcontext *ctx,
const struct gl_texture_unit *texUnit,
- GLuint n, GLfloat texcoords[][3],
+ GLuint n, GLfloat texcoords[][4],
GLchan texel[][4])
{
const struct gl_texture_object *texObj = texUnit->_Current;
@@ -2911,7 +2911,7 @@ sample_depth_texture(const GLcontext *ctx,
static void
sample_depth_texture2(const GLcontext *ctx,
const struct gl_texture_unit *texUnit,
- GLuint n, GLfloat texcoords[][3],
+ GLuint n, GLfloat texcoords[][4],
GLchan texel[][4])
{
const struct gl_texture_object *texObj = texUnit->_Current;
@@ -3004,7 +3004,7 @@ sample_depth_texture2(const GLcontext *ctx,
*/
void
_old_swrast_texture_fragments( GLcontext *ctx, GLuint texUnit, GLuint n,
- GLfloat texcoords[][3], GLfloat lambda[],
+ GLfloat texcoords[][4], GLfloat lambda[],
CONST GLchan primary_rgba[][4],
GLchan rgba[][4] )
{