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Diffstat (limited to 'src/mesa/swrast/s_texture.c')
-rw-r--r-- | src/mesa/swrast/s_texture.c | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index fb1edb318dd..ba67c6fa417 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -359,3 +359,35 @@ _swrast_unmap_renderbuffers(struct gl_context *ctx) if (ctx->ReadBuffer != ctx->DrawBuffer) map_unmap_renderbuffers(ctx, ctx->ReadBuffer, GL_FALSE); } + + + +/** + * Called via ctx->Driver.AllocTextureStorage() + * Just have to allocate memory for the texture images. + */ +GLboolean +_swrast_AllocTextureStorage(struct gl_context *ctx, + struct gl_texture_object *texObj, + GLsizei levels, GLsizei width, + GLsizei height, GLsizei depth) +{ + const GLint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; + GLint face, level; + + for (face = 0; face < numFaces; face++) { + for (level = 0; level < levels; level++) { + struct gl_texture_image *texImage = texObj->Image[face][level]; + if (!_swrast_alloc_texture_image_buffer(ctx, texImage, + texImage->TexFormat, + texImage->Width, + texImage->Height, + texImage->Depth)) { + return GL_FALSE; + } + } + } + + return GL_TRUE; +} + |