diff options
Diffstat (limited to 'src/mesa/swrast/s_texfetch_tmp.h')
-rw-r--r-- | src/mesa/swrast/s_texfetch_tmp.h | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/mesa/swrast/s_texfetch_tmp.h b/src/mesa/swrast/s_texfetch_tmp.h index 651b5cb8aa0..af2815ea6d4 100644 --- a/src/mesa/swrast/s_texfetch_tmp.h +++ b/src/mesa/swrast/s_texfetch_tmp.h @@ -102,7 +102,7 @@ static void FETCH(f_z16)(const struct swrast_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, returning 4 GLfloats. */ -static void FETCH(f_rgba_f32)( const struct swrast_texture_image *texImage, +static void FETCH(RGBA_FLOAT32)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4); @@ -120,7 +120,7 @@ static void FETCH(f_rgba_f32)( const struct swrast_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture, * returning 4 GLfloats. */ -static void FETCH(f_rgba_f16)( const struct swrast_texture_image *texImage, +static void FETCH(RGBA_FLOAT16)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4); @@ -137,7 +137,7 @@ static void FETCH(f_rgba_f16)( const struct swrast_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture, * returning 4 GLfloats. */ -static void FETCH(f_rgb_f32)( const struct swrast_texture_image *texImage, +static void FETCH(RGB_FLOAT32)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3); @@ -155,7 +155,7 @@ static void FETCH(f_rgb_f32)( const struct swrast_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D RGB_FLOAT16 texture, * returning 4 GLfloats. */ -static void FETCH(f_rgb_f16)( const struct swrast_texture_image *texImage, +static void FETCH(RGB_FLOAT16)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3); @@ -173,7 +173,7 @@ static void FETCH(f_rgb_f16)( const struct swrast_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture, * returning 4 GLfloats. */ -static void FETCH(f_alpha_f32)( const struct swrast_texture_image *texImage, +static void FETCH(A_FLOAT32)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); @@ -191,7 +191,7 @@ static void FETCH(f_alpha_f32)( const struct swrast_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture, * returning 4 GLfloats. */ -static void FETCH(f_alpha_f16)( const struct swrast_texture_image *texImage, +static void FETCH(A_FLOAT16)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); @@ -209,7 +209,7 @@ static void FETCH(f_alpha_f16)( const struct swrast_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture, * returning 4 GLfloats. */ -static void FETCH(f_luminance_f32)( const struct swrast_texture_image *texImage, +static void FETCH(L_FLOAT32)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); @@ -227,7 +227,7 @@ static void FETCH(f_luminance_f32)( const struct swrast_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture, * returning 4 GLfloats. */ -static void FETCH(f_luminance_f16)( const struct swrast_texture_image *texImage, +static void FETCH(L_FLOAT16)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); @@ -245,7 +245,7 @@ static void FETCH(f_luminance_f16)( const struct swrast_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture, * returning 4 GLfloats. */ -static void FETCH(f_luminance_alpha_f32)( const struct swrast_texture_image *texImage, +static void FETCH(LA_FLOAT32)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); @@ -263,7 +263,7 @@ static void FETCH(f_luminance_alpha_f32)( const struct swrast_texture_image *tex /* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture, * returning 4 GLfloats. */ -static void FETCH(f_luminance_alpha_f16)( const struct swrast_texture_image *texImage, +static void FETCH(LA_FLOAT16)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2); @@ -281,7 +281,7 @@ static void FETCH(f_luminance_alpha_f16)( const struct swrast_texture_image *tex /* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture, * returning 4 GLfloats. */ -static void FETCH(f_intensity_f32)( const struct swrast_texture_image *texImage, +static void FETCH(I_FLOAT32)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); @@ -299,7 +299,7 @@ static void FETCH(f_intensity_f32)( const struct swrast_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture, * returning 4 GLfloats. */ -static void FETCH(f_intensity_f16)( const struct swrast_texture_image *texImage, +static void FETCH(I_FLOAT16)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); @@ -317,7 +317,7 @@ static void FETCH(f_intensity_f16)( const struct swrast_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D R_FLOAT32 texture, * returning 4 GLfloats. */ -static void FETCH(f_r_f32)( const struct swrast_texture_image *texImage, +static void FETCH(R_FLOAT32)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); @@ -335,7 +335,7 @@ static void FETCH(f_r_f32)( const struct swrast_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D R_FLOAT16 texture, * returning 4 GLfloats. */ -static void FETCH(f_r_f16)( const struct swrast_texture_image *texImage, +static void FETCH(R_FLOAT16)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); @@ -353,7 +353,7 @@ static void FETCH(f_r_f16)( const struct swrast_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D RG_FLOAT32 texture, * returning 4 GLfloats. */ -static void FETCH(f_rg_f32)( const struct swrast_texture_image *texImage, +static void FETCH(RG_FLOAT32)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); @@ -371,7 +371,7 @@ static void FETCH(f_rg_f32)( const struct swrast_texture_image *texImage, /* Fetch texel from 1D, 2D or 3D RG_FLOAT16 texture, * returning 4 GLfloats. */ -static void FETCH(f_rg_f16)( const struct swrast_texture_image *texImage, +static void FETCH(RG_FLOAT16)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2); @@ -1468,7 +1468,7 @@ FETCH(RGBX_UNORM16)(const struct swrast_texture_image *texImage, } static void -FETCH(xbgr16161616_float)(const struct swrast_texture_image *texImage, +FETCH(RGBX_FLOAT16)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { const GLhalfARB *s = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4); @@ -1479,7 +1479,7 @@ FETCH(xbgr16161616_float)(const struct swrast_texture_image *texImage, } static void -FETCH(xbgr32323232_float)(const struct swrast_texture_image *texImage, +FETCH(RGBX_FLOAT32)(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { const GLfloat *s = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4); @@ -1591,7 +1591,7 @@ static void FETCH(f_s8_z24)( const struct swrast_texture_image *texImage, /* MESA_FORMAT_RGB9_E5 ******************************************************/ -static void FETCH(rgb9_e5)( const struct swrast_texture_image *texImage, +static void FETCH(R9G9B9E5_FLOAT)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); @@ -1604,7 +1604,7 @@ static void FETCH(rgb9_e5)( const struct swrast_texture_image *texImage, /* MESA_FORMAT_R11G11B10_FLOAT *********************************************/ -static void FETCH(r11_g11_b10f)( const struct swrast_texture_image *texImage, +static void FETCH(R11G11B10_FLOAT)( const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); 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