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-rw-r--r--src/mesa/swrast/s_texfetch_tmp.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/swrast/s_texfetch_tmp.h b/src/mesa/swrast/s_texfetch_tmp.h
index af2815ea6d4..849f061dbc9 100644
--- a/src/mesa/swrast/s_texfetch_tmp.h
+++ b/src/mesa/swrast/s_texfetch_tmp.h
@@ -75,7 +75,7 @@
* returning 1 GLfloat.
* Note: no GLchan version of this function.
*/
-static void FETCH(f_z32)( const struct swrast_texture_image *texImage,
+static void FETCH(Z_UNORM32)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
@@ -89,7 +89,7 @@ static void FETCH(f_z32)( const struct swrast_texture_image *texImage,
* returning 1 GLfloat.
* Note: no GLchan version of this function.
*/
-static void FETCH(f_z16)(const struct swrast_texture_image *texImage,
+static void FETCH(Z_UNORM16)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
@@ -1166,7 +1166,7 @@ FETCH(rgba_uint32)(const struct swrast_texture_image *texImage,
/* this format by definition produces 0,0,0,1 as rgba values,
however we'll return the dudv values as rg and fix up elsewhere */
-static void FETCH(dudv8)(const struct swrast_texture_image *texImage,
+static void FETCH(DUDV8)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 2);
@@ -1498,7 +1498,7 @@ FETCH(RGBX_FLOAT32)(const struct swrast_texture_image *texImage,
/* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats.
* We convert YCbCr to RGB here.
*/
-static void FETCH(f_ycbcr)( const struct swrast_texture_image *texImage,
+static void FETCH(YCBCR)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
@@ -1528,7 +1528,7 @@ static void FETCH(f_ycbcr)( const struct swrast_texture_image *texImage,
/* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats.
* We convert YCbCr to RGB here.
*/
-static void FETCH(f_ycbcr_rev)( const struct swrast_texture_image *texImage,
+static void FETCH(YCBCR_REV)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
@@ -1555,7 +1555,7 @@ static void FETCH(f_ycbcr_rev)( const struct swrast_texture_image *texImage,
/* MESA_TEXFORMAT_Z24_S8 ***************************************************/
-static void FETCH(f_z24_s8)( const struct swrast_texture_image *texImage,
+static void FETCH(S8_UINT_Z24_UNORM)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
/* only return Z, not stencil data */
@@ -1573,7 +1573,7 @@ static void FETCH(f_z24_s8)( const struct swrast_texture_image *texImage,
/* MESA_TEXFORMAT_S8_Z24 ***************************************************/
-static void FETCH(f_s8_z24)( const struct swrast_texture_image *texImage,
+static void FETCH(Z24_UNORM_S8_UINT)( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
/* only return Z, not stencil data */
@@ -1617,7 +1617,7 @@ static void FETCH(R11G11B10_FLOAT)( const struct swrast_texture_image *texImage,
/* MESA_FORMAT_Z32_FLOAT_S8X24_UINT ***********************************************/
-static void FETCH(z32f_x24s8)(const struct swrast_texture_image *texImage,
+static void FETCH(Z32_FLOAT_S8X24_UINT)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);