diff options
Diffstat (limited to 'src/mesa/swrast/s_texcombine.c')
-rw-r--r-- | src/mesa/swrast/s_texcombine.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c index 32d7c094447..c1a152aa83f 100644 --- a/src/mesa/swrast/s_texcombine.c +++ b/src/mesa/swrast/s_texcombine.c @@ -189,7 +189,7 @@ texture_combine( struct gl_context *ctx, GLuint unit, { const GLuint srcUnit = srcRGB - GL_TEXTURE0; ASSERT(srcUnit < ctx->Const.MaxTextureUnits); - if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled) + if (!ctx->Texture.Unit[srcUnit]._Current) goto end; argRGB[term] = get_texel_array(swrast, srcUnit); } @@ -279,7 +279,7 @@ texture_combine( struct gl_context *ctx, GLuint unit, { const GLuint srcUnit = srcA - GL_TEXTURE0; ASSERT(srcUnit < ctx->Const.MaxTextureUnits); - if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled) + if (!ctx->Texture.Unit[srcUnit]._Current) goto end; argA[term] = get_texel_array(swrast, srcUnit); } @@ -657,7 +657,7 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - if (texUnit->_ReallyEnabled && + if (texUnit->_Current && texUnit->_CurrentCombine->ModeRGB == GL_BUMP_ENVMAP_ATI) { const GLfloat (*texcoords)[4] = (const GLfloat (*)[4]) span->array->attribs[VARYING_SLOT_TEX0 + unit]; @@ -723,7 +723,7 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) */ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - if (texUnit->_ReallyEnabled && + if (texUnit->_Current && texUnit->_CurrentCombine->ModeRGB != GL_BUMP_ENVMAP_ATI) { const GLfloat (*texcoords)[4] = (const GLfloat (*)[4]) span->array->attribs[VARYING_SLOT_TEX0 + unit]; @@ -787,7 +787,7 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) * We modify the span->color.rgba values. */ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { - if (ctx->Texture.Unit[unit]._ReallyEnabled) + if (ctx->Texture.Unit[unit]._Current) texture_combine(ctx, unit, primary_rgba, swrast->TexelBuffer, span); } |