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Diffstat (limited to 'src/mesa/swrast/s_stencil.c')
-rw-r--r--src/mesa/swrast/s_stencil.c37
1 files changed, 18 insertions, 19 deletions
diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c
index 809b1ee94cc..88bc60fb852 100644
--- a/src/mesa/swrast/s_stencil.c
+++ b/src/mesa/swrast/s_stencil.c
@@ -1,4 +1,4 @@
-/* $Id: s_stencil.c,v 1.18 2002/02/02 17:24:11 brianp Exp $ */
+/* $Id: s_stencil.c,v 1.19 2002/02/02 21:40:33 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -32,7 +32,6 @@
#include "s_context.h"
#include "s_depth.h"
-#include "s_pb.h"
#include "s_stencil.h"
@@ -236,12 +235,12 @@ static GLboolean
do_stencil_test( GLcontext *ctx, GLuint n, GLstencil stencil[],
GLubyte mask[] )
{
- GLubyte fail[PB_SIZE];
+ GLubyte fail[MAX_WIDTH];
GLboolean allfail = GL_FALSE;
GLuint i;
GLstencil r, s;
- ASSERT(n <= PB_SIZE);
+ ASSERT(n <= MAX_WIDTH);
/*
* Perform stencil test. The results of this operation are stored
@@ -420,7 +419,7 @@ stencil_and_ztest_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
GLubyte mask[] )
{
ASSERT(ctx->Stencil.Enabled);
- ASSERT(n <= PB_SIZE);
+ ASSERT(n <= MAX_WIDTH);
/*
* Apply the stencil test to the fragments.
@@ -722,7 +721,7 @@ static GLboolean
stencil_test_pixels( GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[], GLubyte mask[] )
{
- GLubyte fail[PB_SIZE];
+ GLubyte fail[MAX_WIDTH];
GLstencil r, s;
GLuint i;
GLboolean allfail = GL_FALSE;
@@ -910,19 +909,19 @@ stencil_test_pixels( GLcontext *ctx, GLuint n,
* Return: GL_TRUE - all fragments failed the testing
* GL_FALSE - one or more fragments passed the testing
*/
-GLboolean
-_mesa_stencil_and_ztest_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLdepth z[], GLubyte mask[] )
+static GLboolean
+stencil_and_ztest_pixels( GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLdepth z[], GLubyte mask[] )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
ASSERT(ctx->Stencil.Enabled);
- ASSERT(n <= PB_SIZE);
+ ASSERT(n <= MAX_WIDTH);
if (swrast->Driver.WriteStencilPixels) {
/*** Hardware stencil buffer ***/
- GLstencil stencil[PB_SIZE];
- GLubyte origMask[PB_SIZE];
+ GLstencil stencil[MAX_WIDTH];
+ GLubyte origMask[MAX_WIDTH];
ASSERT(swrast->Driver.ReadStencilPixels);
(*swrast->Driver.ReadStencilPixels)(ctx, n, x, y, stencil);
@@ -938,7 +937,7 @@ _mesa_stencil_and_ztest_pixels( GLcontext *ctx,
_mesa_depth_test_pixels(ctx, n, x, y, z, mask);
if (ctx->Stencil.ZFailFunc != GL_KEEP) {
- GLubyte failmask[PB_SIZE];
+ GLubyte failmask[MAX_WIDTH];
GLuint i;
for (i = 0; i < n; i++) {
ASSERT(mask[i] == 0 || mask[i] == 1);
@@ -948,7 +947,7 @@ _mesa_stencil_and_ztest_pixels( GLcontext *ctx,
n, stencil, failmask);
}
if (ctx->Stencil.ZPassFunc != GL_KEEP) {
- GLubyte passmask[PB_SIZE];
+ GLubyte passmask[MAX_WIDTH];
GLuint i;
for (i = 0; i < n; i++) {
ASSERT(mask[i] == 0 || mask[i] == 1);
@@ -977,7 +976,7 @@ _mesa_stencil_and_ztest_pixels( GLcontext *ctx,
ctx->Stencil.ZPassFunc, mask);
}
else {
- GLubyte passmask[PB_SIZE], failmask[PB_SIZE], oldmask[PB_SIZE];
+ GLubyte passmask[MAX_WIDTH], failmask[MAX_WIDTH], oldmask[MAX_WIDTH];
GLuint i;
MEMCPY(oldmask, mask, n * sizeof(GLubyte));
@@ -1010,9 +1009,9 @@ GLboolean
_mesa_stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span)
{
if (span->arrayMask & SPAN_XY) {
- return _mesa_stencil_and_ztest_pixels(ctx, span->end,
- span->xArray, span->yArray,
- span->zArray, span->mask);
+ return stencil_and_ztest_pixels(ctx, span->end,
+ span->xArray, span->yArray,
+ span->zArray, span->mask);
}
else {
return stencil_and_ztest_span2(ctx, span);