diff options
Diffstat (limited to 'src/mesa/swrast/s_stencil.c')
-rw-r--r-- | src/mesa/swrast/s_stencil.c | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c index ac6f0dda4bc..af782aa7856 100644 --- a/src/mesa/swrast/s_stencil.c +++ b/src/mesa/swrast/s_stencil.c @@ -1,21 +1,21 @@ -/* $Id: s_stencil.c,v 1.9 2001/03/07 05:06:12 brianp Exp $ */ +/* $Id: s_stencil.c,v 1.10 2001/03/12 00:48:42 gareth Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 - * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. - * + * + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: - * + * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. - * + * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL @@ -42,11 +42,11 @@ /* Stencil Logic: IF stencil test fails THEN - Apply fail-op to stencil value + Apply fail-op to stencil value Don't write the pixel (RGBA,Z) ELSE IF doing depth test && depth test fails THEN - Apply zfail-op to stencil value + Apply zfail-op to stencil value Write RGBA and Z to appropriate buffers ELSE Apply zpass-op to stencil value @@ -416,7 +416,7 @@ do_stencil_test( GLcontext *ctx, GLuint n, GLstencil stencil[], * mask - array [n] of flags (1=stencil and depth test passed) * Return: GL_TRUE - all fragments failed the testing * GL_FALSE - one or more fragments passed the testing - * + * */ static GLboolean stencil_and_ztest_span( GLcontext *ctx, GLuint n, GLint x, GLint y, @@ -499,7 +499,7 @@ stencil_and_ztest_span( GLcontext *ctx, GLuint n, GLint x, GLint y, * Output: mask - array [n] of flags (1=stencil and depth test passed) * Return: GL_TRUE - all fragments failed the testing * GL_FALSE - one or more fragments passed the testing - * + * */ GLboolean _mesa_stencil_and_ztest_span( GLcontext *ctx, GLuint n, GLint x, GLint y, @@ -896,7 +896,7 @@ stencil_test_pixels( GLcontext *ctx, GLuint n, * The comments in this function are a bit sparse but the code is * almost identical to stencil_and_ztest_span(), which is well * commented. - * + * * Input: n - number of pixels in the array * x, y - array of [n] pixel positions * z - array [n] of z values @@ -1301,4 +1301,3 @@ _mesa_clear_stencil_buffer( GLcontext *ctx ) clear_software_stencil_buffer(ctx); } } - |