diff options
Diffstat (limited to 'src/mesa/swrast/s_stencil.c')
-rw-r--r-- | src/mesa/swrast/s_stencil.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c index 94ebe873975..e6282c5af76 100644 --- a/src/mesa/swrast/s_stencil.c +++ b/src/mesa/swrast/s_stencil.c @@ -1,4 +1,4 @@ -/* $Id: s_stencil.c,v 1.28 2002/10/24 23:57:24 brianp Exp $ */ +/* $Id: s_stencil.c,v 1.29 2003/03/25 02:23:47 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -477,7 +477,7 @@ stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span, GLuint face) MEMCPY(oldmask, mask, n * sizeof(GLubyte)); /* apply the depth test */ - _mesa_depth_test_span(ctx, span); + _swrast_depth_test_span(ctx, span); /* Set the stencil pass/fail flags according to result of depth testing. * if oldmask[i] == 0 then @@ -927,7 +927,7 @@ stencil_and_ztest_pixels( GLcontext *ctx, struct sw_span *span, GLuint face ) n, stencil, mask); } else { - _mesa_depth_test_span(ctx, span); + _swrast_depth_test_span(ctx, span); if (ctx->Stencil.ZFailFunc[face] != GL_KEEP) { GLubyte failmask[MAX_WIDTH]; @@ -976,7 +976,7 @@ stencil_and_ztest_pixels( GLcontext *ctx, struct sw_span *span, GLuint face ) MEMCPY(oldmask, mask, n * sizeof(GLubyte)); - _mesa_depth_test_span(ctx, span); + _swrast_depth_test_span(ctx, span); for (i=0;i<n;i++) { ASSERT(mask[i] == 0 || mask[i] == 1); @@ -1006,7 +1006,7 @@ stencil_and_ztest_pixels( GLcontext *ctx, struct sw_span *span, GLuint face ) * GL_FALSE = all fragments failed. */ GLboolean -_mesa_stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span) +_swrast_stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span) { /* span->facing can only be non-zero if using two-sided stencil */ ASSERT(ctx->Stencil.TestTwoSide || span->facing == 0); @@ -1025,7 +1025,7 @@ _mesa_stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span) * Output: stencil - the array of stencil values */ void -_mesa_read_stencil_span( GLcontext *ctx, +_swrast_read_stencil_span( GLcontext *ctx, GLint n, GLint x, GLint y, GLstencil stencil[] ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); @@ -1078,7 +1078,7 @@ _mesa_read_stencil_span( GLcontext *ctx, * stencil - the array of stencil values */ void -_mesa_write_stencil_span( GLcontext *ctx, GLint n, GLint x, GLint y, +_swrast_write_stencil_span( GLcontext *ctx, GLint n, GLint x, GLint y, const GLstencil stencil[] ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); @@ -1127,7 +1127,7 @@ _mesa_write_stencil_span( GLcontext *ctx, GLint n, GLint x, GLint y, * deallocated first. The new stencil buffer will be uninitialized. */ void -_mesa_alloc_stencil_buffer( GLframebuffer *buffer ) +_swrast_alloc_stencil_buffer( GLframebuffer *buffer ) { /* deallocate current stencil buffer if present */ if (buffer->Stencil) { @@ -1140,7 +1140,7 @@ _mesa_alloc_stencil_buffer( GLframebuffer *buffer ) MESA_PBUFFER_ALLOC(buffer->Width * buffer->Height * sizeof(GLstencil)); if (!buffer->Stencil) { /* out of memory */ - _mesa_error( NULL, GL_OUT_OF_MEMORY, "_mesa_alloc_stencil_buffer" ); + _mesa_error( NULL, GL_OUT_OF_MEMORY, "_swrast_alloc_stencil_buffer" ); } } @@ -1314,7 +1314,7 @@ clear_hardware_stencil_buffer( GLcontext *ctx ) * Clear the stencil buffer (hardware or software). */ void -_mesa_clear_stencil_buffer( GLcontext *ctx ) +_swrast_clear_stencil_buffer( GLcontext *ctx ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); if (swrast->Driver.WriteStencilSpan) { |