diff options
Diffstat (limited to 'src/mesa/swrast/s_span.h')
-rw-r--r-- | src/mesa/swrast/s_span.h | 38 |
1 files changed, 12 insertions, 26 deletions
diff --git a/src/mesa/swrast/s_span.h b/src/mesa/swrast/s_span.h index 7c514afb0b5..292679bda14 100644 --- a/src/mesa/swrast/s_span.h +++ b/src/mesa/swrast/s_span.h @@ -32,7 +32,7 @@ /** - * \defgroup SpanFlags SPAN_*-flags + * \defgroup SpanFlags * Bitflags used for interpMask and arrayMask fields below to indicate * which interpolant values and fragment arrays are in use, respectively. */ @@ -60,12 +60,10 @@ struct arrays2 { union { GLubyte sz1[MAX_WIDTH][4]; /* primary color */ GLushort sz2[MAX_WIDTH][4]; - GLfloat sz4[MAX_WIDTH][4]; } rgba; union { GLubyte sz1[MAX_WIDTH][4]; /* specular color and temp storage */ GLushort sz2[MAX_WIDTH][4]; - GLfloat sz4[MAX_WIDTH][4]; } spec; }; #endif @@ -80,7 +78,14 @@ struct arrays2 { * filled in by glDraw/CopyPixels, etc. * These arrays are separated out of sw_span to conserve memory. */ -typedef struct sw_span_arrays { +typedef struct sw_span_arrays +{ + /** Per-fragment attributes (indexed by FRAG_ATTRIB_* tokens) */ + GLfloat attribs[FRAG_ATTRIB_MAX][MAX_WIDTH][4]; + + /** This mask indicates which fragments are alive or culled */ + GLubyte mask[MAX_WIDTH]; + GLenum ChanType; /**< Color channel type, GL_UNSIGNED_BYTE, GL_FLOAT */ union { struct { @@ -91,37 +96,17 @@ typedef struct sw_span_arrays { GLushort rgba[MAX_WIDTH][4]; GLushort spec[MAX_WIDTH][4]; } sz2; - struct { - GLfloat rgba[MAX_WIDTH][4]; - GLfloat spec[MAX_WIDTH][4]; - } sz4; } color; /** XXX these are temporary fields, pointing into above color arrays */ GLchan (*rgba)[4]; GLchan (*spec)[4]; -#if 0 - /* XXX rearrange and unify these arrays to so that we can - * index all fragment inputs with the FRAG_ATTRIB_* values: - */ - GLfloat attribs[FRAG_ATTRIB_MAX][MAX_WIDTH][4]; - /*OR*/ - typedef GLfloat (*array4f)[4]; - array4f attribs[FRAG_ATTRIB_MAX]; -#endif - GLint x[MAX_WIDTH]; /**< fragment X coords */ GLint y[MAX_WIDTH]; /**< fragment Y coords */ GLuint z[MAX_WIDTH]; /**< fragment Z coords */ GLuint index[MAX_WIDTH]; /**< Color indexes */ - GLfloat fog[MAX_WIDTH]; - GLfloat texcoords[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH][4]; - GLfloat lambda[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH]; + GLfloat lambda[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH]; /**< Texture LOD */ GLfloat coverage[MAX_WIDTH]; /**< Fragment coverage for AA/smoothing */ - GLfloat varying[MAX_VARYING][MAX_WIDTH][4]; /**< For shaders */ - - /** This mask indicates which fragments are alive or culled */ - GLubyte mask[MAX_WIDTH]; } SWspanarrays; @@ -137,7 +122,8 @@ typedef struct sw_span_arrays { * stream of these structures which would be consumed by one or more * span-processing threads which could run in parallel. */ -typedef struct sw_span { +typedef struct sw_span +{ GLint x, y; /** Only need to process pixels between start <= i < end */ |