diff options
Diffstat (limited to 'src/mesa/swrast/s_span.c')
-rw-r--r-- | src/mesa/swrast/s_span.c | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 8c4ee3e9099..7ae9f7ffb67 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -56,7 +56,7 @@ * Used during setup for glDraw/CopyPixels. */ void -_swrast_span_default_z( GLcontext *ctx, struct sw_span *span ) +_swrast_span_default_z( GLcontext *ctx, SWspan *span ) { const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF; if (ctx->DrawBuffer->Visual.depthBits <= 16) @@ -73,7 +73,7 @@ _swrast_span_default_z( GLcontext *ctx, struct sw_span *span ) * Used during setup for glDraw/CopyPixels. */ void -_swrast_span_default_fog( GLcontext *ctx, struct sw_span *span ) +_swrast_span_default_fog( GLcontext *ctx, SWspan *span ) { span->fog = _swrast_z_to_fogfactor(ctx, ctx->Current.RasterDistance); span->fogStep = span->dfogdx = span->dfogdy = 0.0F; @@ -86,7 +86,7 @@ _swrast_span_default_fog( GLcontext *ctx, struct sw_span *span ) * Used during setup for glDraw/CopyPixels. */ void -_swrast_span_default_color( GLcontext *ctx, struct sw_span *span ) +_swrast_span_default_color( GLcontext *ctx, SWspan *span ) { if (ctx->Visual.rgbMode) { GLchan r, g, b, a; @@ -124,7 +124,7 @@ _swrast_span_default_color( GLcontext *ctx, struct sw_span *span ) * Used during setup for glDraw/CopyPixels. */ void -_swrast_span_default_texcoords( GLcontext *ctx, struct sw_span *span ) +_swrast_span_default_texcoords( GLcontext *ctx, SWspan *span ) { GLuint i; for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { @@ -154,7 +154,7 @@ _swrast_span_default_texcoords( GLcontext *ctx, struct sw_span *span ) * \param specular if true, interpolate specular, else interpolate rgba. */ static void -interpolate_colors(GLcontext *ctx, struct sw_span *span, GLboolean specular) +interpolate_colors(GLcontext *ctx, SWspan *span, GLboolean specular) { const GLuint n = span->end; GLuint i; @@ -366,7 +366,7 @@ interpolate_colors(GLcontext *ctx, struct sw_span *span, GLboolean specular) /* Fill in the span.color.index array from the interpolation values */ static void -interpolate_indexes(GLcontext *ctx, struct sw_span *span) +interpolate_indexes(GLcontext *ctx, SWspan *span) { GLfixed index = span->index; const GLint indexStep = span->indexStep; @@ -398,7 +398,7 @@ interpolate_indexes(GLcontext *ctx, struct sw_span *span) /* Fill in the span.array.fog values from the interpolation values */ static void -interpolate_fog(const GLcontext *ctx, struct sw_span *span) +interpolate_fog(const GLcontext *ctx, SWspan *span) { GLfloat *fog = span->array->fog; const GLfloat fogStep = span->fogStep; @@ -418,7 +418,7 @@ interpolate_fog(const GLcontext *ctx, struct sw_span *span) /* Fill in the span.zArray array from the interpolation values */ void -_swrast_span_interpolate_z( const GLcontext *ctx, struct sw_span *span ) +_swrast_span_interpolate_z( const GLcontext *ctx, SWspan *span ) { const GLuint n = span->end; GLuint i; @@ -506,7 +506,7 @@ _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, * or user-written code. */ static void -interpolate_texcoords(GLcontext *ctx, struct sw_span *span) +interpolate_texcoords(GLcontext *ctx, SWspan *span) { ASSERT(span->interpMask & SPAN_TEXTURE); ASSERT(!(span->arrayMask & SPAN_TEXTURE)); @@ -790,7 +790,7 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span) * Fill in the span.varying array from the interpolation values. */ static void -interpolate_varying(GLcontext *ctx, struct sw_span *span) +interpolate_varying(GLcontext *ctx, SWspan *span) { GLuint i, j; @@ -822,7 +822,7 @@ interpolate_varying(GLcontext *ctx, struct sw_span *span) * Apply the current polygon stipple pattern to a span of pixels. */ static void -stipple_polygon_span( GLcontext *ctx, struct sw_span *span ) +stipple_polygon_span( GLcontext *ctx, SWspan *span ) { const GLuint highbit = 0x80000000; const GLuint stipple = ctx->PolygonStipple[span->y % 32]; @@ -855,7 +855,7 @@ stipple_polygon_span( GLcontext *ctx, struct sw_span *span ) * GL_FALSE nothing visible */ static GLuint -clip_span( GLcontext *ctx, struct sw_span *span ) +clip_span( GLcontext *ctx, SWspan *span ) { const GLint xmin = ctx->DrawBuffer->_Xmin; const GLint xmax = ctx->DrawBuffer->_Xmax; @@ -923,7 +923,7 @@ clip_span( GLcontext *ctx, struct sw_span *span ) * to their original values before returning. */ void -_swrast_write_index_span( GLcontext *ctx, struct sw_span *span) +_swrast_write_index_span( GLcontext *ctx, SWspan *span) { const SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLbitfield origInterpMask = span->interpMask; @@ -1154,7 +1154,7 @@ _swrast_write_index_span( GLcontext *ctx, struct sw_span *span) * GL_LIGHT_MODEL_COLOR_CONTROL = GL_SEPARATE_SPECULAR_COLOR. */ static void -add_specular(GLcontext *ctx, struct sw_span *span) +add_specular(GLcontext *ctx, SWspan *span) { switch (span->array->ChanType) { case GL_UNSIGNED_BYTE: @@ -1214,7 +1214,7 @@ add_specular(GLcontext *ctx, struct sw_span *span) * Convert the span's color arrays to the given type. */ static void -convert_color_type(GLcontext *ctx, struct sw_span *span, GLenum newType) +convert_color_type(GLcontext *ctx, SWspan *span, GLenum newType) { const GLubyte *mask = span->array->mask; GLubyte (*rgba1)[4] = span->array->color.sz1.rgba; @@ -1315,7 +1315,7 @@ convert_color_type(GLcontext *ctx, struct sw_span *span, GLenum newType) * to their original values before returning. */ void -_swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span) +_swrast_write_rgba_span( GLcontext *ctx, SWspan *span) { const GLuint colorMask = *((GLuint *) ctx->Color.ColorMask); SWcontext *swrast = SWRAST_CONTEXT(ctx); @@ -1859,7 +1859,7 @@ _swrast_get_row(GLcontext *ctx, struct gl_renderbuffer *rb, */ void * _swrast_get_dest_rgba(GLcontext *ctx, struct gl_renderbuffer *rb, - struct sw_span *span) + SWspan *span) { GLuint pixelSize; void *rbPixels; |