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Diffstat (limited to 'src/mesa/swrast/s_span.c')
-rw-r--r--src/mesa/swrast/s_span.c25
1 files changed, 20 insertions, 5 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index 90a3d5545f8..f23272c2bee 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -171,6 +171,12 @@ interpolate_active_attribs(GLcontext *ctx, SWspan *span, GLbitfield attrMask)
{
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ /*
+ * Don't overwrite existing array values, such as colors that may have
+ * been produced by glDraw/CopyPixels.
+ */
+ attrMask &= ~span->arrayAttribs;
+
ATTRIB_LOOP_BEGIN
if (attrMask & (1 << attr)) {
const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3];
@@ -196,6 +202,7 @@ interpolate_active_attribs(GLcontext *ctx, SWspan *span, GLbitfield attrMask)
v3 += dv3dx;
w += dwdx;
}
+ ASSERT((span->arrayAttribs & (1 << attr)) == 0);
span->arrayAttribs |= (1 << attr);
}
ATTRIB_LOOP_END
@@ -1145,6 +1152,7 @@ convert_color_type(SWspan *span, GLenum newType, GLuint output)
span->end, span->array->mask);
span->array->ChanType = newType;
+ span->array->rgba = dst;
}
@@ -1169,10 +1177,15 @@ shade_texture_span(GLcontext *ctx, SWspan *span)
if (ctx->FragmentProgram._Current ||
ctx->ATIFragmentShader._Enabled) {
/* programmable shading */
+ if (span->primitive == GL_BITMAP && span->array->ChanType != GL_FLOAT) {
+ convert_color_type(span, GL_FLOAT, 0);
+ }
+ if (span->primitive != GL_POINT) {
+ /* for points, we populated the arrays already */
+ interpolate_active_attribs(ctx, span, ~0);
+ }
span->array->ChanType = GL_FLOAT;
- interpolate_active_attribs(ctx, span, ~0);
-
if (!(span->arrayMask & SPAN_Z))
_swrast_span_interpolate_z (ctx, span);
@@ -1227,7 +1240,8 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
const GLbitfield origInterpMask = span->interpMask;
const GLbitfield origArrayMask = span->arrayMask;
const GLbitfield origArrayAttribs = span->arrayAttribs;
- const GLenum chanType = span->array->ChanType;
+ const GLenum origChanType = span->array->ChanType;
+ void * const origRgba = span->array->rgba;
const GLboolean shader = (ctx->FragmentProgram._Current
|| ctx->ATIFragmentShader._Enabled);
const GLboolean shaderOrTexture = shader || ctx->Texture._EnabledUnits;
@@ -1449,7 +1463,8 @@ end:
span->interpMask = origInterpMask;
span->arrayMask = origArrayMask;
span->arrayAttribs = origArrayAttribs;
- span->array->ChanType = chanType;
+ span->array->ChanType = origChanType;
+ span->array->rgba = origRgba;
}