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Diffstat (limited to 'src/mesa/swrast/s_span.c')
-rw-r--r--src/mesa/swrast/s_span.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index 28c82990e08..3240b135774 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -57,7 +57,7 @@
* and glBitmap.
*/
void
-_swrast_span_default_attribs(GLcontext *ctx, SWspan *span)
+_swrast_span_default_attribs(struct gl_context *ctx, SWspan *span)
{
GLchan r, g, b, a;
/* Z*/
@@ -163,7 +163,7 @@ _swrast_span_default_attribs(GLcontext *ctx, SWspan *span)
* should have computed attrStart/Step values for FRAG_ATTRIB_WPOS[3]!
*/
static INLINE void
-interpolate_active_attribs(GLcontext *ctx, SWspan *span, GLbitfield attrMask)
+interpolate_active_attribs(struct gl_context *ctx, SWspan *span, GLbitfield attrMask)
{
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
@@ -210,7 +210,7 @@ interpolate_active_attribs(GLcontext *ctx, SWspan *span, GLbitfield attrMask)
* color array.
*/
static INLINE void
-interpolate_int_colors(GLcontext *ctx, SWspan *span)
+interpolate_int_colors(struct gl_context *ctx, SWspan *span)
{
const GLuint n = span->end;
GLuint i;
@@ -370,7 +370,7 @@ interpolate_float_colors(SWspan *span)
* Fill in the span.zArray array from the span->z, zStep values.
*/
void
-_swrast_span_interpolate_z( const GLcontext *ctx, SWspan *span )
+_swrast_span_interpolate_z( const struct gl_context *ctx, SWspan *span )
{
const GLuint n = span->end;
GLuint i;
@@ -460,7 +460,7 @@ _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
* texels with (s/q, t/q, r/q).
*/
static void
-interpolate_texcoords(GLcontext *ctx, SWspan *span)
+interpolate_texcoords(struct gl_context *ctx, SWspan *span)
{
const GLuint maxUnit
= (ctx->Texture._EnabledCoordUnits > 1) ? ctx->Const.MaxTextureUnits : 1;
@@ -601,7 +601,7 @@ interpolate_texcoords(GLcontext *ctx, SWspan *span)
* Fill in the arrays->attribs[FRAG_ATTRIB_WPOS] array.
*/
static INLINE void
-interpolate_wpos(GLcontext *ctx, SWspan *span)
+interpolate_wpos(struct gl_context *ctx, SWspan *span)
{
GLfloat (*wpos)[4] = span->array->attribs[FRAG_ATTRIB_WPOS];
GLuint i;
@@ -635,7 +635,7 @@ interpolate_wpos(GLcontext *ctx, SWspan *span)
* Apply the current polygon stipple pattern to a span of pixels.
*/
static INLINE void
-stipple_polygon_span(GLcontext *ctx, SWspan *span)
+stipple_polygon_span(struct gl_context *ctx, SWspan *span)
{
GLubyte *mask = span->array->mask;
@@ -680,7 +680,7 @@ stipple_polygon_span(GLcontext *ctx, SWspan *span)
* GL_FALSE nothing visible
*/
static INLINE GLuint
-clip_span( GLcontext *ctx, SWspan *span )
+clip_span( struct gl_context *ctx, SWspan *span )
{
const GLint xmin = ctx->DrawBuffer->_Xmin;
const GLint xmax = ctx->DrawBuffer->_Xmax;
@@ -807,7 +807,7 @@ clip_span( GLcontext *ctx, SWspan *span )
* Result is float color array (FRAG_ATTRIB_COL0).
*/
static INLINE void
-add_specular(GLcontext *ctx, SWspan *span)
+add_specular(struct gl_context *ctx, SWspan *span)
{
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLubyte *mask = span->array->mask;
@@ -951,7 +951,7 @@ convert_color_type(SWspan *span, GLenum newType, GLuint output)
* Apply fragment shader, fragment program or normal texturing to span.
*/
static INLINE void
-shade_texture_span(GLcontext *ctx, SWspan *span)
+shade_texture_span(struct gl_context *ctx, SWspan *span)
{
GLbitfield inputsRead;
@@ -1029,7 +1029,7 @@ shade_texture_span(GLcontext *ctx, SWspan *span)
* to their original values before returning.
*/
void
-_swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
+_swrast_write_rgba_span( struct gl_context *ctx, SWspan *span)
{
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLuint *colorMask = (GLuint *) ctx->Color.ColorMask;
@@ -1304,7 +1304,7 @@ end:
* \param rgba the returned colors
*/
void
-_swrast_read_rgba_span( GLcontext *ctx, struct gl_renderbuffer *rb,
+_swrast_read_rgba_span( struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y, GLenum dstType,
GLvoid *rgba)
{
@@ -1373,7 +1373,7 @@ _swrast_read_rgba_span( GLcontext *ctx, struct gl_renderbuffer *rb,
* values array.
*/
void
-_swrast_get_values(GLcontext *ctx, struct gl_renderbuffer *rb,
+_swrast_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint count, const GLint x[], const GLint y[],
void *values, GLuint valueSize)
{
@@ -1409,7 +1409,7 @@ _swrast_get_values(GLcontext *ctx, struct gl_renderbuffer *rb,
* \param valueSize size of each value (pixel) in bytes
*/
void
-_swrast_put_row(GLcontext *ctx, struct gl_renderbuffer *rb,
+_swrast_put_row(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint count, GLint x, GLint y,
const GLvoid *values, GLuint valueSize)
{
@@ -1444,7 +1444,7 @@ _swrast_put_row(GLcontext *ctx, struct gl_renderbuffer *rb,
* \param valueSize size of each value (pixel) in bytes
*/
void
-_swrast_get_row(GLcontext *ctx, struct gl_renderbuffer *rb,
+_swrast_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint count, GLint x, GLint y,
GLvoid *values, GLuint valueSize)
{
@@ -1479,7 +1479,7 @@ _swrast_get_row(GLcontext *ctx, struct gl_renderbuffer *rb,
* \return pointer to the colors we read.
*/
void *
-_swrast_get_dest_rgba(GLcontext *ctx, struct gl_renderbuffer *rb,
+_swrast_get_dest_rgba(struct gl_context *ctx, struct gl_renderbuffer *rb,
SWspan *span)
{
const GLuint pixelSize = RGBA_PIXEL_SIZE(span->array->ChanType);