diff options
Diffstat (limited to 'src/mesa/swrast/s_span.c')
-rw-r--r-- | src/mesa/swrast/s_span.c | 350 |
1 files changed, 58 insertions, 292 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 247c7ee688c..84415309569 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -80,7 +80,7 @@ _swrast_span_default_fog( GLcontext *ctx, struct sw_span *span ) /** - * Init span's color or index interpolation values to the RasterPos color. + * Init span's rgba or index interpolation values to the RasterPos color. * Used during setup for glDraw/CopyPixels. */ void @@ -127,7 +127,10 @@ _swrast_span_default_texcoords( GLcontext *ctx, struct sw_span *span ) GLuint i; for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { const GLfloat *tc = ctx->Current.RasterTexCoords[i]; - if (tc[3] > 0.0F) { + if (ctx->FragmentProgram._Enabled) { + COPY_4V(span->tex[i], tc); + } + else if (tc[3] > 0.0F) { /* use (s/q, t/q, r/q, 1) */ span->tex[i][0] = tc[0] / tc[3]; span->tex[i][1] = tc[1] / tc[3]; @@ -884,7 +887,7 @@ _swrast_write_index_span( GLcontext *ctx, struct sw_span *span) span->writeAll = GL_FALSE; } else { - MEMSET(span->array->mask, 1, span->end); + _mesa_memset(span->array->mask, 1, span->end); span->writeAll = GL_TRUE; } @@ -903,6 +906,7 @@ _swrast_write_index_span( GLcontext *ctx, struct sw_span *span) } #ifdef DEBUG + /* Make sure all fragments are within window bounds */ if (span->arrayMask & SPAN_XY) { GLuint i; for (i = 0; i < span->end; i++) { @@ -1037,262 +1041,6 @@ _swrast_write_index_span( GLcontext *ctx, struct sw_span *span) /** - * This function may modify any of the array values in the span. - * span->interpMask and span->arrayMask may be changed but will be restored - * to their original values before returning. - */ -void -_swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - const GLuint colorMask = *((GLuint *) ctx->Color.ColorMask); - const GLuint origInterpMask = span->interpMask; - const GLuint origArrayMask = span->arrayMask; - GLboolean monoColor; - - ASSERT(span->end <= MAX_WIDTH); - ASSERT(span->primitive == GL_POINT || span->primitive == GL_LINE || - span->primitive == GL_POLYGON || span->primitive == GL_BITMAP); - ASSERT((span->interpMask & span->arrayMask) == 0); - ASSERT((span->interpMask | span->arrayMask) & SPAN_RGBA); -#ifdef DEBUG - if (ctx->Fog.Enabled) - ASSERT((span->interpMask | span->arrayMask) & SPAN_FOG); - if (ctx->Depth.Test) - ASSERT((span->interpMask | span->arrayMask) & SPAN_Z); -#endif - - if (span->arrayMask & SPAN_MASK) { - /* mask was initialized by caller, probably glBitmap */ - span->writeAll = GL_FALSE; - } - else { - MEMSET(span->array->mask, 1, span->end); - span->writeAll = GL_TRUE; - } - - /* Determine if we have mono-chromatic colors */ - monoColor = (span->interpMask & SPAN_RGBA) && - span->redStep == 0 && span->greenStep == 0 && - span->blueStep == 0 && span->alphaStep == 0; - - /* Clipping */ - if ((swrast->_RasterMask & CLIP_BIT) || (span->primitive != GL_POLYGON)) { - if (!clip_span(ctx, span)) { - return; - } - } - - /* Depth bounds test */ - if (ctx->Depth.BoundsTest && ctx->Visual.depthBits > 0) { - if (!_swrast_depth_bounds_test(ctx, span)) { - return; - } - } - -#ifdef DEBUG - if (span->arrayMask & SPAN_XY) { - GLuint i; - for (i = 0; i < span->end; i++) { - if (span->array->mask[i]) { - assert(span->array->x[i] >= ctx->DrawBuffer->_Xmin); - assert(span->array->x[i] < ctx->DrawBuffer->_Xmax); - assert(span->array->y[i] >= ctx->DrawBuffer->_Ymin); - assert(span->array->y[i] < ctx->DrawBuffer->_Ymax); - } - } - } -#endif - - /* Polygon Stippling */ - if (ctx->Polygon.StippleFlag && span->primitive == GL_POLYGON) { - stipple_polygon_span(ctx, span); - } - - /* Fragment program */ - if (ctx->FragmentProgram._Enabled) { - /* Now we may need to interpolate the colors and texcoords */ - if ((span->interpMask & SPAN_RGBA) && - (span->arrayMask & SPAN_RGBA) == 0) { - interpolate_colors(ctx, span); - span->interpMask &= ~SPAN_RGBA; - } - if (span->interpMask & SPAN_SPEC) { - interpolate_specular(ctx, span); - } - if ((span->interpMask & SPAN_TEXTURE) - && (span->arrayMask & SPAN_TEXTURE) == 0) - interpolate_texcoords(ctx, span); - _swrast_exec_fragment_program(ctx, span); - monoColor = GL_FALSE; - } - - /* Do the alpha test */ - if (ctx->Color.AlphaEnabled) { - if (!_swrast_alpha_test(ctx, span)) { - span->interpMask = origInterpMask; - span->arrayMask = origArrayMask; - return; - } - } - - /* Stencil and Z testing */ - if (ctx->Stencil.Enabled || ctx->Depth.Test) { - if (span->interpMask & SPAN_Z) - _swrast_span_interpolate_z(ctx, span); - - if (ctx->Stencil.Enabled) { - if (!_swrast_stencil_and_ztest_span(ctx, span)) { - span->interpMask = origInterpMask; - span->arrayMask = origArrayMask; - return; - } - } - else { - ASSERT(ctx->Depth.Test); - ASSERT(span->arrayMask & SPAN_Z); - /* regular depth testing */ - if (!_swrast_depth_test_span(ctx, span)) { - span->interpMask = origInterpMask; - span->arrayMask = origArrayMask; - return; - } - } - } - - /* if we get here, something passed the depth test */ - if (ctx->Depth.OcclusionTest) { - ctx->OcclusionResult = GL_TRUE; - } - -#if FEATURE_ARB_occlusion_query - if (ctx->Occlusion.Active) { - /* update count of 'passed' fragments */ - GLuint i; - for (i = 0; i < span->end; i++) - ctx->Occlusion.PassedCounter += span->array->mask[i]; - } -#endif - - /* can't abort span-writing until after occlusion testing */ - if (colorMask == 0x0) { - span->interpMask = origInterpMask; - span->arrayMask = origArrayMask; - return; - } - - /* Now we may need to interpolate the colors */ - if ((span->interpMask & SPAN_RGBA) && (span->arrayMask & SPAN_RGBA) == 0) { - interpolate_colors(ctx, span); - /* clear the bit - this allows the WriteMonoCISpan optimization below */ - span->interpMask &= ~SPAN_RGBA; - } - - /* Fog */ - if (swrast->_FogEnabled) { - _swrast_fog_rgba_span(ctx, span); - monoColor = GL_FALSE; - } - - /* Antialias coverage application */ - if (span->arrayMask & SPAN_COVERAGE) { - GLchan (*rgba)[4] = span->array->rgba; - GLfloat *coverage = span->array->coverage; - GLuint i; - for (i = 0; i < span->end; i++) { - rgba[i][ACOMP] = (GLchan) (rgba[i][ACOMP] * coverage[i]); - } - monoColor = GL_FALSE; - } - - if (swrast->_RasterMask & MULTI_DRAW_BIT) { - multi_write_rgba_span(ctx, span); - } - else { - /* normal: write to exactly one buffer */ - if (ctx->Color._LogicOpEnabled) { - _swrast_logicop_rgba_span(ctx, span, span->array->rgba); - monoColor = GL_FALSE; - } - else if (ctx->Color.BlendEnabled) { - _swrast_blend_span(ctx, span, span->array->rgba); - monoColor = GL_FALSE; - } - - /* Color component masking */ - if (colorMask != 0xffffffff) { - _swrast_mask_rgba_span(ctx, span, span->array->rgba); - monoColor = GL_FALSE; - } - - /* write pixels */ - if (span->arrayMask & SPAN_XY) { - /* array of pixel coords */ - if (monoColor) { - /* all pixels have same color */ - GLchan color[4]; - color[RCOMP] = FixedToChan(span->red); - color[GCOMP] = FixedToChan(span->green); - color[BCOMP] = FixedToChan(span->blue); - color[ACOMP] = FixedToChan(span->alpha); - (*swrast->Driver.WriteMonoRGBAPixels)(ctx, span->end, - span->array->x, span->array->y, color, span->array->mask); - if (SWRAST_CONTEXT(ctx)->_RasterMask & ALPHABUF_BIT) { - _swrast_write_mono_alpha_pixels(ctx, span->end, - span->array->x, span->array->y, - color[ACOMP], span->array->mask); - } - } - else { - (*swrast->Driver.WriteRGBAPixels)(ctx, span->end, - span->array->x, span->array->y, - (const GLchan (*)[4]) span->array->rgba, - span->array->mask); - if (SWRAST_CONTEXT(ctx)->_RasterMask & ALPHABUF_BIT) { - _swrast_write_alpha_pixels(ctx, span->end, - span->array->x, span->array->y, - (const GLchan (*)[4]) span->array->rgba, - span->array->mask); - } - } - } - else { - /* horizontal run of pixels */ - if (monoColor) { - /* all pixels have same color */ - GLchan color[4]; - color[RCOMP] = FixedToChan(span->red); - color[GCOMP] = FixedToChan(span->green); - color[BCOMP] = FixedToChan(span->blue); - color[ACOMP] = FixedToChan(span->alpha); - (*swrast->Driver.WriteMonoRGBASpan)(ctx, span->end, span->x, - span->y, color, span->array->mask); - if (swrast->_RasterMask & ALPHABUF_BIT) { - _swrast_write_mono_alpha_span(ctx, span->end, span->x, span->y, - color[ACOMP], - span->writeAll ? ((const GLubyte *) NULL) : span->array->mask); - } - } - else { - /* each pixel is a different color */ - (*swrast->Driver.WriteRGBASpan)(ctx, span->end, span->x, span->y, - (const GLchan (*)[4]) span->array->rgba, - span->writeAll ? ((const GLubyte *) NULL) : span->array->mask); - if (swrast->_RasterMask & ALPHABUF_BIT) { - _swrast_write_alpha_span(ctx, span->end, span->x, span->y, - (const GLchan (*)[4]) span->array->rgba, - span->writeAll ? ((const GLubyte *) NULL) : span->array->mask); - } - } - } - } - - span->interpMask = origInterpMask; - span->arrayMask = origArrayMask; -} - - -/** * Add specular color to base color. This is used only when * GL_LIGHT_MODEL_COLOR_CONTROL = GL_SEPARATE_SPECULAR_COLOR. */ @@ -1319,12 +1067,14 @@ add_colors(GLuint n, GLchan rgba[][4], GLchan specular[][4] ) /** + * Apply all the per-fragment operations to a span. + * This now includes texturing (_swrast_write_texture_span() is history). * This function may modify any of the array values in the span. * span->interpMask and span->arrayMask may be changed but will be restored * to their original values before returning. */ void -_swrast_write_texture_span( GLcontext *ctx, struct sw_span *span) +_swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span) { const GLuint colorMask = *((GLuint *) ctx->Color.ColorMask); SWcontext *swrast = SWRAST_CONTEXT(ctx); @@ -1335,10 +1085,10 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span) span->primitive == GL_POLYGON || span->primitive == GL_BITMAP); ASSERT(span->end <= MAX_WIDTH); ASSERT((span->interpMask & span->arrayMask) == 0); - ASSERT(ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram._Enabled); /* - printf("%s() interp 0x%x array 0x%x\n", __FUNCTION__, span->interpMask, span->arrayMask); + printf("%s() interp 0x%x array 0x%x\n", __FUNCTION__, + span->interpMask, span->arrayMask); */ if (span->arrayMask & SPAN_MASK) { @@ -1346,11 +1096,11 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span) span->writeAll = GL_FALSE; } else { - MEMSET(span->array->mask, 1, span->end); + _mesa_memset(span->array->mask, 1, span->end); span->writeAll = GL_TRUE; } - /* Clipping */ + /* Clip to window/scissor box */ if ((swrast->_RasterMask & CLIP_BIT) || (span->primitive != GL_POLYGON)) { if (!clip_span(ctx, span)) { return; @@ -1358,6 +1108,7 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span) } #ifdef DEBUG + /* Make sure all fragments are within window bounds */ if (span->arrayMask & SPAN_XY) { GLuint i; for (i = 0; i < span->end; i++) { @@ -1376,28 +1127,33 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span) stipple_polygon_span(ctx, span); } - /* Need texture coordinates now */ - if ((span->interpMask & SPAN_TEXTURE) - && (span->arrayMask & SPAN_TEXTURE) == 0) + /* Interpolate texcoords? */ + if (ctx->Texture._EnabledCoordUnits + && (span->interpMask & SPAN_TEXTURE) + && (span->arrayMask & SPAN_TEXTURE) == 0) { interpolate_texcoords(ctx, span); + } - /* Texture with alpha test */ + /* If the alpha test is enabled, we have to compute the fragment colors + * at this point and do the alpha test. + * Else, if alpha test is not enabled, we'll try to defer fragment + * color computation (by interpolation, texture mapping, fragment program) + * until after the Z/stencil tests in the hope that many fragments will + * get culled, leaving less work to do. + */ if (ctx->Color.AlphaEnabled) { - /* Now we need the rgba array, fill it in if needed */ if ((span->interpMask & SPAN_RGBA) && (span->arrayMask & SPAN_RGBA) == 0) interpolate_colors(ctx, span); - if (span->interpMask & SPAN_SPEC) { + if (span->interpMask & SPAN_SPEC) interpolate_specular(ctx, span); - } - /* Texturing without alpha is done after depth-testing which - * gives a potential speed-up. - */ + /* Compute fragment colors with fragment program or texture lookups */ if (ctx->FragmentProgram._Enabled) + /* XXX interpolate depth values here??? */ _swrast_exec_fragment_program( ctx, span ); - else + else if (ctx->Texture._EnabledUnits) _swrast_texture_span( ctx, span ); /* Do the alpha test */ @@ -1413,6 +1169,7 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span) _swrast_span_interpolate_z(ctx, span); if (ctx->Stencil.Enabled) { + /* Combined Z/stencil tests */ if (!_swrast_stencil_and_ztest_span(ctx, span)) { span->interpMask = origInterpMask; span->arrayMask = origArrayMask; @@ -1420,9 +1177,9 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span) } } else { + /* Just regular depth testing */ ASSERT(ctx->Depth.Test); ASSERT(span->arrayMask & SPAN_Z); - /* regular depth testing */ if (!_swrast_depth_test_span(ctx, span)) { span->interpMask = origInterpMask; span->arrayMask = origArrayMask; @@ -1445,7 +1202,7 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span) } #endif - /* We had to wait until now to check for glColorMask(F,F,F,F) because of + /* We had to wait until now to check for glColorMask(0,0,0,0) because of * the occlusion test. */ if (colorMask == 0x0) { @@ -1454,20 +1211,21 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span) return; } - /* Texture without alpha test */ + /* If the alpha test isn't enabled, we're able to defer computing fragment + * colors (by interpolation, texturing, fragment program) until now. + * Hopefully, Z/stencil tests culled many of the fragments! + */ if (!ctx->Color.AlphaEnabled) { - /* Now we need the rgba array, fill it in if needed */ if ((span->interpMask & SPAN_RGBA) && (span->arrayMask & SPAN_RGBA) == 0) interpolate_colors(ctx, span); - if (span->interpMask & SPAN_SPEC) { + if (span->interpMask & SPAN_SPEC) interpolate_specular(ctx, span); - } if (ctx->FragmentProgram._Enabled) _swrast_exec_fragment_program( ctx, span ); - else + else if (ctx->Texture._EnabledUnits) _swrast_texture_span( ctx, span ); } @@ -1481,8 +1239,14 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span) if (span->interpMask & SPAN_SPEC) { interpolate_specular(ctx, span); } - ASSERT(span->arrayMask & SPAN_SPEC); - add_colors( span->end, span->array->rgba, span->array->spec ); + if (span->arrayMask & SPAN_SPEC) { + add_colors( span->end, span->array->rgba, span->array->spec ); + } + else { + /* We probably added the base/specular colors during the + * vertex stage! + */ + } } } @@ -1502,6 +1266,7 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span) } if (swrast->_RasterMask & MULTI_DRAW_BIT) { + /* need to do blend/logicop separately for each color buffer */ multi_write_rgba_span(ctx, span); } else { @@ -1518,11 +1283,12 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span) _swrast_mask_rgba_span(ctx, span, span->array->rgba); } - /* write pixels */ + /* Finally, write the pixels to a color buffer */ if (span->arrayMask & SPAN_XY) { /* array of pixel coords */ - (*swrast->Driver.WriteRGBAPixels)(ctx, span->end, span->array->x, - span->array->y, (const GLchan (*)[4]) span->array->rgba, span->array->mask); + swrast->Driver.WriteRGBAPixels(ctx, span->end, span->array->x, + span->array->y, (const GLchan (*)[4]) span->array->rgba, + span->array->mask); if (SWRAST_CONTEXT(ctx)->_RasterMask & ALPHABUF_BIT) { _swrast_write_alpha_pixels(ctx, span->end, span->array->x, span->array->y, @@ -1532,9 +1298,9 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span) } else { /* horizontal run of pixels */ - (*swrast->Driver.WriteRGBASpan)(ctx, span->end, span->x, span->y, - (const GLchan (*)[4]) span->array->rgba, - span->writeAll ? NULL : span->array->mask); + swrast->Driver.WriteRGBASpan(ctx, span->end, span->x, span->y, + (const GLchan (*)[4]) span->array->rgba, + span->writeAll ? NULL : span->array->mask); if (swrast->_RasterMask & ALPHABUF_BIT) { _swrast_write_alpha_span(ctx, span->end, span->x, span->y, (const GLchan (*)[4]) span->array->rgba, @@ -1555,7 +1321,7 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span) */ void _swrast_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer, - GLuint n, GLint x, GLint y, GLchan rgba[][4] ) + GLuint n, GLint x, GLint y, GLchan rgba[][4] ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLint bufWidth = (GLint) buffer->Width; @@ -1609,7 +1375,7 @@ _swrast_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer, */ void _swrast_read_index_span( GLcontext *ctx, GLframebuffer *buffer, - GLuint n, GLint x, GLint y, GLuint indx[] ) + GLuint n, GLint x, GLint y, GLuint indx[] ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLint bufWidth = (GLint) buffer->Width; |