diff options
Diffstat (limited to 'src/mesa/swrast/s_span.c')
-rw-r--r-- | src/mesa/swrast/s_span.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index d26b0421874..c0c47f82b18 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1,4 +1,4 @@ -/* $Id: s_span.c,v 1.12 2001/03/19 02:25:36 keithw Exp $ */ +/* $Id: s_span.c,v 1.13 2001/05/03 22:13:32 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -180,7 +180,7 @@ static void multi_write_index_span( GLcontext *ctx, GLuint n, */ void _mesa_write_index_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], - const GLfixed fog[], + const GLfloat fog[], GLuint indexIn[], GLenum primitive ) { const GLuint modBits = FOG_BIT | BLEND_BIT | MASKING_BIT | LOGIC_OP_BIT; @@ -272,7 +272,7 @@ void _mesa_write_index_span( GLcontext *ctx, void _mesa_write_monoindex_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], - const GLfixed fog[], + const GLfloat fog[], GLuint index, GLenum primitive ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); @@ -444,7 +444,7 @@ static void multi_write_rgba_span( GLcontext *ctx, GLuint n, void _mesa_write_rgba_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], - const GLfixed *fog, + const GLfloat *fog, GLchan rgbaIn[][4], GLenum primitive ) { @@ -580,7 +580,7 @@ void _mesa_write_rgba_span( GLcontext *ctx, */ void _mesa_write_monocolor_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], - const GLfixed fog[], + const GLfloat fog[], const GLchan color[4], GLenum primitive ) { @@ -763,7 +763,7 @@ static void add_colors(GLuint n, GLchan rgba[][4], CONST GLchan specular[][4] ) */ void _mesa_write_texture_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], - const GLfixed fog[], + const GLfloat fog[], const GLfloat s[], const GLfloat t[], const GLfloat u[], GLfloat lambda[], GLchan rgbaIn[][4], CONST GLchan spec[][4], @@ -906,7 +906,7 @@ void _mesa_write_multitexture_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], - const GLfixed fog[], + const GLfloat fog[], CONST GLfloat s[MAX_TEXTURE_UNITS][MAX_WIDTH], CONST GLfloat t[MAX_TEXTURE_UNITS][MAX_WIDTH], CONST GLfloat u[MAX_TEXTURE_UNITS][MAX_WIDTH], |