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Diffstat (limited to 'src/mesa/swrast/s_span.c')
-rw-r--r--src/mesa/swrast/s_span.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index d26b0421874..c0c47f82b18 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -1,4 +1,4 @@
-/* $Id: s_span.c,v 1.12 2001/03/19 02:25:36 keithw Exp $ */
+/* $Id: s_span.c,v 1.13 2001/05/03 22:13:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -180,7 +180,7 @@ static void multi_write_index_span( GLcontext *ctx, GLuint n,
*/
void _mesa_write_index_span( GLcontext *ctx,
GLuint n, GLint x, GLint y, const GLdepth z[],
- const GLfixed fog[],
+ const GLfloat fog[],
GLuint indexIn[], GLenum primitive )
{
const GLuint modBits = FOG_BIT | BLEND_BIT | MASKING_BIT | LOGIC_OP_BIT;
@@ -272,7 +272,7 @@ void _mesa_write_index_span( GLcontext *ctx,
void _mesa_write_monoindex_span( GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLdepth z[],
- const GLfixed fog[],
+ const GLfloat fog[],
GLuint index, GLenum primitive )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
@@ -444,7 +444,7 @@ static void multi_write_rgba_span( GLcontext *ctx, GLuint n,
void _mesa_write_rgba_span( GLcontext *ctx,
GLuint n, GLint x, GLint y, const GLdepth z[],
- const GLfixed *fog,
+ const GLfloat *fog,
GLchan rgbaIn[][4],
GLenum primitive )
{
@@ -580,7 +580,7 @@ void _mesa_write_rgba_span( GLcontext *ctx,
*/
void _mesa_write_monocolor_span( GLcontext *ctx,
GLuint n, GLint x, GLint y, const GLdepth z[],
- const GLfixed fog[],
+ const GLfloat fog[],
const GLchan color[4],
GLenum primitive )
{
@@ -763,7 +763,7 @@ static void add_colors(GLuint n, GLchan rgba[][4], CONST GLchan specular[][4] )
*/
void _mesa_write_texture_span( GLcontext *ctx,
GLuint n, GLint x, GLint y, const GLdepth z[],
- const GLfixed fog[],
+ const GLfloat fog[],
const GLfloat s[], const GLfloat t[],
const GLfloat u[], GLfloat lambda[],
GLchan rgbaIn[][4], CONST GLchan spec[][4],
@@ -906,7 +906,7 @@ void
_mesa_write_multitexture_span( GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLdepth z[],
- const GLfixed fog[],
+ const GLfloat fog[],
CONST GLfloat s[MAX_TEXTURE_UNITS][MAX_WIDTH],
CONST GLfloat t[MAX_TEXTURE_UNITS][MAX_WIDTH],
CONST GLfloat u[MAX_TEXTURE_UNITS][MAX_WIDTH],