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-rw-r--r--src/mesa/swrast/s_span.c11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index f81de3c0c7b..db102ac7946 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -961,17 +961,6 @@ convert_color_type(SWspan *span, GLenum newType, GLuint output)
static INLINE void
shade_texture_span(struct gl_context *ctx, SWspan *span)
{
- GLbitfield inputsRead;
-
- /* Determine which fragment attributes are actually needed */
- if (ctx->FragmentProgram._Current) {
- inputsRead = ctx->FragmentProgram._Current->Base.InputsRead;
- }
- else {
- /* XXX we could be a bit smarter about this */
- inputsRead = ~0;
- }
-
if (ctx->FragmentProgram._Current ||
ctx->ATIFragmentShader._Enabled) {
/* programmable shading */