diff options
Diffstat (limited to 'src/mesa/swrast/s_readpix.c')
-rw-r--r-- | src/mesa/swrast/s_readpix.c | 107 |
1 files changed, 97 insertions, 10 deletions
diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c index 423661a872f..984205d44d8 100644 --- a/src/mesa/swrast/s_readpix.c +++ b/src/mesa/swrast/s_readpix.c @@ -105,7 +105,7 @@ read_depth_pixels( GLcontext *ctx, bias_or_scale = ctx->Pixel.DepthBias != 0.0 || ctx->Pixel.DepthScale != 1.0; - if (type == GL_UNSIGNED_SHORT && fb->Visual.depthBits == 16 + if (type == GL_UNSIGNED_SHORT && rb->DepthBits == 16 && !bias_or_scale && !packing->SwapBytes) { /* Special case: directly read 16-bit unsigned depth values. */ GLint j; @@ -117,7 +117,25 @@ read_depth_pixels( GLcontext *ctx, rb->GetRow(ctx, rb, width, x, y, dest); } } - else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 32 + else if (type == GL_UNSIGNED_INT && rb->DepthBits == 24 + && !bias_or_scale && !packing->SwapBytes) { + /* Special case: directly read 24-bit unsigned depth values. */ + GLint j; + ASSERT(rb->InternalFormat == GL_DEPTH_COMPONENT32); + ASSERT(rb->DataType == GL_UNSIGNED_INT); + for (j = 0; j < height; j++, y++) { + GLuint *dest = (GLuint *) + _mesa_image_address2d(packing, pixels, width, height, + GL_DEPTH_COMPONENT, type, j, 0); + GLint k; + rb->GetRow(ctx, rb, width, x, y, dest); + /* convert range from 24-bit to 32-bit */ + for (k = 0; k < width; k++) { + dest[k] = (dest[k] << 8) | (dest[k] >> 24); + } + } + } + else if (type == GL_UNSIGNED_INT && rb->DepthBits == 32 && !bias_or_scale && !packing->SwapBytes) { /* Special case: directly read 32-bit unsigned depth values. */ GLint j; @@ -396,6 +414,77 @@ read_rgba_pixels( GLcontext *ctx, /** + * Read combined depth/stencil values. + * We'll have already done error checking to be sure the expected + * depth and stencil buffers really exist. + */ +static void +read_depth_stencil_pixels(GLcontext *ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type, GLvoid *pixels, + const struct gl_pixelstore_attrib *packing ) +{ + struct gl_renderbuffer *depthRb, *stencilRb; + GLint i; + + depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; + stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; + + ASSERT(depthRb); + ASSERT(stencilRb); + + for (i = 0; i < height; i++) { + GLuint zVals[MAX_WIDTH]; /* 24-bit values! */ + GLstencil stencilVals[MAX_WIDTH]; + GLint j; + + GLuint *depthStencilDst = (GLuint *) + _mesa_image_address2d(packing, pixels, width, height, + GL_DEPTH_STENCIL_EXT, type, i, 0); + + /* get depth values */ + if (ctx->Pixel.DepthScale == 1.0 + && ctx->Pixel.DepthBias == 0.0 + && depthRb->DepthBits == 24) { + /* ideal case */ + ASSERT(depthRb->DataType == GL_UNSIGNED_INT); + /* note, we've already been clipped */ + depthRb->GetRow(ctx, depthRb, width, x, y + i, zVals); + } + else { + /* general case */ + GLfloat depthVals[MAX_WIDTH]; + _swrast_read_depth_span_float(ctx, depthRb, width, x, y + i, + depthVals); + if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) { + _mesa_scale_and_bias_depth(ctx, width, depthVals); + } + /* convert to 24-bit GLuints */ + for (j = 0; j < width; j++) { + zVals[j] = FLOAT_TO_UINT(depthVals[j]) >> 8; + } + } + + /* get stencil values */ + _swrast_read_stencil_span(ctx, stencilRb, width, x, y + i, stencilVals); + if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) { + _mesa_shift_and_offset_stencil(ctx, width, stencilVals); + } + if (ctx->Pixel.MapStencilFlag) { + _mesa_map_stencil(ctx, width, stencilVals); + } + + for (j = 0; j < width; j++) { + /* build combined Z/stencil values */ + depthStencilDst[j] = (zVals[j] << 8) | (stencilVals[j] & 0xff); + } + } +} + + + +/** * Software fallback routine for ctx->Driver.ReadPixels(). * By time we get here, all error checking will have been done. */ @@ -407,19 +496,13 @@ _swrast_ReadPixels( GLcontext *ctx, GLvoid *pixels ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); - struct gl_pixelstore_attrib clippedPacking; + struct gl_pixelstore_attrib clippedPacking = *packing; if (swrast->NewState) _swrast_validate_derived( ctx ); /* Do all needed clipping here, so that we can forget about it later */ - clippedPacking = *packing; - if (clippedPacking.RowLength == 0) { - clippedPacking.RowLength = width; - } - if (!_mesa_clip_readpixels(ctx, &x, &y, &width, &height, - &clippedPacking.SkipPixels, - &clippedPacking.SkipRows)) { + if (!_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) { /* The ReadPixels region is totally outside the window bounds */ return; } @@ -473,6 +556,10 @@ _swrast_ReadPixels( GLcontext *ctx, read_rgba_pixels(ctx, x, y, width, height, format, type, pixels, &clippedPacking); break; + case GL_DEPTH_STENCIL_EXT: + read_depth_stencil_pixels(ctx, x, y, width, height, + type, pixels, &clippedPacking); + break; default: _mesa_problem(ctx, "unexpected format in _swrast_ReadPixels"); /* don't return yet, clean-up */ |