diff options
Diffstat (limited to 'src/mesa/swrast/s_readpix.c')
-rw-r--r-- | src/mesa/swrast/s_readpix.c | 105 |
1 files changed, 33 insertions, 72 deletions
diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c index b2585998306..2c047908ae6 100644 --- a/src/mesa/swrast/s_readpix.c +++ b/src/mesa/swrast/s_readpix.c @@ -311,50 +311,41 @@ fast_read_rgba_pixels_memcpy( struct gl_context *ctx, return GL_TRUE; } - -/** - * When we're using a low-precision color buffer (like 16-bit 5/6/5) - * we have to adjust our color values a bit to pass conformance. - * The problem is when a 5 or 6-bit color value is converted to an 8-bit - * value and then a floating point value, the floating point values don't - * increment uniformly as the 5 or 6-bit value is incremented. - * - * This function adjusts floating point values to compensate. - */ -static void -adjust_colors(const struct gl_framebuffer *fb, GLuint n, GLfloat rgba[][4]) +static GLboolean +slow_read_rgba_pixels( struct gl_context *ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + GLbitfield transferOps ) { - const GLuint rShift = 8 - fb->Visual.redBits; - const GLuint gShift = 8 - fb->Visual.greenBits; - const GLuint bShift = 8 - fb->Visual.blueBits; - GLfloat rScale = 1.0F / (GLfloat) ((1 << fb->Visual.redBits ) - 1); - GLfloat gScale = 1.0F / (GLfloat) ((1 << fb->Visual.greenBits) - 1); - GLfloat bScale = 1.0F / (GLfloat) ((1 << fb->Visual.blueBits ) - 1); - GLuint i; - - if (fb->Visual.redBits == 0) - rScale = 0; - if (fb->Visual.greenBits == 0) - gScale = 0; - if (fb->Visual.blueBits == 0) - bScale = 0; - - for (i = 0; i < n; i++) { - GLint r, g, b; - /* convert float back to ubyte */ - CLAMPED_FLOAT_TO_UBYTE(r, rgba[i][RCOMP]); - CLAMPED_FLOAT_TO_UBYTE(g, rgba[i][GCOMP]); - CLAMPED_FLOAT_TO_UBYTE(b, rgba[i][BCOMP]); - /* using only the N most significant bits of the ubyte value, convert to - * float in [0,1]. - */ - rgba[i][RCOMP] = (GLfloat) (r >> rShift) * rScale; - rgba[i][GCOMP] = (GLfloat) (g >> gShift) * gScale; - rgba[i][BCOMP] = (GLfloat) (b >> bShift) * bScale; + struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; + GLfloat rgba[MAX_WIDTH][4]; + GLubyte *dst, *map; + int dstStride, stride, j; + + dstStride = _mesa_image_row_stride(packing, width, format, type); + dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, + format, type, 0, 0); + + ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, + &map, &stride); + + for (j = 0; j < height; j++) { + _mesa_unpack_rgba_row(_mesa_get_srgb_format_linear(rb->Format), + width, map, rgba); + _mesa_pack_rgba_span_float(ctx, width, rgba, format, type, dst, + packing, transferOps); + + dst += dstStride; + map += stride; } -} + ctx->Driver.UnmapRenderbuffer(ctx, rb); + return GL_TRUE; +} /* * Read R, G, B, A, RGB, L, or LA pixels. @@ -366,7 +357,6 @@ read_rgba_pixels( struct gl_context *ctx, GLenum format, GLenum type, GLvoid *pixels, const struct gl_pixelstore_attrib *packing ) { - SWcontext *swrast = SWRAST_CONTEXT(ctx); GLbitfield transferOps = ctx->_ImageTransferState; struct gl_framebuffer *fb = ctx->ReadBuffer; struct gl_renderbuffer *rb = fb->_ColorReadBuffer; @@ -393,37 +383,8 @@ read_rgba_pixels( struct gl_context *ctx, } } - /* width should never be > MAX_WIDTH since we did clipping earlier */ - ASSERT(width <= MAX_WIDTH); - - { - const GLint dstStride - = _mesa_image_row_stride(packing, width, format, type); - GLfloat (*rgba)[4] = swrast->SpanArrays->attribs[FRAG_ATTRIB_COL0]; - GLint row; - GLubyte *dst - = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, - format, type, 0, 0); - - for (row = 0; row < height; row++, y++) { - - /* Get float rgba pixels */ - _swrast_read_rgba_span(ctx, rb, width, x, y, GL_FLOAT, rgba); - - /* apply fudge factor for shallow color buffers */ - if ((fb->Visual.redBits < 8 && fb->Visual.redBits != 0) || - (fb->Visual.greenBits < 8 && fb->Visual.greenBits != 0) || - (fb->Visual.blueBits < 8 && fb->Visual.blueBits != 0)) { - adjust_colors(fb, width, rgba); - } - - /* pack the row of RGBA pixels into user's buffer */ - _mesa_pack_rgba_span_float(ctx, width, rgba, format, type, dst, - packing, transferOps); - - dst += dstStride; - } - } + slow_read_rgba_pixels(ctx, x, y, width, height, + format, type, pixels, packing, transferOps); } /** |