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-rw-r--r--src/mesa/swrast/s_points.c1546
1 files changed, 654 insertions, 892 deletions
diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c
index b24fc642ac1..a4a889e2ddf 100644
--- a/src/mesa/swrast/s_points.c
+++ b/src/mesa/swrast/s_points.c
@@ -1,4 +1,4 @@
-/* $Id: s_points.c,v 1.1 2000/10/31 18:00:04 keithw Exp $ */
+/* $Id: s_points.c,v 1.2 2000/11/05 18:24:40 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -27,13 +27,15 @@
#include "glheader.h"
#include "context.h"
-#include "feedback.h"
#include "macros.h"
#include "mmath.h"
#include "texstate.h"
#include "vb.h"
+#include "s_context.h"
+#include "s_feedback.h"
#include "s_pb.h"
+#include "s_points.h"
#include "s_span.h"
@@ -48,9 +50,6 @@
* 2. size1: size=1 and any rasterization functions
* 3. general: any size and rasterization functions (slowest)
*
- * All point rendering functions take the same two arguments: first and
- * last which specify that the points specified by VB[first] through
- * VB[last] are to be rendered.
*/
@@ -61,33 +60,22 @@
* CI points with size == 1.0
*/
static void
-size1_ci_points( GLcontext *ctx, GLuint first, GLuint last )
+size1_ci_point( GLcontext *ctx, SWvertex *vert )
{
- struct vertex_buffer *VB = ctx->VB;
- struct pixel_buffer *PB = ctx->PB;
- GLfloat *win, *fog;
+ struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
GLint *pbx = PB->x, *pby = PB->y;
GLdepth *pbz = PB->z;
GLfixed *pbfog = PB->fog;
GLuint *pbi = PB->index;
GLuint pbcount = PB->count;
- GLuint i;
-
- win = &VB->Win.data[first][0];
- fog = &VB->FogCoordPtr->data[first];
-
- for (i = first; i <= last; i++) {
- if (VB->ClipMask[i] == 0) {
- pbx[pbcount] = (GLint) win[0];
- pby[pbcount] = (GLint) win[1];
- pbz[pbcount] = (GLint) (win[2] + ctx->PointZoffset);
- pbfog[pbcount] = FloatToFixed(fog[i]);
- pbi[pbcount] = VB->IndexPtr->data[i];
- pbcount++;
- }
- win += 3;
- }
- PB->count = pbcount;
+
+ pbx[pbcount] = (GLint) vert->win[0];
+ pby[pbcount] = (GLint) vert->win[1];
+ pbz[pbcount] = (GLint) vert->win[2];
+ pbfog[pbcount] = FloatToFixed(vert->fog);
+ pbi[pbcount] = vert->index;
+
+ PB->count++;
PB_CHECK_FLUSH(ctx, PB);
}
@@ -97,32 +85,20 @@ size1_ci_points( GLcontext *ctx, GLuint first, GLuint last )
* RGBA points with size == 1.0
*/
static void
-size1_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
+size1_rgba_point( GLcontext *ctx, SWvertex *vert )
{
- struct vertex_buffer *VB = ctx->VB;
- struct pixel_buffer *PB = ctx->PB;
- GLuint i;
-
- for (i = first; i <= last; i++) {
- if (VB->ClipMask[i] == 0) {
- GLint x, y, z;
- GLint fog;
- GLint red, green, blue, alpha;
-
- x = (GLint) VB->Win.data[i][0];
- y = (GLint) VB->Win.data[i][1];
- z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
-
- fog = FloatToFixed( VB->FogCoordPtr->data[i] );
-
- red = VB->ColorPtr->data[i][0];
- green = VB->ColorPtr->data[i][1];
- blue = VB->ColorPtr->data[i][2];
- alpha = VB->ColorPtr->data[i][3];
-
- PB_WRITE_RGBA_PIXEL( PB, x, y, z, fog, red, green, blue, alpha );
- }
- }
+ struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
+
+ GLint x = (GLint) vert->win[0];
+ GLint y = (GLint) vert->win[1];
+ GLint z = (GLint) (vert->win[2]);
+ GLfixed fog = FloatToFixed( vert->fog );
+ GLubyte red = vert->color[0];
+ GLubyte green = vert->color[1];
+ GLubyte blue = vert->color[2];
+ GLubyte alpha = vert->color[3];
+
+ PB_WRITE_RGBA_PIXEL( PB, x, y, z, fog, red, green, blue, alpha );
PB_CHECK_FLUSH(ctx, PB);
}
@@ -132,50 +108,44 @@ size1_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
* General CI points.
*/
static void
-general_ci_points( GLcontext *ctx, GLuint first, GLuint last )
+general_ci_point( GLcontext *ctx, SWvertex *vert )
{
- struct vertex_buffer *VB = ctx->VB;
- struct pixel_buffer *PB = ctx->PB;
+ struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
const GLint isize = (GLint) (ctx->Point.Size + 0.5F);
GLint radius = isize >> 1;
- GLuint i;
- for (i = first; i <= last; i++) {
- if (VB->ClipMask[i] == 0) {
- GLint x0, x1, y0, y1;
- GLint ix, iy;
+ GLint x0, x1, y0, y1;
+ GLint ix, iy;
- GLint x = (GLint) VB->Win.data[i][0];
- GLint y = (GLint) VB->Win.data[i][1];
- GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
+ GLint x = (GLint) vert->win[0];
+ GLint y = (GLint) vert->win[1];
+ GLint z = (GLint) (vert->win[2]);
- GLfixed fog = FloatToFixed( VB->FogCoordPtr->data[i] );
+ GLfixed fog = FloatToFixed( vert->fog );
- if (isize & 1) {
- /* odd size */
- x0 = x - radius;
- x1 = x + radius;
- y0 = y - radius;
- y1 = y + radius;
- }
- else {
- /* even size */
- x0 = (GLint) (x + 1.5F) - radius;
- x1 = x0 + isize - 1;
- y0 = (GLint) (y + 1.5F) - radius;
- y1 = y0 + isize - 1;
- }
+ if (isize & 1) {
+ /* odd size */
+ x0 = x - radius;
+ x1 = x + radius;
+ y0 = y - radius;
+ y1 = y + radius;
+ }
+ else {
+ /* even size */
+ x0 = (GLint) (x + 1.5F) - radius;
+ x1 = x0 + isize - 1;
+ y0 = (GLint) (y + 1.5F) - radius;
+ y1 = y0 + isize - 1;
+ }
- PB_SET_INDEX( PB, VB->IndexPtr->data[i] );
+ PB_SET_INDEX( PB, vert->index );
- for (iy = y0; iy <= y1; iy++) {
- for (ix = x0; ix <= x1; ix++) {
- PB_WRITE_PIXEL( PB, ix, iy, z, fog );
- }
- }
- PB_CHECK_FLUSH(ctx,PB);
+ for (iy = y0; iy <= y1; iy++) {
+ for (ix = x0; ix <= x1; ix++) {
+ PB_WRITE_PIXEL( PB, ix, iy, z, fog );
}
}
+ PB_CHECK_FLUSH(ctx,PB);
}
@@ -183,54 +153,48 @@ general_ci_points( GLcontext *ctx, GLuint first, GLuint last )
* General RGBA points.
*/
static void
-general_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
+general_rgba_point( GLcontext *ctx, SWvertex *vert )
{
- struct vertex_buffer *VB = ctx->VB;
- struct pixel_buffer *PB = ctx->PB;
+ struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
GLint isize = (GLint) (ctx->Point.Size + 0.5F);
GLint radius = isize >> 1;
- GLuint i;
- for (i = first; i <= last; i++) {
- if (VB->ClipMask[i] == 0) {
- GLint x0, x1, y0, y1;
- GLint ix, iy;
+ GLint x0, x1, y0, y1;
+ GLint ix, iy;
- GLint x = (GLint) VB->Win.data[i][0];
- GLint y = (GLint) VB->Win.data[i][1];
- GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
+ GLint x = (GLint) vert->win[0];
+ GLint y = (GLint) vert->win[1];
+ GLint z = (GLint) (vert->win[2]);
- GLfixed fog = FloatToFixed( VB->FogCoordPtr->data[i] );
+ GLfixed fog = FloatToFixed( vert->fog );
- if (isize & 1) {
- /* odd size */
- x0 = x - radius;
- x1 = x + radius;
- y0 = y - radius;
- y1 = y + radius;
- }
- else {
- /* even size */
- x0 = (GLint) (x + 1.5F) - radius;
- x1 = x0 + isize - 1;
- y0 = (GLint) (y + 1.5F) - radius;
- y1 = y0 + isize - 1;
- }
+ if (isize & 1) {
+ /* odd size */
+ x0 = x - radius;
+ x1 = x + radius;
+ y0 = y - radius;
+ y1 = y + radius;
+ }
+ else {
+ /* even size */
+ x0 = (GLint) (x + 1.5F) - radius;
+ x1 = x0 + isize - 1;
+ y0 = (GLint) (y + 1.5F) - radius;
+ y1 = y0 + isize - 1;
+ }
- PB_SET_COLOR( PB,
- VB->ColorPtr->data[i][0],
- VB->ColorPtr->data[i][1],
- VB->ColorPtr->data[i][2],
- VB->ColorPtr->data[i][3] );
+ PB_SET_COLOR( PB,
+ vert->color[0],
+ vert->color[1],
+ vert->color[2],
+ vert->color[3] );
- for (iy = y0; iy <= y1; iy++) {
- for (ix = x0; ix <= x1; ix++) {
- PB_WRITE_PIXEL( PB, ix, iy, z, fog );
- }
- }
- PB_CHECK_FLUSH(ctx,PB);
+ for (iy = y0; iy <= y1; iy++) {
+ for (ix = x0; ix <= x1; ix++) {
+ PB_WRITE_PIXEL( PB, ix, iy, z, fog );
}
}
+ PB_CHECK_FLUSH(ctx,PB);
}
@@ -240,185 +204,142 @@ general_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
* Textured RGBA points.
*/
static void
-textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
+textured_rgba_point( GLcontext *ctx, SWvertex *vert )
{
- struct vertex_buffer *VB = ctx->VB;
- struct pixel_buffer *PB = ctx->PB;
- GLuint i;
-
- for (i = first; i <= last; i++) {
- if (VB->ClipMask[i] == 0) {
- GLint x0, x1, y0, y1;
- GLint ix, iy, radius;
- GLint red, green, blue, alpha;
- GLfloat s, t, u;
-
- GLint x = (GLint) VB->Win.data[i][0];
- GLint y = (GLint) VB->Win.data[i][1];
- GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
- GLint isize = (GLint) (ctx->Point.Size + 0.5F);
-
- GLfixed fog = FloatToFixed( VB->FogCoordPtr->data[i] );
-
- if (isize < 1) {
- isize = 1;
- }
- radius = isize >> 1;
-
- if (isize & 1) {
- /* odd size */
- x0 = x - radius;
- x1 = x + radius;
- y0 = y - radius;
- y1 = y + radius;
- }
- else {
- /* even size */
- x0 = (GLint) (x + 1.5F) - radius;
- x1 = x0 + isize - 1;
- y0 = (GLint) (y + 1.5F) - radius;
- y1 = y0 + isize - 1;
- }
+ struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
- red = VB->ColorPtr->data[i][0];
- green = VB->ColorPtr->data[i][1];
- blue = VB->ColorPtr->data[i][2];
- alpha = VB->ColorPtr->data[i][3];
-
- switch (VB->TexCoordPtr[0]->size) {
- case 4:
- s = VB->TexCoordPtr[0]->data[i][0]/VB->TexCoordPtr[0]->data[i][3];
- t = VB->TexCoordPtr[0]->data[i][1]/VB->TexCoordPtr[0]->data[i][3];
- u = VB->TexCoordPtr[0]->data[i][2]/VB->TexCoordPtr[0]->data[i][3];
- break;
- case 3:
- s = VB->TexCoordPtr[0]->data[i][0];
- t = VB->TexCoordPtr[0]->data[i][1];
- u = VB->TexCoordPtr[0]->data[i][2];
- break;
- case 2:
- s = VB->TexCoordPtr[0]->data[i][0];
- t = VB->TexCoordPtr[0]->data[i][1];
- u = 0.0;
- break;
- case 1:
- s = VB->TexCoordPtr[0]->data[i][0];
- t = 0.0;
- u = 0.0;
- break;
- default:
- /* should never get here */
- s = t = u = 0.0;
- gl_problem(ctx, "unexpected texcoord size in textured_rgba_points()");
- }
+ GLint x0, x1, y0, y1;
+ GLint ix, iy, radius;
+ GLint red, green, blue, alpha;
+ GLfloat s, t, u;
- for (iy = y0; iy <= y1; iy++) {
- for (ix = x0; ix <= x1; ix++) {
- PB_WRITE_TEX_PIXEL( PB, ix, iy, z, fog, red, green, blue, alpha,
- s, t, u );
- }
- }
+ GLint x = (GLint) vert->win[0];
+ GLint y = (GLint) vert->win[1];
+ GLint z = (GLint) (vert->win[2]);
+ GLint isize = (GLint) (ctx->Point.Size + 0.5F);
+
+ GLfixed fog = FloatToFixed( vert->fog );
- PB_CHECK_FLUSH(ctx, PB);
+ if (isize < 1) {
+ isize = 1;
+ }
+ radius = isize >> 1;
+
+ if (isize & 1) {
+ /* odd size */
+ x0 = x - radius;
+ x1 = x + radius;
+ y0 = y - radius;
+ y1 = y + radius;
+ }
+ else {
+ /* even size */
+ x0 = (GLint) (x + 1.5F) - radius;
+ x1 = x0 + isize - 1;
+ y0 = (GLint) (y + 1.5F) - radius;
+ y1 = y0 + isize - 1;
+ }
+
+ red = vert->color[0];
+ green = vert->color[1];
+ blue = vert->color[2];
+ alpha = vert->color[3];
+
+ if (vert->texcoord[0][3] != 1.0) {
+ s = vert->texcoord[0][0]/vert->texcoord[0][3];
+ t = vert->texcoord[0][1]/vert->texcoord[0][3];
+ u = vert->texcoord[0][2]/vert->texcoord[0][3];
+ } else {
+ s = vert->texcoord[0][0];
+ t = vert->texcoord[0][1];
+ u = vert->texcoord[0][2];
+ }
+
+ for (iy = y0; iy <= y1; iy++) {
+ for (ix = x0; ix <= x1; ix++) {
+ PB_WRITE_TEX_PIXEL( PB, ix, iy, z, fog, red, green, blue, alpha,
+ s, t, u );
}
}
+
+ PB_CHECK_FLUSH(ctx, PB);
}
+
/*
* Multitextured RGBA points.
*/
static void
-multitextured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
+multitextured_rgba_point( GLcontext *ctx, SWvertex *vert )
{
- struct vertex_buffer *VB = ctx->VB;
- struct pixel_buffer *PB = ctx->PB;
- GLuint i;
-
- for (i = first; i <= last; i++) {
- if (VB->ClipMask[i] == 0) {
- const GLint red = VB->ColorPtr->data[i][0];
- const GLint green = VB->ColorPtr->data[i][1];
- const GLint blue = VB->ColorPtr->data[i][2];
- const GLint alpha = VB->ColorPtr->data[i][3];
- const GLint sRed = VB->SecondaryColorPtr->data ? VB->SecondaryColorPtr->data[i][0] : 0;
- const GLint sGreen = VB->SecondaryColorPtr->data ? VB->SecondaryColorPtr->data[i][1] : 0;
- const GLint sBlue = VB->SecondaryColorPtr->data ? VB->SecondaryColorPtr->data[i][2] : 0;
- const GLint x = (GLint) VB->Win.data[i][0];
- const GLint y = (GLint) VB->Win.data[i][1];
- const GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
- GLint x0, x1, y0, y1;
- GLint ix, iy;
- GLfloat texcoord[MAX_TEXTURE_UNITS][4];
- GLint radius, u;
- GLint isize = (GLint) (ctx->Point.Size + 0.5F);
-
- GLfixed fog = FloatToFixed( VB->FogCoordPtr->data[i] );
-
- if (isize < 1) {
- isize = 1;
- }
- radius = isize >> 1;
-
- if (isize & 1) {
- /* odd size */
- x0 = x - radius;
- x1 = x + radius;
- y0 = y - radius;
- y1 = y + radius;
- }
- else {
- /* even size */
- x0 = (GLint) (x + 1.5F) - radius;
- x1 = x0 + isize - 1;
- y0 = (GLint) (y + 1.5F) - radius;
- y1 = y0 + isize - 1;
- }
+ struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
+
+ const GLint red = vert->color[0];
+ const GLint green = vert->color[1];
+ const GLint blue = vert->color[2];
+ const GLint alpha = vert->color[3];
+ const GLint sRed = vert->specular[0];
+ const GLint sGreen = vert->specular[1];
+ const GLint sBlue = vert->specular[2];
+ const GLint x = (GLint) vert->win[0];
+ const GLint y = (GLint) vert->win[1];
+ const GLint z = (GLint) (vert->win[2]);
+ GLint x0, x1, y0, y1;
+ GLint ix, iy;
+ GLfloat texcoord[MAX_TEXTURE_UNITS][4];
+ GLint radius, u;
+ GLint isize = (GLint) (ctx->Point.Size + 0.5F);
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- if (ctx->Texture.Unit[u].ReallyEnabled) {
- switch (VB->TexCoordPtr[0]->size) {
- case 4:
- texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0] /
- VB->TexCoordPtr[u]->data[i][3];
- texcoord[u][1] = VB->TexCoordPtr[u]->data[i][1] /
- VB->TexCoordPtr[u]->data[i][3];
- texcoord[u][2] = VB->TexCoordPtr[u]->data[i][2] /
- VB->TexCoordPtr[u]->data[i][3];
- break;
- case 3:
- texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0];
- texcoord[u][1] = VB->TexCoordPtr[u]->data[i][1];
- texcoord[u][2] = VB->TexCoordPtr[u]->data[i][2];
- break;
- case 2:
- texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0];
- texcoord[u][1] = VB->TexCoordPtr[u]->data[i][1];
- texcoord[u][2] = 0.0;
- break;
- case 1:
- texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0];
- texcoord[u][1] = 0.0;
- texcoord[u][2] = 0.0;
- break;
- default:
- /* should never get here */
- gl_problem(ctx, "unexpected texcoord size");
- }
- }
- }
+ GLfixed fog = FloatToFixed( vert->fog );
- for (iy = y0; iy <= y1; iy++) {
- for (ix = x0; ix <= x1; ix++) {
- PB_WRITE_MULTITEX_SPEC_PIXEL( PB, ix, iy, z, fog,
- red, green, blue, alpha,
- sRed, sGreen, sBlue,
- texcoord );
- }
- }
- PB_CHECK_FLUSH(ctx, PB);
+ if (isize < 1) {
+ isize = 1;
+ }
+ radius = isize >> 1;
+
+ if (isize & 1) {
+ /* odd size */
+ x0 = x - radius;
+ x1 = x + radius;
+ y0 = y - radius;
+ y1 = y + radius;
+ }
+ else {
+ /* even size */
+ x0 = (GLint) (x + 1.5F) - radius;
+ x1 = x0 + isize - 1;
+ y0 = (GLint) (y + 1.5F) - radius;
+ y1 = y0 + isize - 1;
+ }
+
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ if (ctx->Texture.Unit[u]._ReallyEnabled) {
+ if (vert->texcoord[u][3] != 1.0) {
+ texcoord[u][0] = vert->texcoord[u][0] /
+ vert->texcoord[u][3];
+ texcoord[u][1] = vert->texcoord[u][1] /
+ vert->texcoord[u][3];
+ texcoord[u][2] = vert->texcoord[u][2] /
+ vert->texcoord[u][3];
+ }
+ else {
+ texcoord[u][0] = vert->texcoord[u][0];
+ texcoord[u][1] = vert->texcoord[u][1];
+ texcoord[u][2] = vert->texcoord[u][2];
+ }
}
}
+
+ for (iy = y0; iy <= y1; iy++) {
+ for (ix = x0; ix <= x1; ix++) {
+ PB_WRITE_MULTITEX_SPEC_PIXEL( PB, ix, iy, z, fog,
+ red, green, blue, alpha,
+ sRed, sGreen, sBlue,
+ texcoord );
+ }
+ }
+ PB_CHECK_FLUSH(ctx, PB);
}
@@ -439,214 +360,140 @@ multitextured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
* Antialiased points with or without texture mapping.
*/
static void
-antialiased_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
+antialiased_rgba_point( GLcontext *ctx, SWvertex *vert )
{
- struct vertex_buffer *VB = ctx->VB;
- struct pixel_buffer *PB = ctx->PB;
+ struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
const GLfloat radius = ctx->Point.Size * 0.5F;
const GLfloat rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
const GLfloat rmax = radius + 0.7071F;
const GLfloat rmin2 = MAX2(0.0, rmin * rmin);
const GLfloat rmax2 = rmax * rmax;
const GLfloat cscale = 256.0F / (rmax2 - rmin2);
- GLuint i;
-
- if (ctx->Texture.ReallyEnabled) {
- for (i = first; i <= last; i++) {
- if (VB->ClipMask[i] == 0) {
- GLint x, y;
- GLfloat vx = VB->Win.data[i][0];
- GLfloat vy = VB->Win.data[i][1];
- const GLint xmin = (GLint) (vx - radius);
- const GLint xmax = (GLint) (vx + radius);
- const GLint ymin = (GLint) (vy - radius);
- const GLint ymax = (GLint) (vy + radius);
- const GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
- const GLint red = VB->ColorPtr->data[i][0];
- const GLint green = VB->ColorPtr->data[i][1];
- const GLint blue = VB->ColorPtr->data[i][2];
- GLfloat texcoord[MAX_TEXTURE_UNITS][4];
- GLint u, alpha;
-
- GLfixed fog = FloatToFixed( VB->FogCoordPtr->data[i] );
-
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- if (ctx->Texture.Unit[u].ReallyEnabled) {
- switch (VB->TexCoordPtr[0]->size) {
- case 4:
- texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0] /
- VB->TexCoordPtr[u]->data[i][3];
- texcoord[u][1] = VB->TexCoordPtr[u]->data[i][1] /
- VB->TexCoordPtr[u]->data[i][3];
- texcoord[u][2] = VB->TexCoordPtr[u]->data[i][2] /
- VB->TexCoordPtr[u]->data[i][3];
- break;
- case 3:
- texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0];
- texcoord[u][1] = VB->TexCoordPtr[u]->data[i][1];
- texcoord[u][2] = VB->TexCoordPtr[u]->data[i][2];
- break;
- case 2:
- texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0];
- texcoord[u][1] = VB->TexCoordPtr[u]->data[i][1];
- texcoord[u][2] = 0.0;
- break;
- case 1:
- texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0];
- texcoord[u][1] = 0.0;
- texcoord[u][2] = 0.0;
- break;
- default:
- /* should never get here */
- gl_problem(ctx, "unexpected texcoord size in antialiased_rgba_points()");
- }
- }
- }
- /* translate by a half pixel to simplify math below */
- vx -= 0.5F;
- vx -= 0.5F;
-
- for (y = ymin; y <= ymax; y++) {
- for (x = xmin; x <= xmax; x++) {
- const GLfloat dx = x - vx;
- const GLfloat dy = y - vy;
- const GLfloat dist2 = dx*dx + dy*dy;
- if (dist2 < rmax2) {
- alpha = VB->ColorPtr->data[i][3];
- if (dist2 >= rmin2) {
- GLint coverage = (GLint) (256.0F - (dist2 - rmin2) * cscale);
- /* coverage is in [0,256] */
- alpha = (alpha * coverage) >> 8;
- }
- if (ctx->Texture.MultiTextureEnabled) {
- PB_WRITE_MULTITEX_PIXEL( PB, x,y,z, fog,
- red, green, blue,
- alpha, texcoord );
- }
- else {
- PB_WRITE_TEX_PIXEL( PB, x,y,z, fog,
- red, green, blue, alpha,
- texcoord[0][0],
- texcoord[0][1],
- texcoord[0][2] );
- }
- }
- }
- }
+ if (ctx->Texture._ReallyEnabled) {
+ GLint x, y;
+ GLfloat vx = vert->win[0];
+ GLfloat vy = vert->win[1];
+ const GLint xmin = (GLint) (vx - radius);
+ const GLint xmax = (GLint) (vx + radius);
+ const GLint ymin = (GLint) (vy - radius);
+ const GLint ymax = (GLint) (vy + radius);
+ const GLint z = (GLint) (vert->win[2]);
+ const GLint red = vert->color[0];
+ const GLint green = vert->color[1];
+ const GLint blue = vert->color[2];
+ GLfloat texcoord[MAX_TEXTURE_UNITS][4];
+ GLint u, alpha;
+
+ GLfixed fog = FloatToFixed( vert->fog );
+
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ if (ctx->Texture.Unit[u]._ReallyEnabled) {
+ if (texcoord[u][3] != 1.0) {
+ texcoord[u][0] = (vert->texcoord[u][0] /
+ vert->texcoord[u][3]);
+ texcoord[u][1] = (vert->texcoord[u][1] /
+ vert->texcoord[u][3]);
+ texcoord[u][2] = (vert->texcoord[u][2] /
+ vert->texcoord[u][3]);
+ }
+ else {
+ texcoord[u][0] = vert->texcoord[u][0];
+ texcoord[u][1] = vert->texcoord[u][1];
+ texcoord[u][2] = vert->texcoord[u][2];
+ }
+ }
+ }
- PB_CHECK_FLUSH(ctx,PB);
- }
+ /* translate by a half pixel to simplify math below */
+ vx -= 0.5F;
+ vx -= 0.5F;
+
+ for (y = ymin; y <= ymax; y++) {
+ for (x = xmin; x <= xmax; x++) {
+ const GLfloat dx = x - vx;
+ const GLfloat dy = y - vy;
+ const GLfloat dist2 = dx*dx + dy*dy;
+ if (dist2 < rmax2) {
+ alpha = vert->color[3];
+ if (dist2 >= rmin2) {
+ GLint coverage = (GLint) (256.0F - (dist2 - rmin2) * cscale);
+ /* coverage is in [0,256] */
+ alpha = (alpha * coverage) >> 8;
+ }
+ if (ctx->Texture._MultiTextureEnabled) {
+ PB_WRITE_MULTITEX_PIXEL( PB, x,y,z, fog,
+ red, green, blue,
+ alpha, texcoord );
+ }
+ else {
+ PB_WRITE_TEX_PIXEL( PB, x,y,z, fog,
+ red, green, blue, alpha,
+ texcoord[0][0],
+ texcoord[0][1],
+ texcoord[0][2] );
+ }
+ }
+ }
}
+
+ PB_CHECK_FLUSH(ctx,PB);
}
else {
/* Not texture mapped */
- for (i=first;i<=last;i++) {
- if (VB->ClipMask[i]==0) {
- const GLint xmin = (GLint) (VB->Win.data[i][0] - 0.0 - radius);
- const GLint xmax = (GLint) (VB->Win.data[i][0] - 0.0 + radius);
- const GLint ymin = (GLint) (VB->Win.data[i][1] - 0.0 - radius);
- const GLint ymax = (GLint) (VB->Win.data[i][1] - 0.0 + radius);
- const GLint red = VB->ColorPtr->data[i][0];
- const GLint green = VB->ColorPtr->data[i][1];
- const GLint blue = VB->ColorPtr->data[i][2];
- const GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
- GLint x, y;
-
- GLfixed fog = FloatToFixed( VB->FogCoordPtr->data[i] );
-
- /*
- printf("point %g, %g\n", VB->Win.data[i][0], VB->Win.data[i][1]);
- printf("%d..%d X %d..%d\n", xmin, xmax, ymin, ymax);
- */
- for (y = ymin; y <= ymax; y++) {
- for (x = xmin; x <= xmax; x++) {
- const GLfloat dx = x + 0.5F - VB->Win.data[i][0];
- const GLfloat dy = y + 0.5F - VB->Win.data[i][1];
- const GLfloat dist2 = dx*dx + dy*dy;
- if (dist2 < rmax2) {
- GLint alpha = VB->ColorPtr->data[i][3];
- if (dist2 >= rmin2) {
- GLint coverage = (GLint) (256.0F - (dist2 - rmin2) * cscale);
- /* coverage is in [0,256] */
- alpha = (alpha * coverage) >> 8;
- }
- PB_WRITE_RGBA_PIXEL(PB, x, y, z, fog,
- red, green, blue, alpha);
- }
- }
- }
- PB_CHECK_FLUSH(ctx,PB);
+ const GLint xmin = (GLint) (vert->win[0] - 0.0 - radius);
+ const GLint xmax = (GLint) (vert->win[0] - 0.0 + radius);
+ const GLint ymin = (GLint) (vert->win[1] - 0.0 - radius);
+ const GLint ymax = (GLint) (vert->win[1] - 0.0 + radius);
+ const GLint red = vert->color[0];
+ const GLint green = vert->color[1];
+ const GLint blue = vert->color[2];
+ const GLint z = (GLint) (vert->win[2]);
+ GLint x, y;
+
+ GLfixed fog = FloatToFixed( vert->fog );
+
+ /*
+ printf("point %g, %g\n", vert->win[0], vert->win[1]);
+ printf("%d..%d X %d..%d\n", xmin, xmax, ymin, ymax);
+ */
+ for (y = ymin; y <= ymax; y++) {
+ for (x = xmin; x <= xmax; x++) {
+ const GLfloat dx = x + 0.5F - vert->win[0];
+ const GLfloat dy = y + 0.5F - vert->win[1];
+ const GLfloat dist2 = dx*dx + dy*dy;
+ if (dist2 < rmax2) {
+ GLint alpha = vert->color[3];
+ if (dist2 >= rmin2) {
+ GLint coverage = (GLint) (256.0F - (dist2 - rmin2) * cscale);
+ /* coverage is in [0,256] */
+ alpha = (alpha * coverage) >> 8;
+ }
+ PB_WRITE_RGBA_PIXEL(PB, x, y, z, fog,
+ red, green, blue, alpha);
+ }
}
}
+ PB_CHECK_FLUSH(ctx,PB);
}
}
-/*
- * Null rasterizer for measuring transformation speed.
- */
-static void
-null_points( GLcontext *ctx, GLuint first, GLuint last )
-{
- (void) ctx;
- (void) first;
- (void) last;
-}
-
-
-
/* Definition of the functions for GL_EXT_point_parameters */
/* Calculates the distance attenuation formula of a vector of points in
* eye space coordinates
*/
-static void
-dist3(GLfloat *out, GLuint first, GLuint last,
- const GLcontext *ctx, const GLvector4f *v)
-{
- GLuint stride = v->stride;
- const GLfloat *p = VEC_ELT(v, GLfloat, first);
- GLuint i;
-
- for (i = first ; i <= last ; i++, STRIDE_F(p, stride) ) {
- GLfloat dist = GL_SQRT(p[0]*p[0]+p[1]*p[1]+p[2]*p[2]);
- out[i] = 1.0F / (ctx->Point.Params[0] +
- dist * (ctx->Point.Params[1] +
- dist * ctx->Point.Params[2]));
- }
-}
-
-
-static void
-dist2(GLfloat *out, GLuint first, GLuint last,
- const GLcontext *ctx, const GLvector4f *v)
+static GLfloat attenuation_distance(const GLcontext *ctx, const GLfloat *pos)
{
- GLuint stride = v->stride;
- const GLfloat *p = VEC_ELT(v, GLfloat, first);
- GLuint i;
-
- for (i = first ; i <= last ; i++, STRIDE_F(p, stride) ) {
- GLfloat dist = GL_SQRT(p[0]*p[0]+p[1]*p[1]);
- out[i] = 1.0F / (ctx->Point.Params[0] +
- dist * (ctx->Point.Params[1] +
- dist * ctx->Point.Params[2]));
- }
+ GLfloat dist = GL_SQRT(pos[0]*pos[0]+pos[1]*pos[1]+pos[2]*pos[2]);
+ return 1.0F / (ctx->Point.Params[0] +
+ dist * (ctx->Point.Params[1] +
+ dist * ctx->Point.Params[2]));
}
-typedef void (*dist_func)(GLfloat *out, GLuint first, GLuint last,
- const GLcontext *ctx, const GLvector4f *v);
-
-
-static dist_func eye_dist_tab[5] = {
- 0,
- 0,
- dist2,
- dist3,
- dist3
-};
@@ -654,465 +501,389 @@ static dist_func eye_dist_tab[5] = {
* Distance Attenuated General CI points.
*/
static void
-dist_atten_general_ci_points( GLcontext *ctx, GLuint first, GLuint last )
+dist_atten_general_ci_point( GLcontext *ctx, SWvertex *vert )
{
- struct vertex_buffer *VB = ctx->VB;
- struct pixel_buffer *PB = ctx->PB;
- GLfloat dist[VB_SIZE];
+ struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
const GLfloat psize = ctx->Point.Size;
- GLuint i;
-
- ASSERT(ctx->NeedEyeCoords);
- (eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr );
-
-
- for (i=first;i<=last;i++) {
- if (VB->ClipMask[i]==0) {
- GLint x0, x1, y0, y1;
- GLint ix, iy;
- GLint isize, radius;
- GLint x = (GLint) VB->Win.data[i][0];
- GLint y = (GLint) VB->Win.data[i][1];
- GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
- GLfloat dsize = psize * dist[i];
-
- GLfixed fog = FloatToFixed( VB->FogCoordPtr->data[i] );
-
- if (dsize >= ctx->Point.Threshold) {
- isize = (GLint) (MIN2(dsize, ctx->Point.MaxSize) + 0.5F);
- }
- else {
- isize = (GLint) (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) + 0.5F);
- }
- radius = isize >> 1;
-
- if (isize & 1) {
- /* odd size */
- x0 = x - radius;
- x1 = x + radius;
- y0 = y - radius;
- y1 = y + radius;
- }
- else {
- /* even size */
- x0 = (GLint) (x + 1.5F) - radius;
- x1 = x0 + isize - 1;
- y0 = (GLint) (y + 1.5F) - radius;
- y1 = y0 + isize - 1;
- }
+ GLfloat dist = attenuation_distance( ctx, vert->eye );
+ GLint x0, x1, y0, y1;
+ GLint ix, iy;
+ GLint isize, radius;
+ GLint x = (GLint) vert->win[0];
+ GLint y = (GLint) vert->win[1];
+ GLint z = (GLint) (vert->win[2]);
+ GLfloat dsize = psize * dist;
+
+ GLfixed fog = FloatToFixed( vert->fog );
+
+ if (dsize >= ctx->Point.Threshold) {
+ isize = (GLint) (MIN2(dsize, ctx->Point.MaxSize) + 0.5F);
+ }
+ else {
+ isize = (GLint) (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) + 0.5F);
+ }
+ radius = isize >> 1;
+
+ if (isize & 1) {
+ /* odd size */
+ x0 = x - radius;
+ x1 = x + radius;
+ y0 = y - radius;
+ y1 = y + radius;
+ }
+ else {
+ /* even size */
+ x0 = (GLint) (x + 1.5F) - radius;
+ x1 = x0 + isize - 1;
+ y0 = (GLint) (y + 1.5F) - radius;
+ y1 = y0 + isize - 1;
+ }
- PB_SET_INDEX( PB, VB->IndexPtr->data[i] );
+ PB_SET_INDEX( PB, vert->index );
- for (iy=y0;iy<=y1;iy++) {
- for (ix=x0;ix<=x1;ix++) {
- PB_WRITE_PIXEL( PB, ix, iy, z, fog );
- }
- }
- PB_CHECK_FLUSH(ctx,PB);
+ for (iy=y0;iy<=y1;iy++) {
+ for (ix=x0;ix<=x1;ix++) {
+ PB_WRITE_PIXEL( PB, ix, iy, z, fog );
}
}
+ PB_CHECK_FLUSH(ctx,PB);
}
/*
* Distance Attenuated General RGBA points.
*/
static void
-dist_atten_general_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
+dist_atten_general_rgba_point( GLcontext *ctx, SWvertex *vert )
{
- struct vertex_buffer *VB = ctx->VB;
- struct pixel_buffer *PB = ctx->PB;
- GLfloat dist[VB_SIZE];
+ struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
const GLfloat psize = ctx->Point.Size;
- GLuint i;
-
- ASSERT (ctx->NeedEyeCoords);
- (eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr );
-
- for (i=first;i<=last;i++) {
- if (VB->ClipMask[i]==0) {
- GLint x0, x1, y0, y1;
- GLint ix, iy;
- GLint isize, radius;
- GLint x = (GLint) VB->Win.data[i][0];
- GLint y = (GLint) VB->Win.data[i][1];
- GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
- GLfloat dsize=psize*dist[i];
- GLchan alpha;
- GLfixed fog = FloatToFixed( VB->FogCoordPtr->data[i] );
-
- if (dsize >= ctx->Point.Threshold) {
- isize = (GLint) (MIN2(dsize,ctx->Point.MaxSize)+0.5F);
- alpha = VB->ColorPtr->data[i][3];
- }
- else {
- isize = (GLint) (MAX2(ctx->Point.Threshold,ctx->Point.MinSize)+0.5F);
- dsize /= ctx->Point.Threshold;
- alpha = (GLint) (VB->ColorPtr->data[i][3]* (dsize*dsize));
- }
- radius = isize >> 1;
-
- if (isize & 1) {
- /* odd size */
- x0 = x - radius;
- x1 = x + radius;
- y0 = y - radius;
- y1 = y + radius;
- }
- else {
- /* even size */
- x0 = (GLint) (x + 1.5F) - radius;
- x1 = x0 + isize - 1;
- y0 = (GLint) (y + 1.5F) - radius;
- y1 = y0 + isize - 1;
- }
+ GLfloat dist = attenuation_distance( ctx, vert->eye );
+ GLint x0, x1, y0, y1;
+ GLint ix, iy;
+ GLint isize, radius;
+ GLint x = (GLint) vert->win[0];
+ GLint y = (GLint) vert->win[1];
+ GLint z = (GLint) (vert->win[2]);
+ GLfloat dsize=psize*dist;
+ GLchan alpha;
+ GLfixed fog = FloatToFixed( vert->fog );
+
+ if (dsize >= ctx->Point.Threshold) {
+ isize = (GLint) (MIN2(dsize,ctx->Point.MaxSize)+0.5F);
+ alpha = vert->color[3];
+ }
+ else {
+ isize = (GLint) (MAX2(ctx->Point.Threshold,ctx->Point.MinSize)+0.5F);
+ dsize /= ctx->Point.Threshold;
+ alpha = (GLint) (vert->color[3]* (dsize*dsize));
+ }
+ radius = isize >> 1;
+
+ if (isize & 1) {
+ /* odd size */
+ x0 = x - radius;
+ x1 = x + radius;
+ y0 = y - radius;
+ y1 = y + radius;
+ }
+ else {
+ /* even size */
+ x0 = (GLint) (x + 1.5F) - radius;
+ x1 = x0 + isize - 1;
+ y0 = (GLint) (y + 1.5F) - radius;
+ y1 = y0 + isize - 1;
+ }
- PB_SET_COLOR( PB,
- VB->ColorPtr->data[i][0],
- VB->ColorPtr->data[i][1],
- VB->ColorPtr->data[i][2],
- alpha );
+ PB_SET_COLOR( PB,
+ vert->color[0],
+ vert->color[1],
+ vert->color[2],
+ alpha );
- for (iy = y0; iy <= y1; iy++) {
- for (ix = x0; ix <= x1; ix++) {
- PB_WRITE_PIXEL( PB, ix, iy, z, fog );
- }
- }
- PB_CHECK_FLUSH(ctx,PB);
+ for (iy = y0; iy <= y1; iy++) {
+ for (ix = x0; ix <= x1; ix++) {
+ PB_WRITE_PIXEL( PB, ix, iy, z, fog );
}
}
+ PB_CHECK_FLUSH(ctx,PB);
}
/*
* Distance Attenuated Textured RGBA points.
*/
static void
-dist_atten_textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
+dist_atten_textured_rgba_point( GLcontext *ctx, SWvertex *vert )
{
- struct vertex_buffer *VB = ctx->VB;
- struct pixel_buffer *PB = ctx->PB;
- GLfloat dist[VB_SIZE];
+ struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
const GLfloat psize = ctx->Point.Size;
- GLuint i;
-
- ASSERT(ctx->NeedEyeCoords);
- (eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr );
-
- for (i=first;i<=last;i++) {
- if (VB->ClipMask[i]==0) {
- const GLint x = (GLint) VB->Win.data[i][0];
- const GLint y = (GLint) VB->Win.data[i][1];
- const GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
- const GLint red = VB->ColorPtr->data[i][0];
- const GLint green = VB->ColorPtr->data[i][1];
- const GLint blue = VB->ColorPtr->data[i][2];
- GLfloat texcoord[MAX_TEXTURE_UNITS][4];
- GLint x0, x1, y0, y1;
- GLint ix, iy, alpha, u;
- GLint isize, radius;
- GLfloat dsize = psize*dist[i];
-
- GLfixed fog = FloatToFixed( VB->FogCoordPtr->data[i] );
-
- /* compute point size and alpha */
- if (dsize >= ctx->Point.Threshold) {
- isize = (GLint) (MIN2(dsize, ctx->Point.MaxSize) + 0.5F);
- alpha = VB->ColorPtr->data[i][3];
- }
- else {
- isize = (GLint) (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) + 0.5F);
- dsize /= ctx->Point.Threshold;
- alpha = (GLint) (VB->ColorPtr->data[i][3] * (dsize * dsize));
- }
- if (isize < 1) {
- isize = 1;
- }
- radius = isize >> 1;
-
- if (isize & 1) {
- /* odd size */
- x0 = x - radius;
- x1 = x + radius;
- y0 = y - radius;
- y1 = y + radius;
- }
- else {
- /* even size */
- x0 = (GLint) (x + 1.5F) - radius;
- x1 = x0 + isize - 1;
- y0 = (GLint) (y + 1.5F) - radius;
- y1 = y0 + isize - 1;
- }
+ GLfloat dist = attenuation_distance( ctx, vert->eye );
+
+ const GLint x = (GLint) vert->win[0];
+ const GLint y = (GLint) vert->win[1];
+ const GLint z = (GLint) (vert->win[2]);
+ const GLint red = vert->color[0];
+ const GLint green = vert->color[1];
+ const GLint blue = vert->color[2];
+ GLfloat texcoord[MAX_TEXTURE_UNITS][4];
+ GLint x0, x1, y0, y1;
+ GLint ix, iy, alpha, u;
+ GLint isize, radius;
+ GLfloat dsize = psize*dist;
+
+ GLfixed fog = FloatToFixed( vert->fog );
+
+ /* compute point size and alpha */
+ if (dsize >= ctx->Point.Threshold) {
+ isize = (GLint) (MIN2(dsize, ctx->Point.MaxSize) + 0.5F);
+ alpha = vert->color[3];
+ }
+ else {
+ isize = (GLint) (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) + 0.5F);
+ dsize /= ctx->Point.Threshold;
+ alpha = (GLint) (vert->color[3] * (dsize * dsize));
+ }
+ if (isize < 1) {
+ isize = 1;
+ }
+ radius = isize >> 1;
+
+ if (isize & 1) {
+ /* odd size */
+ x0 = x - radius;
+ x1 = x + radius;
+ y0 = y - radius;
+ y1 = y + radius;
+ }
+ else {
+ /* even size */
+ x0 = (GLint) (x + 1.5F) - radius;
+ x1 = x0 + isize - 1;
+ y0 = (GLint) (y + 1.5F) - radius;
+ y1 = y0 + isize - 1;
+ }
- /* get texture coordinates */
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- if (ctx->Texture.Unit[u].ReallyEnabled) {
- switch (VB->TexCoordPtr[0]->size) {
- case 4:
- texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0] /
- VB->TexCoordPtr[u]->data[i][3];
- texcoord[u][1] = VB->TexCoordPtr[u]->data[i][1] /
- VB->TexCoordPtr[u]->data[i][3];
- texcoord[u][2] = VB->TexCoordPtr[u]->data[i][2] /
- VB->TexCoordPtr[u]->data[i][3];
- break;
- case 3:
- texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0];
- texcoord[u][1] = VB->TexCoordPtr[u]->data[i][1];
- texcoord[u][2] = VB->TexCoordPtr[u]->data[i][2];
- break;
- case 2:
- texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0];
- texcoord[u][1] = VB->TexCoordPtr[u]->data[i][1];
- texcoord[u][2] = 0.0;
- break;
- case 1:
- texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0];
- texcoord[u][1] = 0.0;
- texcoord[u][2] = 0.0;
- break;
- default:
- /* should never get here */
- gl_problem(ctx, "unexpected texcoord size");
- }
- }
- }
+ /* get texture coordinates */
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ if (ctx->Texture.Unit[u]._ReallyEnabled) {
+ if (texcoord[u][3] != 1.0) {
+ texcoord[u][0] = vert->texcoord[u][0] /
+ vert->texcoord[u][3];
+ texcoord[u][1] = vert->texcoord[u][1] /
+ vert->texcoord[u][3];
+ texcoord[u][2] = vert->texcoord[u][2] /
+ vert->texcoord[u][3];
+ }
+ else {
+ texcoord[u][0] = vert->texcoord[u][0];
+ texcoord[u][1] = vert->texcoord[u][1];
+ texcoord[u][2] = vert->texcoord[u][2];
+ }
+ }
+ }
- for (iy = y0; iy <= y1; iy++) {
- for (ix = x0; ix <= x1; ix++) {
- if (ctx->Texture.MultiTextureEnabled) {
- PB_WRITE_MULTITEX_PIXEL( PB, ix, iy, z, fog,
- red, green, blue, alpha,
- texcoord );
- }
- else {
- PB_WRITE_TEX_PIXEL( PB, ix, iy, z, fog,
- red, green, blue, alpha,
- texcoord[0][0],
- texcoord[0][1],
- texcoord[0][2] );
- }
- }
- }
- PB_CHECK_FLUSH(ctx,PB);
+ for (iy = y0; iy <= y1; iy++) {
+ for (ix = x0; ix <= x1; ix++) {
+ if (ctx->Texture._MultiTextureEnabled) {
+ PB_WRITE_MULTITEX_PIXEL( PB, ix, iy, z, fog,
+ red, green, blue, alpha,
+ texcoord );
+ }
+ else {
+ PB_WRITE_TEX_PIXEL( PB, ix, iy, z, fog,
+ red, green, blue, alpha,
+ texcoord[0][0],
+ texcoord[0][1],
+ texcoord[0][2] );
+ }
}
}
+ PB_CHECK_FLUSH(ctx,PB);
}
/*
* Distance Attenuated Antialiased points with or without texture mapping.
*/
static void
-dist_atten_antialiased_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
+dist_atten_antialiased_rgba_point( GLcontext *ctx, SWvertex *vert )
{
- struct vertex_buffer *VB = ctx->VB;
- struct pixel_buffer *PB = ctx->PB;
- GLfloat dist[VB_SIZE];
+ struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
const GLfloat psize = ctx->Point.Size;
- GLuint i;
-
- ASSERT(ctx->NeedEyeCoords);
- (eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr );
-
- if (ctx->Texture.ReallyEnabled) {
- for (i=first;i<=last;i++) {
- if (VB->ClipMask[i]==0) {
- GLfloat radius, rmin, rmax, rmin2, rmax2, cscale, alphaf;
- GLint xmin, ymin, xmax, ymax;
- GLint x, y, z;
- GLint red, green, blue, alpha;
- GLfloat texcoord[MAX_TEXTURE_UNITS][4];
- GLfloat dsize = psize * dist[i];
- GLint u;
-
- GLfixed fog = FloatToFixed( VB->FogCoordPtr->data[i] );
-
- if (dsize >= ctx->Point.Threshold) {
- radius = MIN2(dsize, ctx->Point.MaxSize) * 0.5F;
- alphaf = 1.0F;
- }
- else {
- radius = (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) * 0.5F);
- dsize /= ctx->Point.Threshold;
- alphaf = (dsize*dsize);
- }
- rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
- rmax = radius + 0.7071F;
- rmin2 = MAX2(0.0, rmin * rmin);
- rmax2 = rmax * rmax;
- cscale = 256.0F / (rmax2 - rmin2);
-
- xmin = (GLint) (VB->Win.data[i][0] - radius);
- xmax = (GLint) (VB->Win.data[i][0] + radius);
- ymin = (GLint) (VB->Win.data[i][1] - radius);
- ymax = (GLint) (VB->Win.data[i][1] + radius);
- z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
-
- red = VB->ColorPtr->data[i][0];
- green = VB->ColorPtr->data[i][1];
- blue = VB->ColorPtr->data[i][2];
+ GLfloat dist = attenuation_distance( ctx, vert->eye );
+
+ if (ctx->Texture._ReallyEnabled) {
+ GLfloat radius, rmin, rmax, rmin2, rmax2, cscale, alphaf;
+ GLint xmin, ymin, xmax, ymax;
+ GLint x, y, z;
+ GLint red, green, blue, alpha;
+ GLfloat texcoord[MAX_TEXTURE_UNITS][4];
+ GLfloat dsize = psize * dist;
+ GLint u;
+
+ GLfixed fog = FloatToFixed( vert->fog );
+
+ if (dsize >= ctx->Point.Threshold) {
+ radius = MIN2(dsize, ctx->Point.MaxSize) * 0.5F;
+ alphaf = 1.0F;
+ }
+ else {
+ radius = (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) * 0.5F);
+ dsize /= ctx->Point.Threshold;
+ alphaf = (dsize*dsize);
+ }
+ rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
+ rmax = radius + 0.7071F;
+ rmin2 = MAX2(0.0, rmin * rmin);
+ rmax2 = rmax * rmax;
+ cscale = 256.0F / (rmax2 - rmin2);
+
+ xmin = (GLint) (vert->win[0] - radius);
+ xmax = (GLint) (vert->win[0] + radius);
+ ymin = (GLint) (vert->win[1] - radius);
+ ymax = (GLint) (vert->win[1] + radius);
+ z = (GLint) (vert->win[2]);
+
+ red = vert->color[0];
+ green = vert->color[1];
+ blue = vert->color[2];
- /* get texture coordinates */
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- if (ctx->Texture.Unit[u].ReallyEnabled) {
- switch (VB->TexCoordPtr[0]->size) {
- case 4:
- texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0] /
- VB->TexCoordPtr[u]->data[i][3];
- texcoord[u][1] = VB->TexCoordPtr[u]->data[i][1] /
- VB->TexCoordPtr[u]->data[i][3];
- texcoord[u][2] = VB->TexCoordPtr[u]->data[i][2] /
- VB->TexCoordPtr[u]->data[i][3];
- break;
- case 3:
- texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0];
- texcoord[u][1] = VB->TexCoordPtr[u]->data[i][1];
- texcoord[u][2] = VB->TexCoordPtr[u]->data[i][2];
- break;
- case 2:
- texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0];
- texcoord[u][1] = VB->TexCoordPtr[u]->data[i][1];
- texcoord[u][2] = 0.0;
- break;
- case 1:
- texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0];
- texcoord[u][1] = 0.0;
- texcoord[u][2] = 0.0;
- break;
- default:
- /* should never get here */
- gl_problem(ctx, "unexpected texcoord size");
- }
- }
- }
+ /* get texture coordinates */
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ if (ctx->Texture.Unit[u]._ReallyEnabled) {
+ if (vert->texcoord[u][3] != 1.0 && vert->texcoord[u][3] != 0.0) {
+ texcoord[u][0] = vert->texcoord[u][0] / vert->texcoord[u][3];
+ texcoord[u][1] = vert->texcoord[u][1] / vert->texcoord[u][3];
+ texcoord[u][2] = vert->texcoord[u][2] / vert->texcoord[u][3];
+ }
+ else {
+ texcoord[u][0] = vert->texcoord[u][0];
+ texcoord[u][1] = vert->texcoord[u][1];
+ texcoord[u][2] = vert->texcoord[u][2];
+ }
+ }
+ }
- for (y = ymin; y <= ymax; y++) {
- for (x = xmin; x <= xmax; x++) {
- const GLfloat dx = x + 0.5F - VB->Win.data[i][0];
- const GLfloat dy = y + 0.5F - VB->Win.data[i][1];
- const GLfloat dist2 = dx*dx + dy*dy;
- if (dist2 < rmax2) {
- alpha = VB->ColorPtr->data[i][3];
- if (dist2 >= rmin2) {
- GLint coverage = (GLint) (256.0F - (dist2 - rmin2) * cscale);
- /* coverage is in [0,256] */
- alpha = (alpha * coverage) >> 8;
- }
- alpha = (GLint) (alpha * alphaf);
- if (ctx->Texture.MultiTextureEnabled) {
- PB_WRITE_MULTITEX_PIXEL( PB, x, y, z, fog,
- red, green, blue, alpha,
- texcoord );
- }
- else {
- PB_WRITE_TEX_PIXEL( PB, x,y,z, fog,
- red, green, blue, alpha,
- texcoord[0][0],
- texcoord[0][1],
- texcoord[0][2] );
- }
- }
- }
- }
- PB_CHECK_FLUSH(ctx,PB);
- }
+ for (y = ymin; y <= ymax; y++) {
+ for (x = xmin; x <= xmax; x++) {
+ const GLfloat dx = x + 0.5F - vert->win[0];
+ const GLfloat dy = y + 0.5F - vert->win[1];
+ const GLfloat dist2 = dx*dx + dy*dy;
+ if (dist2 < rmax2) {
+ alpha = vert->color[3];
+ if (dist2 >= rmin2) {
+ GLint coverage = (GLint) (256.0F - (dist2 - rmin2) * cscale);
+ /* coverage is in [0,256] */
+ alpha = (alpha * coverage) >> 8;
+ }
+ alpha = (GLint) (alpha * alphaf);
+ if (ctx->Texture._MultiTextureEnabled) {
+ PB_WRITE_MULTITEX_PIXEL( PB, x, y, z, fog,
+ red, green, blue, alpha,
+ texcoord );
+ }
+ else {
+ PB_WRITE_TEX_PIXEL( PB, x,y,z, fog,
+ red, green, blue, alpha,
+ texcoord[0][0],
+ texcoord[0][1],
+ texcoord[0][2] );
+ }
+ }
+ }
}
+ PB_CHECK_FLUSH(ctx,PB);
}
else {
/* Not texture mapped */
- for (i = first; i <= last; i++) {
- if (VB->ClipMask[i] == 0) {
- GLfloat radius, rmin, rmax, rmin2, rmax2, cscale, alphaf;
- GLint xmin, ymin, xmax, ymax;
- GLint x, y, z;
- GLfixed fog;
- GLint red, green, blue, alpha;
- GLfloat dsize = psize * dist[i];
-
- if (dsize >= ctx->Point.Threshold) {
- radius = MIN2(dsize, ctx->Point.MaxSize) * 0.5F;
- alphaf = 1.0F;
- }
- else {
- radius = (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) * 0.5F);
- dsize /= ctx->Point.Threshold;
- alphaf = dsize * dsize;
- }
- rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
- rmax = radius + 0.7071F;
- rmin2 = MAX2(0.0, rmin * rmin);
- rmax2 = rmax * rmax;
- cscale = 256.0F / (rmax2 - rmin2);
-
- xmin = (GLint) (VB->Win.data[i][0] - radius);
- xmax = (GLint) (VB->Win.data[i][0] + radius);
- ymin = (GLint) (VB->Win.data[i][1] - radius);
- ymax = (GLint) (VB->Win.data[i][1] + radius);
- z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
-
- fog = FloatToFixed( VB->FogCoordPtr->data[i] );
-
- red = VB->ColorPtr->data[i][0];
- green = VB->ColorPtr->data[i][1];
- blue = VB->ColorPtr->data[i][2];
-
- for (y = ymin; y <= ymax; y++) {
- for (x = xmin; x <= xmax; x++) {
- const GLfloat dx = x + 0.5F - VB->Win.data[i][0];
- const GLfloat dy = y + 0.5F - VB->Win.data[i][1];
- const GLfloat dist2 = dx * dx + dy * dy;
- if (dist2 < rmax2) {
- alpha = VB->ColorPtr->data[i][3];
- if (dist2 >= rmin2) {
- GLint coverage = (GLint) (256.0F - (dist2 - rmin2) * cscale);
- /* coverage is in [0,256] */
- alpha = (alpha * coverage) >> 8;
- }
- alpha = (GLint) (alpha * alphaf);
- PB_WRITE_RGBA_PIXEL(PB, x, y, z, fog,
- red, green, blue, alpha);
- }
- }
- }
- PB_CHECK_FLUSH(ctx,PB);
+ GLfloat radius, rmin, rmax, rmin2, rmax2, cscale, alphaf;
+ GLint xmin, ymin, xmax, ymax;
+ GLint x, y, z;
+ GLfixed fog;
+ GLint red, green, blue, alpha;
+ GLfloat dsize = psize * dist;
+
+ if (dsize >= ctx->Point.Threshold) {
+ radius = MIN2(dsize, ctx->Point.MaxSize) * 0.5F;
+ alphaf = 1.0F;
+ }
+ else {
+ radius = (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) * 0.5F);
+ dsize /= ctx->Point.Threshold;
+ alphaf = dsize * dsize;
+ }
+ rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
+ rmax = radius + 0.7071F;
+ rmin2 = MAX2(0.0, rmin * rmin);
+ rmax2 = rmax * rmax;
+ cscale = 256.0F / (rmax2 - rmin2);
+
+ xmin = (GLint) (vert->win[0] - radius);
+ xmax = (GLint) (vert->win[0] + radius);
+ ymin = (GLint) (vert->win[1] - radius);
+ ymax = (GLint) (vert->win[1] + radius);
+ z = (GLint) (vert->win[2]);
+
+ fog = FloatToFixed( vert->fog );
+
+ red = vert->color[0];
+ green = vert->color[1];
+ blue = vert->color[2];
+
+ for (y = ymin; y <= ymax; y++) {
+ for (x = xmin; x <= xmax; x++) {
+ const GLfloat dx = x + 0.5F - vert->win[0];
+ const GLfloat dy = y + 0.5F - vert->win[1];
+ const GLfloat dist2 = dx * dx + dy * dy;
+ if (dist2 < rmax2) {
+ alpha = vert->color[3];
+ if (dist2 >= rmin2) {
+ GLint coverage = (GLint) (256.0F - (dist2 - rmin2) * cscale);
+ /* coverage is in [0,256] */
+ alpha = (alpha * coverage) >> 8;
+ }
+ alpha = (GLint) (alpha * alphaf);
+ PB_WRITE_RGBA_PIXEL(PB, x, y, z, fog,
+ red, green, blue, alpha);
+ }
}
}
+ PB_CHECK_FLUSH(ctx,PB);
}
}
#ifdef DEBUG
void
-_mesa_print_points_function(GLcontext *ctx)
+_mesa_print_point_function(GLcontext *ctx)
{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
printf("Point Func == ");
- if (ctx->Driver.PointsFunc == size1_ci_points)
- printf("size1_ci_points\n");
- else if (ctx->Driver.PointsFunc == size1_rgba_points)
- printf("size1_rgba_points\n");
- else if (ctx->Driver.PointsFunc == general_ci_points)
- printf("general_ci_points\n");
- else if (ctx->Driver.PointsFunc == general_rgba_points)
- printf("general_rgba_points\n");
- else if (ctx->Driver.PointsFunc == textured_rgba_points)
- printf("textured_rgba_points\n");
- else if (ctx->Driver.PointsFunc == multitextured_rgba_points)
- printf("multitextured_rgba_points\n");
- else if (ctx->Driver.PointsFunc == antialiased_rgba_points)
- printf("antialiased_rgba_points\n");
- else if (ctx->Driver.PointsFunc == null_points)
- printf("null_points\n");
- else if (ctx->Driver.PointsFunc == dist_atten_general_ci_points)
- printf("dist_atten_general_ci_points\n");
- else if (ctx->Driver.PointsFunc == dist_atten_general_rgba_points)
- printf("dist_atten_general_rgba_points\n");
- else if (ctx->Driver.PointsFunc == dist_atten_textured_rgba_points)
- printf("dist_atten_textured_rgba_points\n");
- else if (ctx->Driver.PointsFunc == dist_atten_antialiased_rgba_points)
- printf("dist_atten_antialiased_rgba_points\n");
- else if (!ctx->Driver.PointsFunc)
+ if (swrast->Point == size1_ci_point)
+ printf("size1_ci_point\n");
+ else if (swrast->Point == size1_rgba_point)
+ printf("size1_rgba_point\n");
+ else if (swrast->Point == general_ci_point)
+ printf("general_ci_point\n");
+ else if (swrast->Point == general_rgba_point)
+ printf("general_rgba_point\n");
+ else if (swrast->Point == textured_rgba_point)
+ printf("textured_rgba_point\n");
+ else if (swrast->Point == multitextured_rgba_point)
+ printf("multitextured_rgba_point\n");
+ else if (swrast->Point == antialiased_rgba_point)
+ printf("antialiased_rgba_point\n");
+ else if (swrast->Point == dist_atten_general_ci_point)
+ printf("dist_atten_general_ci_point\n");
+ else if (swrast->Point == dist_atten_general_rgba_point)
+ printf("dist_atten_general_rgba_point\n");
+ else if (swrast->Point == dist_atten_textured_rgba_point)
+ printf("dist_atten_textured_rgba_point\n");
+ else if (swrast->Point == dist_atten_antialiased_rgba_point)
+ printf("dist_atten_antialiased_rgba_point\n");
+ else if (!swrast->Point)
printf("NULL\n");
else
- printf("Driver func %p\n", ctx->Driver.PointsFunc);
+ printf("Driver func %p\n", swrast->Point);
}
#endif
@@ -1122,70 +893,61 @@ _mesa_print_points_function(GLcontext *ctx)
* should be used.
*/
void
-_swrast_set_point_function( GLcontext *ctx )
+_swrast_choose_point( GLcontext *ctx )
{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLboolean rgbmode = ctx->Visual.RGBAflag;
if (ctx->RenderMode==GL_RENDER) {
- if (ctx->NoRaster) {
- ctx->Driver.PointsFunc = null_points;
- return;
- }
- if (ctx->Driver.PointsFunc) {
- /* Device driver will draw points. */
- ctx->IndirectTriangles &= ~DD_POINT_SW_RASTERIZE;
- return;
- }
-
- if (!ctx->Point.Attenuated) {
+ if (!ctx->Point._Attenuated) {
if (ctx->Point.SmoothFlag && rgbmode) {
- ctx->Driver.PointsFunc = antialiased_rgba_points;
+ swrast->Point = antialiased_rgba_point;
}
- else if (ctx->Texture.ReallyEnabled) {
- if (ctx->Texture.MultiTextureEnabled ||
+ else if (ctx->Texture._ReallyEnabled) {
+ if (ctx->Texture._MultiTextureEnabled ||
ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR ||
ctx->Fog.ColorSumEnabled) {
- ctx->Driver.PointsFunc = multitextured_rgba_points;
+ swrast->Point = multitextured_rgba_point;
}
else {
- ctx->Driver.PointsFunc = textured_rgba_points;
+ swrast->Point = textured_rgba_point;
}
}
else if (ctx->Point.Size==1.0) {
/* size=1, any raster ops */
if (rgbmode)
- ctx->Driver.PointsFunc = size1_rgba_points;
+ swrast->Point = size1_rgba_point;
else
- ctx->Driver.PointsFunc = size1_ci_points;
+ swrast->Point = size1_ci_point;
}
else {
/* every other kind of point rendering */
if (rgbmode)
- ctx->Driver.PointsFunc = general_rgba_points;
+ swrast->Point = general_rgba_point;
else
- ctx->Driver.PointsFunc = general_ci_points;
+ swrast->Point = general_ci_point;
}
}
else if(ctx->Point.SmoothFlag && rgbmode) {
- ctx->Driver.PointsFunc = dist_atten_antialiased_rgba_points;
+ swrast->Point = dist_atten_antialiased_rgba_point;
}
- else if (ctx->Texture.ReallyEnabled) {
- ctx->Driver.PointsFunc = dist_atten_textured_rgba_points;
+ else if (ctx->Texture._ReallyEnabled) {
+ swrast->Point = dist_atten_textured_rgba_point;
}
else {
/* every other kind of point rendering */
if (rgbmode)
- ctx->Driver.PointsFunc = dist_atten_general_rgba_points;
+ swrast->Point = dist_atten_general_rgba_point;
else
- ctx->Driver.PointsFunc = dist_atten_general_ci_points;
+ swrast->Point = dist_atten_general_ci_point;
}
}
else if (ctx->RenderMode==GL_FEEDBACK) {
- ctx->Driver.PointsFunc = gl_feedback_points;
+ swrast->Point = gl_feedback_point;
}
else {
/* GL_SELECT mode */
- ctx->Driver.PointsFunc = gl_select_points;
+ swrast->Point = gl_select_point;
}
/*_mesa_print_points_function(ctx);*/