diff options
Diffstat (limited to 'src/mesa/swrast/s_points.c')
-rw-r--r-- | src/mesa/swrast/s_points.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c index e5360dff7d2..5c30c5f5a21 100644 --- a/src/mesa/swrast/s_points.c +++ b/src/mesa/swrast/s_points.c @@ -1,4 +1,4 @@ -/* $Id: s_points.c,v 1.4 2000/11/13 20:02:57 keithw Exp $ */ +/* $Id: s_points.c,v 1.5 2000/11/15 16:38:40 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -111,7 +111,7 @@ static void general_ci_point( GLcontext *ctx, SWvertex *vert ) { struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; - const GLint isize = (GLint) (ctx->Point.Size + 0.5F); + const GLint isize = (GLint) (ctx->Point._Size + 0.5F); GLint radius = isize >> 1; GLint x0, x1, y0, y1; @@ -156,7 +156,7 @@ static void general_rgba_point( GLcontext *ctx, SWvertex *vert ) { struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; - GLint isize = (GLint) (ctx->Point.Size + 0.5F); + GLint isize = (GLint) (ctx->Point._Size + 0.5F); GLint radius = isize >> 1; GLint x0, x1, y0, y1; @@ -216,7 +216,7 @@ textured_rgba_point( GLcontext *ctx, SWvertex *vert ) GLint x = (GLint) vert->win[0]; GLint y = (GLint) vert->win[1]; GLint z = (GLint) (vert->win[2]); - GLint isize = (GLint) (ctx->Point.Size + 0.5F); + GLint isize = (GLint) (ctx->Point._Size + 0.5F); GLfixed fog = FloatToFixed( vert->fog ); @@ -289,7 +289,7 @@ multitextured_rgba_point( GLcontext *ctx, SWvertex *vert ) GLint ix, iy; GLfloat texcoord[MAX_TEXTURE_UNITS][4]; GLint radius, u; - GLint isize = (GLint) (ctx->Point.Size + 0.5F); + GLint isize = (GLint) (ctx->Point._Size + 0.5F); GLfixed fog = FloatToFixed( vert->fog ); @@ -364,7 +364,7 @@ antialiased_rgba_point( GLcontext *ctx, SWvertex *vert ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); struct pixel_buffer *PB = swrast->PB; - const GLfloat radius = ctx->Point.Size * 0.5F; + const GLfloat radius = ctx->Point._Size * 0.5F; const GLfloat rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */ const GLfloat rmax = radius + 0.7071F; const GLfloat rmin2 = MAX2(0.0, rmin * rmin); @@ -505,7 +505,7 @@ static void dist_atten_general_ci_point( GLcontext *ctx, SWvertex *vert ) { struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; - const GLfloat psize = ctx->Point.Size; + const GLfloat psize = ctx->Point._Size; GLfloat dist = attenuation_distance( ctx, vert->eye ); GLint x0, x1, y0, y1; GLint ix, iy; @@ -557,7 +557,7 @@ static void dist_atten_general_rgba_point( GLcontext *ctx, SWvertex *vert ) { struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; - const GLfloat psize = ctx->Point.Size; + const GLfloat psize = ctx->Point._Size; GLfloat dist = attenuation_distance( ctx, vert->eye ); GLint x0, x1, y0, y1; GLint ix, iy; @@ -617,7 +617,7 @@ dist_atten_textured_rgba_point( GLcontext *ctx, SWvertex *vert ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); struct pixel_buffer *PB = swrast->PB; - const GLfloat psize = ctx->Point.Size; + const GLfloat psize = ctx->Point._Size; GLfloat dist = attenuation_distance( ctx, vert->eye ); const GLint x = (GLint) vert->win[0]; @@ -710,7 +710,7 @@ dist_atten_antialiased_rgba_point( GLcontext *ctx, SWvertex *vert ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); struct pixel_buffer *PB = swrast->PB; - const GLfloat psize = ctx->Point.Size; + const GLfloat psize = ctx->Point._Size; GLfloat dist = attenuation_distance( ctx, vert->eye ); if (ctx->Texture._ReallyEnabled) { @@ -918,7 +918,7 @@ _swrast_choose_point( GLcontext *ctx ) swrast->Point = textured_rgba_point; } } - else if (ctx->Point.Size==1.0) { + else if (ctx->Point._Size == 1.0) { /* size=1, any raster ops */ if (rgbmode) swrast->Point = size1_rgba_point; |