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Diffstat (limited to 'src/mesa/swrast/s_points.c')
-rw-r--r--src/mesa/swrast/s_points.c19
1 files changed, 11 insertions, 8 deletions
diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c
index 59fadfb8e92..e5360dff7d2 100644
--- a/src/mesa/swrast/s_points.c
+++ b/src/mesa/swrast/s_points.c
@@ -1,4 +1,4 @@
-/* $Id: s_points.c,v 1.3 2000/11/10 17:45:16 brianp Exp $ */
+/* $Id: s_points.c,v 1.4 2000/11/13 20:02:57 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -362,7 +362,8 @@ multitextured_rgba_point( GLcontext *ctx, SWvertex *vert )
static void
antialiased_rgba_point( GLcontext *ctx, SWvertex *vert )
{
- struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ struct pixel_buffer *PB = swrast->PB;
const GLfloat radius = ctx->Point.Size * 0.5F;
const GLfloat rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
const GLfloat rmax = radius + 0.7071F;
@@ -421,7 +422,7 @@ antialiased_rgba_point( GLcontext *ctx, SWvertex *vert )
/* coverage is in [0,256] */
alpha = (alpha * coverage) >> 8;
}
- if (ctx->Texture._MultiTextureEnabled) {
+ if (swrast->_MultiTextureEnabled) {
PB_WRITE_MULTITEX_PIXEL( PB, x,y,z, fog,
red, green, blue,
alpha, texcoord );
@@ -614,7 +615,8 @@ dist_atten_general_rgba_point( GLcontext *ctx, SWvertex *vert )
static void
dist_atten_textured_rgba_point( GLcontext *ctx, SWvertex *vert )
{
- struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ struct pixel_buffer *PB = swrast->PB;
const GLfloat psize = ctx->Point.Size;
GLfloat dist = attenuation_distance( ctx, vert->eye );
@@ -683,7 +685,7 @@ dist_atten_textured_rgba_point( GLcontext *ctx, SWvertex *vert )
for (iy = y0; iy <= y1; iy++) {
for (ix = x0; ix <= x1; ix++) {
- if (ctx->Texture._MultiTextureEnabled) {
+ if (swrast->_MultiTextureEnabled) {
PB_WRITE_MULTITEX_PIXEL( PB, ix, iy, z, fog,
red, green, blue, alpha,
texcoord );
@@ -706,7 +708,8 @@ dist_atten_textured_rgba_point( GLcontext *ctx, SWvertex *vert )
static void
dist_atten_antialiased_rgba_point( GLcontext *ctx, SWvertex *vert )
{
- struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ struct pixel_buffer *PB = swrast->PB;
const GLfloat psize = ctx->Point.Size;
GLfloat dist = attenuation_distance( ctx, vert->eye );
@@ -775,7 +778,7 @@ dist_atten_antialiased_rgba_point( GLcontext *ctx, SWvertex *vert )
alpha = (alpha * coverage) >> 8;
}
alpha = (GLint) (alpha * alphaf);
- if (ctx->Texture._MultiTextureEnabled) {
+ if (swrast->_MultiTextureEnabled) {
PB_WRITE_MULTITEX_PIXEL( PB, x, y, z, fog,
red, green, blue, alpha,
texcoord );
@@ -906,7 +909,7 @@ _swrast_choose_point( GLcontext *ctx )
swrast->Point = antialiased_rgba_point;
}
else if (ctx->Texture._ReallyEnabled) {
- if (ctx->Texture._MultiTextureEnabled ||
+ if (swrast->_MultiTextureEnabled ||
ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR ||
ctx->Fog.ColorSumEnabled) {
swrast->Point = multitextured_rgba_point;