diff options
Diffstat (limited to 'src/mesa/swrast/s_points.c')
-rw-r--r-- | src/mesa/swrast/s_points.c | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c index 59fadfb8e92..e5360dff7d2 100644 --- a/src/mesa/swrast/s_points.c +++ b/src/mesa/swrast/s_points.c @@ -1,4 +1,4 @@ -/* $Id: s_points.c,v 1.3 2000/11/10 17:45:16 brianp Exp $ */ +/* $Id: s_points.c,v 1.4 2000/11/13 20:02:57 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -362,7 +362,8 @@ multitextured_rgba_point( GLcontext *ctx, SWvertex *vert ) static void antialiased_rgba_point( GLcontext *ctx, SWvertex *vert ) { - struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; + SWcontext *swrast = SWRAST_CONTEXT(ctx); + struct pixel_buffer *PB = swrast->PB; const GLfloat radius = ctx->Point.Size * 0.5F; const GLfloat rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */ const GLfloat rmax = radius + 0.7071F; @@ -421,7 +422,7 @@ antialiased_rgba_point( GLcontext *ctx, SWvertex *vert ) /* coverage is in [0,256] */ alpha = (alpha * coverage) >> 8; } - if (ctx->Texture._MultiTextureEnabled) { + if (swrast->_MultiTextureEnabled) { PB_WRITE_MULTITEX_PIXEL( PB, x,y,z, fog, red, green, blue, alpha, texcoord ); @@ -614,7 +615,8 @@ dist_atten_general_rgba_point( GLcontext *ctx, SWvertex *vert ) static void dist_atten_textured_rgba_point( GLcontext *ctx, SWvertex *vert ) { - struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; + SWcontext *swrast = SWRAST_CONTEXT(ctx); + struct pixel_buffer *PB = swrast->PB; const GLfloat psize = ctx->Point.Size; GLfloat dist = attenuation_distance( ctx, vert->eye ); @@ -683,7 +685,7 @@ dist_atten_textured_rgba_point( GLcontext *ctx, SWvertex *vert ) for (iy = y0; iy <= y1; iy++) { for (ix = x0; ix <= x1; ix++) { - if (ctx->Texture._MultiTextureEnabled) { + if (swrast->_MultiTextureEnabled) { PB_WRITE_MULTITEX_PIXEL( PB, ix, iy, z, fog, red, green, blue, alpha, texcoord ); @@ -706,7 +708,8 @@ dist_atten_textured_rgba_point( GLcontext *ctx, SWvertex *vert ) static void dist_atten_antialiased_rgba_point( GLcontext *ctx, SWvertex *vert ) { - struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; + SWcontext *swrast = SWRAST_CONTEXT(ctx); + struct pixel_buffer *PB = swrast->PB; const GLfloat psize = ctx->Point.Size; GLfloat dist = attenuation_distance( ctx, vert->eye ); @@ -775,7 +778,7 @@ dist_atten_antialiased_rgba_point( GLcontext *ctx, SWvertex *vert ) alpha = (alpha * coverage) >> 8; } alpha = (GLint) (alpha * alphaf); - if (ctx->Texture._MultiTextureEnabled) { + if (swrast->_MultiTextureEnabled) { PB_WRITE_MULTITEX_PIXEL( PB, x, y, z, fog, red, green, blue, alpha, texcoord ); @@ -906,7 +909,7 @@ _swrast_choose_point( GLcontext *ctx ) swrast->Point = antialiased_rgba_point; } else if (ctx->Texture._ReallyEnabled) { - if (ctx->Texture._MultiTextureEnabled || + if (swrast->_MultiTextureEnabled || ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR || ctx->Fog.ColorSumEnabled) { swrast->Point = multitextured_rgba_point; |