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-rw-r--r--src/mesa/swrast/s_pixeltex.c110
1 files changed, 0 insertions, 110 deletions
diff --git a/src/mesa/swrast/s_pixeltex.c b/src/mesa/swrast/s_pixeltex.c
deleted file mode 100644
index b4c919bf56c..00000000000
--- a/src/mesa/swrast/s_pixeltex.c
+++ /dev/null
@@ -1,110 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * This file implements both the GL_SGIX_pixel_texture and
- * GL_SIGS_pixel_texture extensions. Luckily, they pretty much
- * overlap in functionality so we use the same state variables
- * and execution code for both.
- */
-
-
-#include "glheader.h"
-#include "colormac.h"
-#include "imports.h"
-
-#include "s_context.h"
-#include "s_pixeltex.h"
-
-
-/*
- * Convert RGBA values into strq texture coordinates.
- */
-static void
-pixeltexgen(GLcontext *ctx, GLuint n, const GLchan rgba[][4],
- GLfloat texcoord[][4])
-{
- if (ctx->Pixel.FragmentRgbSource == GL_CURRENT_RASTER_COLOR) {
- GLuint i;
- for (i = 0; i < n; i++) {
- texcoord[i][0] = ctx->Current.RasterColor[RCOMP];
- texcoord[i][1] = ctx->Current.RasterColor[GCOMP];
- texcoord[i][2] = ctx->Current.RasterColor[BCOMP];
- }
- }
- else {
- GLuint i;
- ASSERT(ctx->Pixel.FragmentRgbSource == GL_PIXEL_GROUP_COLOR_SGIS);
- for (i = 0; i < n; i++) {
- texcoord[i][0] = CHAN_TO_FLOAT(rgba[i][RCOMP]);
- texcoord[i][1] = CHAN_TO_FLOAT(rgba[i][GCOMP]);
- texcoord[i][2] = CHAN_TO_FLOAT(rgba[i][BCOMP]);
- }
- }
-
- if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_COLOR) {
- GLuint i;
- for (i = 0; i < n; i++) {
- texcoord[i][3] = ctx->Current.RasterColor[ACOMP];
- }
- }
- else {
- GLuint i;
- ASSERT(ctx->Pixel.FragmentAlphaSource == GL_PIXEL_GROUP_COLOR_SGIS);
- for (i = 0; i < n; i++) {
- texcoord[i][3] = CHAN_TO_FLOAT(rgba[i][ACOMP]);
- }
- }
-}
-
-
-
-/*
- * Used by glDraw/CopyPixels: the incoming image colors are treated
- * as texture coordinates. Use those coords to texture the image.
- * This is for GL_SGIS_pixel_texture / GL_SGIX_pixel_texture.
- */
-void
-_swrast_pixel_texture(GLcontext *ctx, struct sw_span *span)
-{
- GLuint unit;
-
- ASSERT(!(span->arrayMask & SPAN_TEXTURE));
- span->arrayMask |= SPAN_TEXTURE;
- span->interpMask &= ~SPAN_TEXTURE;
-
- /* convert colors into texture coordinates */
- pixeltexgen( ctx, span->end,
- (const GLchan (*)[4]) span->array->rgba,
- span->array->texcoords[0] );
-
- /* copy the new texture units for all enabled units */
- for (unit = 1; unit < ctx->Const.MaxTextureUnits; unit++) {
- if (ctx->Texture.Unit[unit]._ReallyEnabled) {
- MEMCPY( span->array->texcoords[unit], span->array->texcoords[0],
- span->end * 4 * sizeof(GLfloat) );
- }
- }
-}