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Diffstat (limited to 'src/mesa/swrast/s_pixeltex.c')
-rw-r--r--src/mesa/swrast/s_pixeltex.c59
1 files changed, 23 insertions, 36 deletions
diff --git a/src/mesa/swrast/s_pixeltex.c b/src/mesa/swrast/s_pixeltex.c
index c2b597a9afd..3afda84fa0e 100644
--- a/src/mesa/swrast/s_pixeltex.c
+++ b/src/mesa/swrast/s_pixeltex.c
@@ -1,4 +1,4 @@
-/* $Id: s_pixeltex.c,v 1.8 2002/04/12 15:39:59 brianp Exp $ */
+/* $Id: s_pixeltex.c,v 1.9 2002/05/02 00:59:20 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -85,47 +85,34 @@ pixeltexgen(GLcontext *ctx, GLuint n, const GLchan rgba[][4],
/*
- * Used byglDraw/CopyPixels: the incoming image colors are treated
+ * Used by glDraw/CopyPixels: the incoming image colors are treated
* as texture coordinates. Use those coords to texture the image.
* This is for GL_SGIS_pixel_texture / GL_SGIX_pixel_texture.
*/
void
_swrast_pixel_texture(GLcontext *ctx, struct sw_span *span)
{
- if (ctx->Texture._ReallyEnabled & ~TEXTURE0_ANY) {
- /* multitexture! */
- GLchan primary_rgba[MAX_WIDTH][4];
- GLuint unit;
-
- ASSERT(!(span->arrayMask & SPAN_TEXTURE));
- span->arrayMask |= SPAN_TEXTURE;
-
- MEMCPY(primary_rgba, span->color.rgba, 4 * span->end * sizeof(GLchan));
-
- for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
- if (ctx->Texture.Unit[unit]._ReallyEnabled) {
- pixeltexgen(ctx, span->end,
- (const GLchan (*)[4]) span->color.rgba,
- span->texcoords[unit]);
- _swrast_texture_fragments(ctx, unit, span,
- (CONST GLchan (*)[4]) primary_rgba);
- }
+ GLuint unit;
+
+ ASSERT(!(span->arrayMask & SPAN_TEXTURE));
+ span->arrayMask |= SPAN_TEXTURE;
+
+ /* convert colors into texture coordinates */
+ pixeltexgen( ctx, span->end,
+ (const GLchan (*)[4]) span->color.rgba,
+ span->texcoords[0] );
+
+ /* copy the new texture units for all enabled units */
+ for (unit = 1; unit < ctx->Const.MaxTextureUnits; unit++) {
+ if (ctx->Texture.Unit[unit]._ReallyEnabled) {
+ MEMCPY( span->texcoords[unit], span->texcoords[0],
+ span->end * 4 * sizeof(GLfloat) );
}
- /* this is a work-around to be fixed by initializing again span */
- span->arrayMask &= ~SPAN_TEXTURE;
- }
- else {
- /* single texture, unit 0 */
- ASSERT(ctx->Texture._ReallyEnabled & TEXTURE0_ANY);
- ASSERT(!(span->arrayMask & SPAN_TEXTURE));
- span->arrayMask |= SPAN_TEXTURE;
-
- pixeltexgen(ctx, span->end,
- (const GLchan (*)[4]) span->color.rgba,
- span->texcoords[0]);
- _swrast_texture_fragments(ctx, 0, span,
- (CONST GLchan (*)[4]) span->color.rgba);
- /* this is a work-around to be fixed */
- span->arrayMask &= ~SPAN_TEXTURE;
}
+
+ /* apply texture mapping */
+ _swrast_texture_span( ctx, span );
+
+ /* this is a work-around to be fixed by initializing again span */
+ span->arrayMask &= ~SPAN_TEXTURE;
}