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-rw-r--r--src/mesa/swrast/s_pixeltex.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mesa/swrast/s_pixeltex.c b/src/mesa/swrast/s_pixeltex.c
index 6f83779e2a8..88a20e596b8 100644
--- a/src/mesa/swrast/s_pixeltex.c
+++ b/src/mesa/swrast/s_pixeltex.c
@@ -1,10 +1,10 @@
-/* $Id: s_pixeltex.c,v 1.3 2001/03/12 00:48:42 gareth Exp $ */
+/* $Id: s_pixeltex.c,v 1.4 2002/01/10 16:54:29 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -45,37 +45,37 @@
*/
void
_mesa_pixeltexgen(GLcontext *ctx, GLuint n, const GLchan rgba[][4],
- GLfloat s[], GLfloat t[], GLfloat r[], GLfloat q[])
+ GLfloat texcoord[][4])
{
if (ctx->Pixel.FragmentRgbSource == GL_CURRENT_RASTER_COLOR) {
GLuint i;
for (i = 0; i < n; i++) {
- s[i] = ctx->Current.RasterColor[RCOMP];
- t[i] = ctx->Current.RasterColor[GCOMP];
- r[i] = ctx->Current.RasterColor[BCOMP];
+ texcoord[i][0] = ctx->Current.RasterColor[RCOMP];
+ texcoord[i][1] = ctx->Current.RasterColor[GCOMP];
+ texcoord[i][2] = ctx->Current.RasterColor[BCOMP];
}
}
else {
GLuint i;
ASSERT(ctx->Pixel.FragmentRgbSource == GL_PIXEL_GROUP_COLOR_SGIS);
for (i = 0; i < n; i++) {
- s[i] = CHAN_TO_FLOAT(rgba[i][RCOMP]);
- t[i] = CHAN_TO_FLOAT(rgba[i][GCOMP]);
- r[i] = CHAN_TO_FLOAT(rgba[i][BCOMP]);
+ texcoord[i][0] = CHAN_TO_FLOAT(rgba[i][RCOMP]);
+ texcoord[i][1] = CHAN_TO_FLOAT(rgba[i][GCOMP]);
+ texcoord[i][2] = CHAN_TO_FLOAT(rgba[i][BCOMP]);
}
}
if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_COLOR) {
GLuint i;
for (i = 0; i < n; i++) {
- q[i] = ctx->Current.RasterColor[ACOMP];
+ texcoord[i][3] = ctx->Current.RasterColor[ACOMP];
}
}
else {
GLuint i;
ASSERT(ctx->Pixel.FragmentAlphaSource == GL_PIXEL_GROUP_COLOR_SGIS);
for (i = 0; i < n; i++) {
- q[i] = CHAN_TO_FLOAT(rgba[i][ACOMP]);
+ texcoord[i][3] = CHAN_TO_FLOAT(rgba[i][ACOMP]);
}
}
}