diff options
Diffstat (limited to 'src/mesa/swrast/s_nvfragprog.c')
-rw-r--r-- | src/mesa/swrast/s_nvfragprog.c | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/src/mesa/swrast/s_nvfragprog.c b/src/mesa/swrast/s_nvfragprog.c index 92fc6ed4528..c230ff38de8 100644 --- a/src/mesa/swrast/s_nvfragprog.c +++ b/src/mesa/swrast/s_nvfragprog.c @@ -595,6 +595,17 @@ execute_program( GLcontext *ctx, } switch (inst->Opcode) { + case FP_OPCODE_ABS: + { + GLfloat a[4], result[4]; + fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a ); + result[0] = FABSF(a[0]); + result[1] = FABSF(a[1]); + result[2] = FABSF(a[2]); + result[3] = FABSF(a[3]); + store_vector4( inst, machine, result ); + } + break; case FP_OPCODE_ADD: { GLfloat a[4], b[4], result[4]; @@ -607,6 +618,19 @@ execute_program( GLcontext *ctx, store_vector4( inst, machine, result ); } break; + case FP_OPCODE_CMP: + { + GLfloat a[4], b[4], c[4], result[4]; + fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a ); + fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b ); + fetch_vector4( ctx, &inst->SrcReg[2], machine, program, c ); + result[0] = a[0] < 0.0F ? b[0] : c[0]; + result[1] = a[1] < 0.0F ? b[1] : c[1]; + result[2] = a[2] < 0.0F ? b[2] : c[2]; + result[3] = a[3] < 0.0F ? b[3] : c[3]; + store_vector4( inst, machine, result ); + } + break; case FP_OPCODE_COS: { GLfloat a[4], result[4]; @@ -682,6 +706,16 @@ execute_program( GLcontext *ctx, store_vector4( inst, machine, result ); } break; + case FP_OPCODE_DPH: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a ); + fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b ); + result[0] = result[1] = result[2] = result[3] = + a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + b[3]; + store_vector4( inst, machine, result ); + } + break; case FP_OPCODE_DST: /* Distance vector */ { GLfloat a[4], b[4], result[4]; @@ -952,6 +986,17 @@ execute_program( GLcontext *ctx, #endif } break; + case FP_OPCODE_SCS: /* sine and cos */ + { + GLfloat a[4], result[4]; + fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a ); + result[0] = cos(a[0]); + result[1] = sin(a[0]); + result[2] = 0.0; /* undefined! */ + result[3] = 0.0; /* undefined! */ + store_vector4( inst, machine, result ); + } + break; case FP_OPCODE_SEQ: /* set on equal */ { GLfloat a[4], b[4], result[4]; @@ -1057,6 +1102,11 @@ execute_program( GLcontext *ctx, store_vector4( inst, machine, result ); } break; + case FP_OPCODE_SWZ: + { + /* XXX to do: extended swizzle */ + } + break; case FP_OPCODE_TEX: /* Texel lookup */ { @@ -1069,6 +1119,18 @@ execute_program( GLcontext *ctx, store_vector4( inst, machine, color ); } break; + case FP_OPCODE_TXB: + /* Texel lookup with LOD bias */ + { + GLfloat texcoord[4], color[4]; + fetch_vector4( ctx, &inst->SrcReg[0], machine, program, texcoord ); + /* XXX: apply bias from texcoord[3]!!! */ + fetch_texel( ctx, texcoord, + span->array->lambda[inst->TexSrcUnit][column], + inst->TexSrcUnit, color ); + store_vector4( inst, machine, color ); + } + break; case FP_OPCODE_TXD: /* Texture lookup w/ partial derivatives for LOD */ { |