diff options
Diffstat (limited to 'src/mesa/swrast/s_nvfragprog.c')
-rw-r--r-- | src/mesa/swrast/s_nvfragprog.c | 514 |
1 files changed, 475 insertions, 39 deletions
diff --git a/src/mesa/swrast/s_nvfragprog.c b/src/mesa/swrast/s_nvfragprog.c index 6ff4569a8e8..16bfe7d1c45 100644 --- a/src/mesa/swrast/s_nvfragprog.c +++ b/src/mesa/swrast/s_nvfragprog.c @@ -1,10 +1,10 @@ -/* $Id: s_nvfragprog.c,v 1.2 2003/02/17 15:38:04 brianp Exp $ */ +/* $Id: s_nvfragprog.c,v 1.3 2003/02/23 04:10:54 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 5.1 * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -36,56 +36,42 @@ #include "s_nvfragprog.h" + /** * Fetch a texel. */ static void fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLuint unit, - GLenum target, GLfloat color[4] ) + GLuint targetIndex, GLfloat color[4] ) { + const GLfloat *lambda = NULL; + GLchan rgba[4]; + SWcontext *swrast = SWRAST_CONTEXT(ctx); const struct gl_texture_object *texObj; - /* XXX Use swrast->TextureSample[texUnit]() to sample texture. - * Needs to be swrast->TextureSample[target][texUnit]() though. - */ - - switch (target) { - case GL_TEXTURE_1D: + switch (targetIndex) { + case TEXTURE_1D_INDEX: texObj = ctx->Texture.Unit[unit].Current1D; break; - case GL_TEXTURE_2D: + case TEXTURE_2D_INDEX: texObj = ctx->Texture.Unit[unit].Current2D; break; - case GL_TEXTURE_3D: + case TEXTURE_3D_INDEX: texObj = ctx->Texture.Unit[unit].Current3D; break; - case GL_TEXTURE_CUBE_MAP: + case TEXTURE_CUBE_INDEX: texObj = ctx->Texture.Unit[unit].CurrentCubeMap; break; - case GL_TEXTURE_RECTANGLE_NV: + case TEXTURE_RECT_INDEX: texObj = ctx->Texture.Unit[unit].CurrentRect; break; default: _mesa_problem(ctx, "Invalid target in fetch_texel"); } - if (texObj->Complete) { - const struct gl_texture_image *texImage; - GLint col, row, img; - GLchan texel[4]; - col = IROUND(texcoord[0] * texImage->Width); /* XXX temporary! */ - row = IROUND(texcoord[1] * texImage->Height); /* XXX temporary! */ - img = 0; - texImage->FetchTexel(texImage, col, row, img, texel); - /* XXX texture format? */ - color[0] = CHAN_TO_FLOAT(texel[0]); - color[1] = CHAN_TO_FLOAT(texel[1]); - color[2] = CHAN_TO_FLOAT(texel[2]); - color[3] = CHAN_TO_FLOAT(texel[3]); - } - else { - ASSIGN_4V(color, 0.0, 0.0, 0.0, 0.0); - } + swrast->TextureSample[unit](ctx, unit, texObj, 1, + (const GLfloat (*)[4]) &texcoord, + lambda, &rgba); } @@ -95,7 +81,7 @@ fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLuint unit, static void fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4], const GLfloat dtdx[4], const GLfloat dtdy[4], - GLuint unit, GLenum target, GLfloat color[4] ) + GLuint unit, GLuint targetIndex, GLfloat color[4] ) { /* XXX to do */ @@ -314,6 +300,30 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) inst->UpdateCondRegister ); } break; + case FP_OPCODE_DDX: /* Partial derivative with respect to X */ + { + GLfloat a[4], result[4]; + fetch_vector4( &inst->SrcReg[0], machine, a ); + result[0] = 0; /* XXX fix */ + result[1] = 0; + result[2] = 0; + result[3] = 0; + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; + case FP_OPCODE_DDY: /* Partial derivative with respect to Y */ + { + GLfloat a[4], result[4]; + fetch_vector4( &inst->SrcReg[0], machine, a ); + result[0] = 0; /* XXX fix */ + result[1] = 0; + result[2] = 0; + result[3] = 0; + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; case FP_OPCODE_DP3: { GLfloat a[4], b[4], result[4]; @@ -336,6 +346,53 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) inst->UpdateCondRegister ); } break; + case FP_OPCODE_DST: /* Distance vector */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4( &inst->SrcReg[0], machine, a ); + fetch_vector4( &inst->SrcReg[1], machine, b ); + result[0] = 1.0F; + result[1] = a[1] * b[1]; + result[2] = a[2]; + result[3] = b[3]; + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; + case FP_OPCODE_EX2: /* Exponential base 2 */ + { + GLfloat a[4], result[4]; + fetch_vector1( &inst->SrcReg[0], machine, a ); + result[0] = result[1] = result[2] = result[3] = + (GLfloat) pow(2.0, a[0]); + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; + case FP_OPCODE_FLR: + { + GLfloat a[4], result[4]; + fetch_vector4( &inst->SrcReg[0], machine, a ); + result[0] = FLOORF(a[0]); + result[1] = FLOORF(a[1]); + result[2] = FLOORF(a[2]); + result[3] = FLOORF(a[3]); + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; + case FP_OPCODE_FRC: + { + GLfloat a[4], result[4]; + fetch_vector4( &inst->SrcReg[0], machine, a ); + result[0] = a[0] - FLOORF(a[0]); + result[1] = a[1] - FLOORF(a[1]); + result[2] = a[2] - FLOORF(a[2]); + result[3] = a[3] - FLOORF(a[3]); + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; case FP_OPCODE_KIL: { const GLuint *swizzle = inst->DstReg.CondSwizzle; @@ -347,6 +404,32 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) return; } break; + case FP_OPCODE_LG2: /* log base 2 */ + { + GLfloat a[4], result[4]; + fetch_vector1( &inst->SrcReg[0], machine, a ); + result[0] = result[1] = result[2] = result[3] + = LOG2(a[0]); + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; + case FP_OPCODE_LIT: + { + GLfloat a[4], result[4]; + fetch_vector4( &inst->SrcReg[0], machine, a ); + if (a[0] < 0.0F) + a[0] = 0.0F; + if (a[1] < 0.0F) + a[1] = 0.0F; + result[0] = 1.0F; + result[1] = a[0]; + result[2] = (a[0] > 0.0) ? pow(2.0, a[3]) : 0.0F; + result[3] = 1.0F; + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; case FP_OPCODE_LRP: { GLfloat a[4], b[4], c[4], result[4]; @@ -361,6 +444,46 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) inst->UpdateCondRegister ); } break; + case FP_OPCODE_MAD: + { + GLfloat a[4], b[4], c[4], result[4]; + fetch_vector4( &inst->SrcReg[0], machine, a ); + fetch_vector4( &inst->SrcReg[1], machine, b ); + fetch_vector4( &inst->SrcReg[2], machine, c ); + result[0] = a[0] * b[0] + c[0]; + result[1] = a[1] * b[1] + c[1]; + result[2] = a[2] * b[2] + c[2]; + result[3] = a[3] * b[3] + c[3]; + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; + case FP_OPCODE_MAX: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4( &inst->SrcReg[0], machine, a ); + fetch_vector4( &inst->SrcReg[1], machine, b ); + result[0] = MAX2(a[0], b[0]); + result[1] = MAX2(a[1], b[1]); + result[2] = MAX2(a[2], b[2]); + result[3] = MAX2(a[3], b[3]); + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; + case FP_OPCODE_MIN: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4( &inst->SrcReg[0], machine, a ); + fetch_vector4( &inst->SrcReg[1], machine, b ); + result[0] = MIN2(a[0], b[0]); + result[1] = MIN2(a[1], b[1]); + result[2] = MIN2(a[2], b[2]); + result[3] = MIN2(a[3], b[3]); + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; case FP_OPCODE_MOV: { GLfloat t[4]; @@ -369,7 +492,136 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) inst->UpdateCondRegister ); } break; - case FP_OPCODE_SEQ: + case FP_OPCODE_MUL: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4( &inst->SrcReg[0], machine, a ); + fetch_vector4( &inst->SrcReg[1], machine, b ); + result[0] = a[0] * b[0]; + result[1] = a[1] * b[1]; + result[2] = a[2] * b[2]; + result[3] = a[3] * b[3]; + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; + case FP_OPCODE_PK2H: /* pack two 16-bit floats */ + /* XXX this is probably wrong */ + { + GLfloat a[4], result[4]; + const GLuint *rawBits = (const GLuint *) a; + GLuint *rawResult = (GLuint *) result; + fetch_vector4( &inst->SrcReg[0], machine, a ); + rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3] + = rawBits[0] | (rawBits[1] << 16); + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; + case FP_OPCODE_PK2US: /* pack two GLushorts */ + { + GLfloat a[4], result[4]; + GLuint usx, usy, *rawResult = (GLuint *) result; + fetch_vector4( &inst->SrcReg[0], machine, a ); + a[0] = CLAMP(a[0], 0.0F, 1.0F); + a[1] = CLAMP(a[0], 0.0F, 1.0F); + usx = IROUND(a[0] * 65535.0F); + usy = IROUND(a[1] * 65535.0F); + rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3] + = usx | (usy << 16); + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; + case FP_OPCODE_PK4B: /* pack four GLbytes */ + { + GLfloat a[4], result[4]; + GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result; + fetch_vector4( &inst->SrcReg[0], machine, a ); + a[0] = CLAMP(a[0], -128.0F / 127.0F, 1.0F); + a[1] = CLAMP(a[1], -128.0F / 127.0F, 1.0F); + a[2] = CLAMP(a[2], -128.0F / 127.0F, 1.0F); + a[3] = CLAMP(a[3], -128.0F / 127.0F, 1.0F); + ubx = IROUND(127.0F * a[0] + 128.0F); + uby = IROUND(127.0F * a[1] + 128.0F); + ubz = IROUND(127.0F * a[2] + 128.0F); + ubw = IROUND(127.0F * a[3] + 128.0F); + rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3] + = ubx | (uby << 8) | (ubz << 16) | (ubw << 24); + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; + case FP_OPCODE_PK4UB: /* pack four GLubytes */ + { + GLfloat a[4], result[4]; + GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result; + fetch_vector4( &inst->SrcReg[0], machine, a ); + a[0] = CLAMP(a[0], 0.0F, 1.0F); + a[1] = CLAMP(a[1], 0.0F, 1.0F); + a[2] = CLAMP(a[2], 0.0F, 1.0F); + a[3] = CLAMP(a[3], 0.0F, 1.0F); + ubx = IROUND(255.0F * a[0]); + uby = IROUND(255.0F * a[1]); + ubz = IROUND(255.0F * a[2]); + ubw = IROUND(255.0F * a[3]); + rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3] + = ubx | (uby << 8) | (ubz << 16) | (ubw << 24); + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; + case FP_OPCODE_POW: + { + GLfloat a[4], b[4], result[4]; + fetch_vector1( &inst->SrcReg[0], machine, a ); + fetch_vector1( &inst->SrcReg[1], machine, b ); + result[0] = result[1] = result[2] = result[3] + = pow(a[0], b[0]); + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; + case FP_OPCODE_RCP: + { + GLfloat a[4], result[4]; + fetch_vector1( &inst->SrcReg[0], machine, a ); + result[0] = result[1] = result[2] = result[3] + = 1.0F / a[0]; + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; + case FP_OPCODE_RFL: + { + GLfloat axis[4], dir[4], result[4], tmp[4]; + fetch_vector4( &inst->SrcReg[0], machine, axis ); + fetch_vector4( &inst->SrcReg[1], machine, dir ); + tmp[3] = axis[0] * axis[0] + + axis[1] * axis[1] + + axis[2] * axis[2]; + tmp[0] = (2.0F * (axis[0] * dir[0] + + axis[1] * dir[1] + + axis[2] * dir[2])) / tmp[3]; + result[0] = tmp[0] * axis[0] - dir[0]; + result[1] = tmp[0] * axis[1] - dir[1]; + result[2] = tmp[0] * axis[2] - dir[2]; + /* result[3] is never written! XXX enforce in parser! */ + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; + case FP_OPCODE_RSQ: /* 1 / sqrt() */ + { + GLfloat a[4], result[4]; + fetch_vector1( &inst->SrcReg[0], machine, a ); + result[0] = result[1] = result[2] = result[3] + = 1.0F / GL_SQRT(a[0]); + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; + case FP_OPCODE_SEQ: /* set on equal */ { GLfloat a[4], b[4], result[4]; fetch_vector4( &inst->SrcReg[0], machine, a ); @@ -382,13 +634,114 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) inst->UpdateCondRegister ); } break; + case FP_OPCODE_SFL: /* set false, operands ignored */ + { + static const GLfloat result[4] = { 0.0F, 0.0F, 0.0F, 0.0F }; + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; + case FP_OPCODE_SGE: /* set on greater or equal */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4( &inst->SrcReg[0], machine, a ); + fetch_vector4( &inst->SrcReg[1], machine, b ); + result[0] = (a[0] >= b[0]) ? 1.0F : 0.0F; + result[1] = (a[1] >= b[1]) ? 1.0F : 0.0F; + result[2] = (a[2] >= b[2]) ? 1.0F : 0.0F; + result[3] = (a[3] >= b[3]) ? 1.0F : 0.0F; + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; + case FP_OPCODE_SGT: /* set on greater */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4( &inst->SrcReg[0], machine, a ); + fetch_vector4( &inst->SrcReg[1], machine, b ); + result[0] = (a[0] > b[0]) ? 1.0F : 0.0F; + result[1] = (a[1] > b[1]) ? 1.0F : 0.0F; + result[2] = (a[2] > b[2]) ? 1.0F : 0.0F; + result[3] = (a[3] > b[3]) ? 1.0F : 0.0F; + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; + case FP_OPCODE_SIN: + { + GLfloat a[4], result[4]; + fetch_vector1( &inst->SrcReg[0], machine, a ); + result[0] = result[1] = result[2] = result[3] = sin(a[0]); + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; + case FP_OPCODE_SLE: /* set on less or equal */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4( &inst->SrcReg[0], machine, a ); + fetch_vector4( &inst->SrcReg[1], machine, b ); + result[0] = (a[0] <= b[0]) ? 1.0F : 0.0F; + result[1] = (a[1] <= b[1]) ? 1.0F : 0.0F; + result[2] = (a[2] <= b[2]) ? 1.0F : 0.0F; + result[3] = (a[3] <= b[3]) ? 1.0F : 0.0F; + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; + case FP_OPCODE_SLT: /* set on less */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4( &inst->SrcReg[0], machine, a ); + fetch_vector4( &inst->SrcReg[1], machine, b ); + result[0] = (a[0] < b[0]) ? 1.0F : 0.0F; + result[1] = (a[1] < b[1]) ? 1.0F : 0.0F; + result[2] = (a[2] < b[2]) ? 1.0F : 0.0F; + result[3] = (a[3] < b[3]) ? 1.0F : 0.0F; + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; + case FP_OPCODE_SNE: /* set on not equal */ + { + GLfloat a[4], b[4], result[4]; + fetch_vector4( &inst->SrcReg[0], machine, a ); + fetch_vector4( &inst->SrcReg[1], machine, b ); + result[0] = (a[0] != b[0]) ? 1.0F : 0.0F; + result[1] = (a[1] != b[1]) ? 1.0F : 0.0F; + result[2] = (a[2] != b[2]) ? 1.0F : 0.0F; + result[3] = (a[3] != b[3]) ? 1.0F : 0.0F; + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; + case FP_OPCODE_STR: /* set true, operands ignored */ + { + static const GLfloat result[4] = { 1.0F, 1.0F, 1.0F, 1.0F }; + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; + case FP_OPCODE_SUB: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4( &inst->SrcReg[0], machine, a ); + fetch_vector4( &inst->SrcReg[1], machine, b ); + result[0] = a[0] - b[0]; + result[1] = a[1] - b[1]; + result[2] = a[2] - b[2]; + result[3] = a[3] - b[3]; + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; case FP_OPCODE_TEX: /* Texel lookup */ { GLfloat texcoord[4], color[4]; fetch_vector4( &inst->SrcReg[0], machine, texcoord ); fetch_texel( ctx, texcoord, inst->TexSrcUnit, - inst->TexSrcTarget, color ); + inst->TexSrcIndex, color ); store_vector4( &inst->DstReg, machine, color, inst->Saturate, inst->UpdateCondRegister ); } @@ -401,7 +754,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) fetch_vector4( &inst->SrcReg[1], machine, dtdx ); fetch_vector4( &inst->SrcReg[2], machine, dtdy ); fetch_texel_deriv( ctx, texcoord, dtdx, dtdy, inst->TexSrcUnit, - inst->TexSrcTarget, color ); + inst->TexSrcIndex, color ); store_vector4( &inst->DstReg, machine, color, inst->Saturate, inst->UpdateCondRegister ); } @@ -415,17 +768,84 @@ execute_program(GLcontext *ctx, const struct fragment_program *program) texcoord[1] /= texcoord[3]; texcoord[2] /= texcoord[3]; fetch_texel( ctx, texcoord, inst->TexSrcUnit, - inst->TexSrcTarget, color ); + inst->TexSrcIndex, color ); store_vector4( &inst->DstReg, machine, color, inst->Saturate, inst->UpdateCondRegister ); } break; + case FP_OPCODE_UP2H: /* unpack two 16-bit floats */ + /* XXX this is probably wrong */ + { + GLfloat a[4], result[4]; + const GLuint *rawBits = (const GLuint *) a; + GLuint *rawResult = (GLuint *) result; + fetch_vector1( &inst->SrcReg[0], machine, a ); + rawResult[0] = rawBits[0] & 0xffff; + rawResult[1] = (rawBits[0] >> 16) & 0xffff; + rawResult[2] = rawBits[0] & 0xffff; + rawResult[3] = (rawBits[0] >> 16) & 0xffff; + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; + case FP_OPCODE_UP2US: /* unpack two GLushorts */ + { + GLfloat a[4], result[4]; + const GLuint *rawBits = (const GLuint *) a; + fetch_vector1( &inst->SrcReg[0], machine, a ); + result[0] = (GLfloat) ((rawBits[0] >> 0) & 0xffff) / 65535.0F; + result[1] = (GLfloat) ((rawBits[0] >> 16) & 0xffff) / 65535.0F; + result[2] = result[0]; + result[3] = result[1]; + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; + case FP_OPCODE_UP4B: /* unpack four GLbytes */ + { + GLfloat a[4], result[4]; + const GLuint *rawBits = (const GLuint *) a; + fetch_vector1( &inst->SrcReg[0], machine, a ); + result[0] = (((rawBits[0] >> 0) & 0xff) - 128) / 127.0F; + result[0] = (((rawBits[0] >> 8) & 0xff) - 128) / 127.0F; + result[0] = (((rawBits[0] >> 16) & 0xff) - 128) / 127.0F; + result[0] = (((rawBits[0] >> 24) & 0xff) - 128) / 127.0F; + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; + case FP_OPCODE_UP4UB: /* unpack four GLubytes */ + { + GLfloat a[4], result[4]; + const GLuint *rawBits = (const GLuint *) a; + fetch_vector1( &inst->SrcReg[0], machine, a ); + result[0] = ((rawBits[0] >> 0) & 0xff) / 255.0F; + result[0] = ((rawBits[0] >> 8) & 0xff) / 255.0F; + result[0] = ((rawBits[0] >> 16) & 0xff) / 255.0F; + result[0] = ((rawBits[0] >> 24) & 0xff) / 255.0F; + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; + case FP_OPCODE_X2D: /* 2-D matrix transform */ + { + GLfloat a[4], b[4], c[4], result[4]; + fetch_vector4( &inst->SrcReg[0], machine, a ); + fetch_vector4( &inst->SrcReg[1], machine, b ); + fetch_vector4( &inst->SrcReg[2], machine, c ); + result[0] = a[0] + b[0] * c[0] + b[1] * c[1]; + result[1] = a[1] + b[0] * c[2] + b[1] * c[3]; + result[2] = a[2] + b[0] * c[0] + b[1] * c[1]; + result[3] = a[3] + b[0] * c[2] + b[1] * c[3]; + store_vector4( &inst->DstReg, machine, result, inst->Saturate, + inst->UpdateCondRegister ); + } + break; default: _mesa_problem(ctx, "Bad opcode in _mesa_exec_fragment_program"); return; } } - } @@ -443,7 +863,7 @@ _swrast_exec_nv_fragment_program( GLcontext *ctx, struct sw_span *span ) const GLfloat *colOut = ctx->FragmentProgram.Machine.Registers[FP_OUTPUT_REG_START]; GLuint j; - /* Clear temporary registers */ + /* Clear temporary registers XXX use memzero() */ for (j = 0; j < MAX_NV_FRAGMENT_PROGRAM_TEMPS; j++) { ctx->FragmentProgram.Machine.Registers[FP_TEMP_REG_START+j][0] = 0.0F; ctx->FragmentProgram.Machine.Registers[FP_TEMP_REG_START+j][1] = 0.0F; @@ -451,11 +871,13 @@ _swrast_exec_nv_fragment_program( GLcontext *ctx, struct sw_span *span ) ctx->FragmentProgram.Machine.Registers[FP_TEMP_REG_START+j][3] = 0.0F; } - /* Load input registers */ + /* + * Load input registers - yes this is all very inefficient for now. + */ wpos[0] = span->x + i; wpos[1] = span->y + i; wpos[2] = span->array->z[i]; - wpos[3] = 1.0; + wpos[3] = 1.0; /* XXX should be 1/w */ col0[0] = CHAN_TO_FLOAT(span->array->rgba[i][RCOMP]); col0[1] = CHAN_TO_FLOAT(span->array->rgba[i][GCOMP]); @@ -468,6 +890,20 @@ _swrast_exec_nv_fragment_program( GLcontext *ctx, struct sw_span *span ) col1[3] = CHAN_TO_FLOAT(span->array->spec[i][ACOMP]); fogc[0] = span->array->fog[i]; + fogc[1] = 0.0F; + fogc[2] = 0.0F; + fogc[3] = 0.0F; + + for (j = 0; j < ctx->Const.MaxTextureCoordUnits; j++) { + if (ctx->Texture.Unit[j]._ReallyEnabled) { + COPY_4V(ctx->FragmentProgram.Machine.Registers[4 + j], + span->array->texcoords[j][i]); + } + else { + COPY_4V(ctx->FragmentProgram.Machine.Registers[4 + j], + ctx->Current.Attrib[VERT_ATTRIB_TEX0 + j]); + } + } execute_program(ctx, ctx->FragmentProgram.Current); |