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+/* $Id: s_masking.h,v 1.1 2000/10/31 18:00:04 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef S_MASKING_H
+#define S_MASKING_H
+
+
+#include "types.h"
+#include "swrast.h"
+
+
+/*
+ * Implement glColorMask for a span of RGBA pixels.
+ */
+extern void
+_mesa_mask_rgba_span( GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ GLchan rgba[][4] );
+
+
+
+/*
+ * Implement glColorMask for an array of RGBA pixels.
+ */
+extern void
+_mesa_mask_rgba_pixels( GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLchan rgba[][4], const GLubyte mask[] );
+
+
+
+/*
+ * Implement glIndexMask for a span of CI pixels.
+ */
+extern void
+_mesa_mask_index_span( GLcontext *ctx,
+ GLuint n, GLint x, GLint y, GLuint index[] );
+
+
+
+/*
+ * Implement glIndexMask for an array of CI pixels.
+ */
+extern void
+_mesa_mask_index_pixels( GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLuint index[], const GLubyte mask[] );
+
+
+
+#endif
+